This was ibviously the wrong place to put such, but that last link reminds me of the movie Enemy of The State with Gene Hackamn and Will Smith. One guy sees a bunch of bad stuff and they smear him so that he has nowhere and no one to turn to to show what he knows & be believed. Truly scary stuff and it likely happens irl as well.
sanscript: ...but you don't see me screaming after "trigger-warnings" in games. If I'm not ready to face the world it's my own individual
responsibility to distance myself from the world, be it internet or people,
not the other way.
People who want trigger-warnings are dumping their own responsibility over to other people, and/or the world. Same goes with people who have no self-respect, can't think for themselves, or are not introspective enough to understand their own behaviour.
What's next - have trigger-warnings in physics-class' because people might not handle gravity very well (perhaps because they don't see it's their own responsibility to think safety
before going rock-climbing) ?!?
How about trigger-warnings on every spoons sold on the marked; "This apparatus may or may not trigger you with your own reflective, but twisted image. Extreme caution is advised when handling this object as it may cause discomfort". :P
That bit about people being responsible for doing their own research and staying away from triggers instead of lumping the responsibility on media/etc makers and others is a good bit and pretty true.
sanscript: Games are
not automatically flawed just because a gamer checks an online guide as everyone is different.
dtgreene: No, but the game is flawed if a guide is necessary to enjoy the game at all.
Sometimes a game has secrets/secret areas/etc(which are truly secrets and not the easy to find stuff of today) and one needs a guide to find them all to avoid having to play a ton of times and still end up missing some stuff. This also does not mean such a game is bad, imo.....of course I also think learning pains are ok in some games touted for their difficulty(if that is how they were meant to be designed) like the souls series. In such case they are tough for me but I realize they were made that way and designed perfectly to meet that end/design goal & I simply get a guide to helpme if needed.