It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
NuffCatnip: Obsidian delivered an amazing RPG, while Bethesda Game Studios gave us, at best, mediocre light-RPG's.
NV is much better in many ways. But let's not get too excited. The environment sucks compared to Fallout 3. In that regard it's not even a fraction as good. Using deathclaws to force a linear route was weak too. Plus NV itself was totally lifeless. Something that can't easily be overlooked.

But the writing? Holy shit. Pure gold. Really fucking loved the ending of that one too. Which is a real boon after Fallout 3's crap attempt at morality.
avatar
Elmofongo: Implying the Diablo 2 player character had character development :P
Yeah, man. Putting gems into sockets can give a guy a totally different outlook on his life and the problems he faces.
Post edited June 17, 2016 by Navagon
1. Morrowind : Unoriginal and boring world and no freedom at all.
2. Baldur's Gate 2 : Bad story, no replayability, characters without personalities
3. Planescape Torment : Again terrible story any drunk dudebro could understand.
4. Fallout New Vegas : Your choices have no consequences, zero freedom, bad dialogues.
5. The Witcher 3 : Tiny & linear world, poorly written.
avatar
Narakir: 1. Morrowind : Unoriginal and boring world and no freedom at all.
2. Baldur's Gate 2 : Bad story, no replayability, characters without personalities
3. Planescape Torment : Again terrible story any drunk dudebro could understand.
4. Fallout New Vegas : Your choices have no consequences, zero freedom, bad dialogues.
5. The Witcher 3 : Tiny & linear world, poorly written.
Hah.
The number one for me is Suikoden IV. I thought the game would be cool because it featured what looked like naval battles and I thought it would be nice change of pace. I could not get through the beginning because of how bland and freaking boring it was. Fortunately, I only rented the game.

The others are...

2. Final Fantasy XIII- I knew it was linear but damn. It also focused more on flash than on substance and every time a character spoke, they were excessively dramatic as if they were giving a damn speech when saying something basic. Plus, the rebels in the beginning seemed like rave-party skateboarders on acid and there were numerous contradictions. It also disappointed me that we do not see Lightning using that device she used in the beginning to propel herself to do superhuman feats for the rest of the game. Some other problems was covered already by Spoony.

3. Pool of Radiance: Ruins of Myth Drannor (2001)- It was really boring and had gamebreaking bugs that were way too serious.

4. Final Fantasy VIII- I really need not explain this one. Lousy system of upgrades.

I cannot really think of a number five and thank goodness.
avatar
Green_Hilltop: I mean, Dragon Age 2 made it onto this list? It might've disappointed some people,
I'll admit this was part of it for me, but...

avatar
Green_Hilltop: but it still remains a great RPG with fun combat, wonderful storytelling and various choices you can make. Not to mention all the party banter that's so much missing from other RPGs!
I found the combat tedious and decidedly unfun. From the bullshit second wave of enemies materializing out of thin air in practically every battle, to the telegraphed "Oh, you'll end up in combat after this cutscene" which forces your party to move into a completely unfavorable position (something BioWare likes to do) is still utter bullshit, to the 'let's make tougher enemies by simply giving them a crapton of HPs' crap.

The repetitive copy/pasted cave/dungeons (previously mentioned by someone else), the fact that one of the companions goes and performs a completely autonomous, idiotic and contrary plot action, no matter what choices you made previously, the 'crowded' city that was so hard to gain entry into because it was full of refugees yet was mysteriously... empty, the complete ignoring of the use of blood mage powers in the city by the city watch/guards/Templar blood mage hunters,

Bah, I could go on. Just wanted to point out there are some good reasons why I didn't like the game beyond the unrealized expectations (and I'm a big fan of BioWare games). But it's all subjective in the end. One man's trash and all that...
Incidentally, FF8 is one of my favorites. It takes 2, maybe 3 playthroughs to fully appreciate the game though.
avatar
Magic_Of_Light: RPG stands for role playing game. It is a story driven game, where magic, weapons, and training will make you stronger over time. Some people call mass effect a shooter, because it has shooting elements. But the core of the game is rpg, just as it is with skyrim and oblivion. Action combat does not make it any less rpg than say wizardry 7 with its turn based combat.

