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dtgreene: I think you don't really understand how triggers work.

Basically, a trigger is something that reminds the person of some trauma they have experienced in the past, and causes them to relive it, which is not a pleasant experience. It's the sort of thing that, if it catches someone unprepared, can cause mental anguish. Someone might be able to handle a trigger, if they know about it in advance (hence the importance of trigger warnings), but even that might stress the player out to the point where they need to take a break. Sometimes there's just too much emotional overload.

(By the way, apparently there's a game on GOG called The Cat Lady that has a lot of heavy content that can be triggering. Has anybody reading this played it, and if so, how does the save system work in that game?)
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GameRager: 1. I actually do know how triggers work or are supposed to work....I just think people overreact to way too many things and use the term like it's going out of style more and more lately.

Yes, some people have real issues and some stuff can trigger that or bring it back up, but most just use it nowadays to term something they dislike(mildly or worse) & don't want to see.

I take something like vietnam war vets having flashbacks at sounds similar to gunshots to be triggers/triggering, but not someone maybe seeing a color they dislike or a dark humor joke they dislike & getting mildly bothered by it.

2. Imo trigger warnings(if any are listed on a product) should be limited to the basics: Stuff like violence/sexual situations/su*cide or r*pe mentions/etc....anything else should just be listed in personal reviews or the like or left for a player to discover.

(Imagine if we had to cover a box in nothing but 100 trigger warnings...it'd be nonsense and the box would look like a joke)

3. I never played that game but I have heard of it.....

In conclusion: I am not saying any of this to put people with actual issues and triggers down....I just dislike people using the term so much lately to complain about minor dislikes and offenses in media/etc.
I am actually referring to real triggers, which are severe enough to warrant a trigger warning and could cause such reactions; a player who experiences a trigger may need to take a break afterwords, and the save system should really allow that. I am not referring to minor dislikes here.

Rule of thumb: If a game warrants a trigger warning, it also warrants a save system that allows the player to take frequent breaks, particularly during parts of the game that are likely to be triggering (there should be save spots both before and after the point if save anytime isn't feasible, and there should be no boss or other action segment between the save spots and the cutscenes.

(Incidentally, this reminds me of one antipattern that comes up in some cutscene heavy games; the long unskipble cutscene followed by hard (or unfair) boss fight. Final Fantasy X has one part where you have a 5 minute cutscene followed (with no opportunity to save) by a three-part boss fight in which a first-time player is likely to die at the start of the third phase.)

(Another thought: Being able to skip cutscenes could also help with triggering issues, but while they are a feature every game with cutscenes (except maybe FMV games) should adopt, it shouldn't be the only solution to this issue.)

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fr33kSh0w2012: Like me when I hear a car backfiring (sounds so much like a gunshot)

I start running and swearing and start swinging punches at random people wildly.

Screaming out "I'm gonna kill you W*g b@st@rds" because of what happend

in my High School when I was only 13 years old (just before Australia's gun ban)

Heaps of older kids had guns and knives at school so I hear a car backfire...

Then I'm 13 years old again fighting for my life everything goes monochrome

(black and white and shades of grey) and I become extremely aggressive.

My brain yells out KILL-KILL-KILL-KILL-KILL-KILL rapidly and...

My body starts to convulse with rage all because of a car backfiring.

Even annoying tapping noises Trigger me into aggression.
Maybe you have misophonia?
Post edited August 05, 2019 by dtgreene
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GameRager: 1. I actually do know how triggers work or are supposed to work....I just think people overreact to way too many things and use the term like it's going out of style more and more lately.

Yes, some people have real issues and some stuff can trigger that or bring it back up, but most just use it nowadays to term something they dislike(mildly or worse) & don't want to see.

I take something like vietnam war vets having flashbacks at sounds similar to gunshots to be triggers/triggering, but not someone maybe seeing a color they dislike or a dark humor joke they dislike & getting mildly bothered by it.

2. Imo trigger warnings(if any are listed on a product) should be limited to the basics: Stuff like violence/sexual situations/su*cide or r*pe mentions/etc....anything else should just be listed in personal reviews or the like or left for a player to discover.

