ljdriley: A sale with a number limit to downloadable games? A very small number at that... used to encourage sales? This feels very Valve-like to me. Am I being too closed off or am I not the only one in thinking this is a pretty crummy tactic?
Still though, DRM free platform, so whatever goes goes, so long as the games stay open and the platform doesn't limit us too much, then I'm all good.
I've never seen any other gaming store use this particular promotional concept to date. When GOG first experimented with the Insomnia sale concept about 2.5 years ago, they were exploring new ideas to do something different. It was received by people with mixed feelings however it turned out to be extremely popular with people also. It seems that the people who like it tend to really really like it, and the people who hate it seem to really really hate it, with some like me thrown in the middle for good measure.
GOG got a _LOT_ of feedback both positive and negative from the promo, and the GOG forum topic for the original Insomnia promo got more posts on it in a few weeks than I think any other forum post here has ever had. People kept talking in there for many months after.
Additionally, the first Insomnia sale sprung a new GOG community meme which we all affectionately refer to as "The Great Keaning".
This came about because instead of having fixed time periods to sell unlimited games in like many gaming distributors use for promo, GOG decided to reverse the idea and have a fixed number of games to sell in an unlimited time period. So for each game they estimated how fast it might theoretically sell and then chose a default number of units to sell for each game. With some games such as the various Dungeons and Dragons games, they sold mega fast no matter how many the limit was. It was not unusual for 2000 copies of Neverwinter Nights to disappear in 5 minutes for example. But then some other games ended up not as quick to move either due to being much higher priced and/or being not as popular or for other reasons. As such, some games they estimated far too high as to how many games would sell in a given amount of time, and so some games ended up coming up in the sale and staying there for an hour or more, which took the high-speed "keep your eyes glued to the screen" aspect of the promotion fail to deliver. The game "Jack Keane 2" was one of the highest priced games in the promotion for example at around $11.99 or something like that, and so naturally less people will buy higher priced games coupled with needing to sell several hundred copies - it stalled the sale for 7 hours! Many jokes were made about it at the time, which is why during these promotions you'll still people make "Keane" jokes. :)
So, the promo worked out well for GOG in the end, and was liked by many despite its shortcomings, so they took everyone's feedback into account and brought Insomnia back many months later for a round 2. It was improved in many ways and seemed to be more well received all around. Each time they've done another one since then they have further refined it, sometimes in good ways and sometimes in bad ways. Either way, they're experimenting to find out what works best and what does not and sometimes the only way to find this out is to try it, especially when you're trying to create new promotional ideas that nobody else has really done before.
So the Insomnia sale thing is absolutely nothing like Steam has ever done before. It is very GOG unique top to bottom, and it is tweaked each time they do it based on the vast feedback they receive from the community, both good and bad. This time around it seems that they've decided instead of doing 3 full rounds with larger fixed numbers of games that they are going to do many more rounds with smaller per-round game counts in order to move from game to game more quickly. That makes a lot of sense if one has been around for previous Insomnia promos as some games stalled the sales forever which could be rather frustrating to say the least. But this time it looks like they might have made too many rounds with too few games per round as some games last on the screen for less than 30 seconds. :) Obviously they still need to tweak this somewhat for future Insomnia promos.
I'm sure they gather timing statistics from all of these events, so with this new promo they'll have a whole new set of data to go by for planning future promos of this nature, attempting to find that happy medium where games appear for a reasonably long amount of time so we don't miss them, but not so long as to put the brakes on the sale for 7 hours like Jack Keane 2 did. :)
Like it or hate it though, Insomnia is a GOG born idea that no other store out there has done and which seems to be very popular overall with the community here. If it was universally hated, then they'd get universal hate and they'd not sell many games likely and they'd stop doing it. People who dislike it or even hate it, simply can avoid it entirely and come back in the Summer and WInter for the normal type promos.
DampSquib: Not Keane on this style of sale, but still managed to grab something...
Don't like it, don't buy, simples, plenty of other sales come und go.
Don't know about the whole steam likey thingy, poopz.
There, I Fixed It For Ya! ;oP