There is casual rpg, and action rpg, and strategy rpg, and shooter rpg, and first person rpg, ect ect ect. But they are still rpgs. Just because they arent your style doesnt mean they are not rpgs. You just prefer the casual or strategy kinds like fallout, or baldurs gate.

Just to solidify my point here, here is a list. https://en.wikipedia.org/wiki/Action_role-playing_game#Early_1980s They date way back, its not like its new.

Going by your logic the legend of zelda was not an rpg. Even though you grind for money, buy things, collect health magic weapons, find secrets, battle bosses, ect ect. Adventure rpg, action rpg, rpg is the core mechanics of how characters progress, not the combat alone.
avatar
dtgreene: Whether a game is story driven does not affect the genre, nor do magic (absent in Wasteland/Fallout), weapons (absent in Quest 64), and training (absent in Legend of the Ghost Lion) define the (game) genre of a game. On the other hand, the main gameplay style (in this case, turn-based menu-based combat) *is* what defines a genre. Therefore, action combat *does* make a game not an RPG; said games are action games which just happen to have borrowed elements that are commonly seen in RPG.

With your Zelda example, I have never considered any of the games in the series to be RPGs; they're action games with some adventure elements. (I note, in particular, that "find secrets" and "battle bosses" aren't even RPG elements; finding secrets is native to the Adventure game genre (but it widespread in other genres; even Super Mario Bros. has secrets to find), and boss fights are extremely common in pure action games). Also, I believe the original Space Quest has you grind for money at one point (saving in case the slot machine decides to annihilate you).

The progression mechanics are not a factor in the genre at all. I could point out that, for example, in Touhou 12.8: Great Fairy Wars, you level up by freezing enemy bullets, but yet nobody would think of that particular game as an RPG. Then there's also Ghost Lion, which I mentioned, that lacks typical RPG progression mechanics but is still an RPG. I could also mention Wizardry 4 here, for another example of non-RPGish progression in a game that is generally considered an RPG.

One more thing: My classification of games is not related to my preferences. For example, I definitely enjoyed Shovel Knight, which is a game that people tend not to classify as an RPG. I also have Crimzon Clover, though I have never finished it. Also, challenging turn based RPGs are definitely *not* casual; just look at the Wizardry series, for example.
I honestly stopped reading your post when you still decided to ignore the definition of an RPG game. And the fact that there are different kinds of RPGs that are still in fact, RPGs. You obviously did not read the link i sent, that shows many examples and explains the definition of the RPG. In fact, ill copy it to here so you can read it for yourself, and stop making yourself look stupid.

Action role-playing games (abbreviated action RPG, action/RPG, or ARPG) form a loosely defined subgenre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat. These games often use combat systems similar to hack and slash or shooter games.[1]

And there you have it. Its still an RPG, but its an action, or adventure rpg. Or even a strategy RPG where positioning counts like fallout, while its turn based, because its not first person turn based and locked into that spot during combat, it is a strategy rpg. Just looking at your reputation, you have -99, there is good reason for that most likely. And most likely things like this post are why.
avatar
Bouchart: Incidentally, FF8 is one of my favorites. It takes 2, maybe 3 playthroughs to fully appreciate the game though.
I found FF8 to be the worst of the franchise between 1-9 honestly. The way you have to hunt for the items to make your good weapons, and then you get overleveled, and monsters level right along with you. I got to level 99 maxed at the beginning of the 3rd cd out of 4. And i put it down, and never wish to see that abomination again. FF10 also strayed away from the open world way final fantasy games used to be. You are locked onto a certain path yadda yadda, and it sucks to be on rails in any game. It may have eventually taken you off the rails and let you explore, but i got tired of it and put it down. FF7/9 were the last greats I played of the FF series. Both are amazing. 9 especially was very memorable for me. 7 was amazing, but 9 had far superior graphics which was a huge bonus.
Post edited June 17, 2016 by Magic_Of_Light
avatar
Oathe: Beyond divinity stands out in my mind atm. I wanted to like that damn game so bad.
avatar
SLP2000: It's awesome.
I don't mean to say it was a bad game, but after coming from Divine Divinity I think it was a little too different for my personal taste
avatar
DampSquib: Elminage Gothic.
avatar
dtgreene: Why? That game is one of my favorites.
Ok, thus the beauty of the hobby, what i adore you may not.
I'm not going to give you a laundry list of reasons why.
Uninspired, chore of a game, just the interface alone is horrid.
This was just way off the mark.
Final Fantasy 13 and Oblivion are probably my worst offenders. Mostly because of the great games that came before them, or I would have just shrugged my shoulders and played something else.