(Imagine if we had to cover a box in nothing but 100 trigger warnings...it'd be nonsense and the box would look like a joke)

3. I never played that game but I have heard of it.....

In conclusion: I am not saying any of this to put people with actual issues and triggers down....I just dislike people using the term so much lately to complain about minor dislikes and offenses in media/etc.
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dtgreene: I am actually referring to real triggers, which are severe enough to warrant a trigger warning and could cause such reactions; a player who experiences a trigger may need to take a break afterwords, and the save system should really allow that. I am not referring to minor dislikes here.

Rule of thumb: If a game warrants a trigger warning, it also warrants a save system that allows the player to take frequent breaks, particularly during parts of the game that are likely to be triggering (there should be save spots both before and after the point if save anytime isn't feasible, and there should be no boss or other action segment between the save spots and the cutscenes.

(Incidentally, this reminds me of one antipattern that comes up in some cutscene heavy games; the long unskipble cutscene followed by hard (or unfair) boss fight. Final Fantasy X has one part where you have a 5 minute cutscene followed (with no opportunity to save) by a three-part boss fight in which a first-time player is likely to die at the start of the third phase.)

(Another thought: Being able to skip cutscenes could also help with triggering issues, but while they are a feature every game with cutscenes (except maybe FMV games) should adopt, it shouldn't be the only solution to this issue.)

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fr33kSh0w2012: Like me when I hear a car backfiring (sounds so much like a gunshot)

I start running and swearing and start swinging punches at random people wildly.

Screaming out "I'm gonna kill you W*g b@st@rds" because of what happend

in my High School when I was only 13 years old (just before Australia's gun ban)

Heaps of older kids had guns and knives at school so I hear a car backfire...

Then I'm 13 years old again fighting for my life everything goes monochrome

(black and white and shades of grey) and I become extremely aggressive.

My brain yells out KILL-KILL-KILL-KILL-KILL-KILL rapidly and...

My body starts to convulse with rage all because of a car backfiring.

Even annoying tapping noises Trigger me into aggression.
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dtgreene: Maybe you have misophonia?
Many People with my condition (Asperger's Syndrome) have either
misophonia or hyperacusis (aversion to loud, sudden, or high pitched sounds)
Unfortunately for me I have BOTH!
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dtgreene: I am actually referring to real triggers, which are severe enough to warrant a trigger warning and could cause such reactions; a player who experiences a trigger may need to take a break afterwords, and the save system should really allow that. I am not referring to minor dislikes here.
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Rule of thumb: If a game warrants a trigger warning, it also warrants a save system that allows the player to take frequent breaks, particularly during parts of the game that are likely to be triggering (there should be save spots both before and after the point if save anytime isn't feasible, and there should be no boss or other action segment between the save spots and the cutscenes.
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(Incidentally, this reminds me of one antipattern that comes up in some cutscene heavy games; the long unskipble cutscene followed by hard (or unfair) boss fight. Final Fantasy X has one part where you have a 5 minute cutscene followed (with no opportunity to save) by a three-part boss fight in which a first-time player is likely to die at the start of the third phase.)
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(Another thought: Being able to skip cutscenes could also help with triggering issues, but while they are a feature every game with cutscenes (except maybe FMV games) should adopt, it shouldn't be the only solution to this issue.)
Agreed, and I only mentioned minor dislikes/offenses as it seems many use that to complain and get easily offended/triggered nowadays and use that to get "victim" points and sympathy/concessions from others.

Of course not all are like that and for those with actual issues they have my sympathy and understanding/respect.
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I would posit that if a game has such triggers and they actually bothered someone enough that person should try to just avoid said media then....but if they still wanted to play it saves would be nice to have for them and others(ease of use/etc).
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This is why I sometimes use guides for when I know a boss fight is coming up after a cutscene to avoid having to keep redoing it.
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Maybe it might.
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GameRager: I would posit that if a game has such triggers and they actually bothered someone enough that person should try to just avoid said media then....but if they still wanted to play it saves would be nice to have for them and others(ease of use/etc).
One thing about triggers is that if you know they're coming, you can prepare yourself mentally, and the triggers won't hurt you as much. This is one reason why trigger warnings are good; they're not a "don't play this game" sign, but more a "make sure you're ready before playing this game" sign. A trigger warning can help a player enjoy said game, and a friendly save system can help the player (who knows their limits better than the developer of said game) manage how much they can handle.

