Breja: I'm a big believer in rolling for stats, in fact I hate the idea of NOT doing it. Flawed characters are more interesting. And it's all for fun - no one will force you to play a character you rolle if he is totally useless. But I hate it when people play this optimal party of perfectly balanced characters with hand-picked stats. That's so boring. Even if your character is "worse" than the others, that doesn't have to mean much. Be clever, be creative, and you'll work around it. It's not about being "better", it's not about winning. It's about fun. Your flawed character can bring so much more fun to everyone around the table than any boring super intelligent wizard. The worst that can happen is that your character will die, and that can be fun too, if you go out in a blaze of glory, or a blaze of stupidity :D And then you make a new character.
That's a good attitude to have, and yes, a flawed character can be very fun.
What I'm coming from is the idea that not all people are as ... don't know the right word... well balanced? as that.
They'll see their fighter with a measly 12 str, and the party rogue with 16 str and bitch and moan about it. Listening to that guy bitch won't be fun.
And I'll be honest, part of me is coming from the fact that I was young when I started playing. Wasn't even 13 yet I don't' think, and I was likely to be the one bitching and moaning about having low scores.
And sometimes you cannot get away from the spoilsport (Not reasonably anyway). Be it because he's the DM's lil brother and the god of all things in the house (aka Mom) says he must be allowed to play with you, or its at a convention and the guy isn't technically breaking any rules and the DM has no spine to tell him to STFU.
Ideally you'd have a great DM that would say, "Oh, you didn't get enough to be a Paladin, reroll." and a group of players that wouldn't lord high stats or bitch about low stats, and just roll (haha, I kill me) with it.
Sadly, that ideal isn't always feasable, and its just better to say "you have this many points, he had the same points, deal with it."
And I agree. Having that Gnome around who thinks he's really clever but is actually a moron could be very fun. Or the barbarian that isn't actually all that strong, just very... spirited ... could be quite entertaining. Sadly with some players and some groups you simply can't get away with it, thus point buy systems.
And about the DM's killing everyone? sheesh, even I know you don't do things like that unless you absolutely know the players will go with it, and if you don't know your players well enough to say they will do it? Then stash the idea away for later.
I don't say never use it though, because I remember a quest I had with my first group when I was young. We were all somehow killed, forget the details of how, but then we were all in the afterlife as skeletons that somehow retained our powers. It was a blast. (Yes, we eventually got back into our fleshy bodies.)
However we were all pretty up for something like that. I don't know if our DM knew this, or just got lucky, but it worked. Obviously the group mentioned in that other post wasn't entirely up for the idea of a hamfisted "you all die" event, so the DM should have shelved that idea for another day/group.
Thought of another bad rule, or system rather. I forget what game it was, just something my sister's then boyfriend had. Would have been from the mid 90's or there abouts. It was heavily focused on real modern weapons and such, and had super complex formulas for weapon damage.
We're talking formulas involving square roots and such. stuff you could never do in your head unless you were some kind of savant.
Whats the fun in a game that needs a freaking scientific calculator on standby just to play?