Posted July 16, 2021
So I was having a think the other day, about this ridiculous phrase. For example, Fallout games present you with the option to wipe several towns off the map, and yet everyone will by default, treat you like the weird drifter wearing a bowler hat that your player character is.
I'd like to exemplify Shadow the Hedgehog for the shotgunning of fish: The game treats it as if taking "Light", "Dark" or "Switzerland" paths as some amazing tantamount feature, but the reality is, there's a Final Story which pulls them all to one ending anyways. If you played Shadow as a candy stealing swearhog, it doesn't matter in the end. Much like the entire game.
What other games present the illusion of choice so pathetically invalid as to present the quality of Kodomo-damashi? (Lit: Child Fooler)
Please explain your replies.
I'd like to exemplify Shadow the Hedgehog for the shotgunning of fish: The game treats it as if taking "Light", "Dark" or "Switzerland" paths as some amazing tantamount feature, but the reality is, there's a Final Story which pulls them all to one ending anyways. If you played Shadow as a candy stealing swearhog, it doesn't matter in the end. Much like the entire game.
What other games present the illusion of choice so pathetically invalid as to present the quality of Kodomo-damashi? (Lit: Child Fooler)
Please explain your replies.