I suspect the lead people who created Morrowind had nothing whatsoever to do with Oblivion. It just doesn't make sense. Indepth mechanics and handcrafted world to totally surface, empty and auto generated.

Final Fantasy 13 was completely devoid of any interest for me and I don't like the design. Where as I find Final Fantasy 8 and 9 to be immediately interesting tinkering with your characters stats and gear, and I really like the design. Final Fantasy 12 was a bit underwhelming compared to the gigantic FF11 online, but it still was a decent videogame at least.
Post edited June 18, 2016 by bad_fur_day1
avatar
bad_fur_day1: Final Fantasy 13 was completely devoid of any interest for me and I don't like the design. Where as I find Final Fantasy 8 and 9 to be immediately interesting tinkering with your characters stats and gear, and I really like the design. Final Fantasy 12 was a bit underwhelming compared to the gigantic FF11 online, but it still was a decent videogame at least.
Final Fantasy 7 was completely devoid of any interest for me and I don't like the design. Where as I find Final Fantasy 3 and 5 to be immediately interesting tinkering with your character's jobs and gear, and I really like the design. Final Fantasy 6 was a bit underwhelming compared to the wonderful FF5, but it still was a decent videogame at least (albeit with some serious issues).

There, fixed that for you.
avatar
dtgreene: Final Fantasy 7 was completely devoid of any interest for me and I don't like the design. Where as I find Final Fantasy 3 and 5 to be immediately interesting tinkering with your character's jobs and gear, and I really like the design. Final Fantasy 6 was a bit underwhelming compared to the wonderful FF5, but it still was a decent videogame at least (albeit with some serious issues).

There, fixed that for you.
I guess I won't be waiting there for you at Adea's house then. :P
avatar
neurasthenya: Planescape Torment;
Fallout;
Fallout 2;
Baldur's Gate;
Any Ultima game;

( ͡° ͜ʖ ͡°)
Planet Alcatraz;
Fallout 3;
Fallout 4;
Baldur's Gate: Siege of Dragonspear;
Any Ultima game after 8;

Fixed :P
1. Dragon Age Inquisition - yes was a huge huge disappointment for me and i loved DAO and even could "stand" DA2
2. Fallout 4 - well i had replayed Fallout 3 and NV shortly b4 Fallout 4 release - i should have called it a day after
3. Risen 3 - meh
4. Oblivion well dunno felt like such a huge step backwards after Morrowind, ridiculous lvl scaling (bandits with glass armor anyone? ^^), uninspired mainquest, and dunno boring world compared to Morrowind
5. Dragon Age Inquisition again - meh wasting 60€ on that -.- - the game felt like a boring task except for like 6-7 hours of good/inspiring quest but well the other 60? hours felt just dull - my TW3 playthrough with both addons clocks at 143 hours and i was not bored once ^^
avatar
Maxvorstadt: Yep, I want to know which RPGs do you think are the" top 5" of the worst RPGs.
My list:

1. Gothic
2. Gothic 2
3. Gothic 3
4. Risen
5. Divine Divinity
you're crazy no wonder you're from germany. i don't know about gothic 3 or divine divinity but i finished playing the rest and they are some of the best for me