One thing: Works that have trigger warnings are often liked *because* of the triggering content, not *despite* it. The game "The Cat Lady", from what I have read, is an example of this; the game is considered good because it delves into the sort of topics that can be triggering for some people.


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GameRager: This is why I sometimes use guides for when I know a boss fight is coming up after a cutscene to avoid having to keep redoing it.
In this case, I would say that the game's design is flawed when a guide becomes necessary to fully enjoy it.

With a good boss fight, there is some trial and error that goes into figuring out how to win, and having to watch a cutscene every attempt really hurts the "error" part and makes it more frustrating than it needs to be. There's a reason games like I Want to Be the Guy, Super Meat Boy, and Celeste have very fast respawn times; it's so that a player doesn't need to wait between attempts. (By the way, the first of those three games is not like the others; it is intentionally unfair, while the other two are at least intended to be fair.)
Post edited August 06, 2019 by dtgreene
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dtgreene: One thing about triggers is that if you know they're coming, you can prepare yourself mentally, and the triggers won't hurt you as much. This is one reason why trigger warnings are good; they're not a "don't play this game" sign, but more a "make sure you're ready before playing this game" sign. A trigger warning can help a player enjoy said game, and a friendly save system can help the player (who knows their limits better than the developer of said game) manage how much they can handle.

One thing: Works that have trigger warnings are often liked *because* of the triggering content, not *despite* it. The game "The Cat Lady", from what I have read, is an example of this; the game is considered good because it delves into the sort of topics that can be triggering for some people.

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GameRager: This is why I sometimes use guides for when I know a boss fight is coming up after a cutscene to avoid having to keep redoing it.
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dtgreene: In this case, I would say that the game's design is flawed when a guide becomes necessary to fully enjoy it.

With a good boss fight, there is some trial and error that goes into figuring out how to win, and having to watch a cutscene every attempt really hurts the "error" part and makes it more frustrating than it needs to be. There's a reason games like I Want to Be the Guy, Super Meat Boy, and Celeste have very fast respawn times; it's so that a player doesn't need to wait between attempts. (By the way, the first of those three games is not like the others; it is intentionally unfair, while the other two are at least intended to be fair.)
1. A player should(if it would bother them that much) either avoid such then or try getting help to make such issues less of a problem rather than having to prepare before each instance(if the trigger bothers them that badly).

Also tbh i'd rather not play a game that had "trigger warning:x" or "trigger warning:y" messages appearing every few minutes.

I agree a good save system is good for all, though.


2. Or maybe it's just not meant for everyone? Heck, the souls games do this and many love them anyways.
Whats even more horrible is that people are buying this game knowing full well that the game would be trash from the moment its trailers came out.
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Don't know where else to post this so

Leftists change shooter patrick crusiuss mylife page after saturday shooting from democrat to republican

This is actually an article and it discusses Mkultra assassins and multiplayer always online shooters

Cernovich report dayton shooter echoed aocs language on concentration camps and ice was member of democrat socialist party idolized leftwing politicos

J-TRIG-MANIPULATION
Post edited August 06, 2019 by fr33kSh0w2012
Played half an hour of it (got it free with a graphics card), it does suck in solo but I doubt I'd appreciate it anymore in coop. It just reeks of bad design.
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fr33kSh0w2012: Many People with my condition (Asperger's Syndrome) have either
misophonia or hyperacusis (aversion to loud, sudden, or high pitched sounds)
Unfortunately for me I have BOTH!
Many people people in the autism-spectrum, people with depression, and those with ptsd etc commonly have, not only, misophonia or hyperacusis, but also photophobia.

I have all three depending on how my last night's sleep went XD

...but you don't see me screaming after "trigger-warnings" in games. If I'm not ready to face the world it's my own individual responsibility to distance myself from the world, be it internet or people, not the other way.

People who want trigger-warnings are dumping their own responsibility over to other people, and/or the world. Same goes with people who have no self-respect, can't think for themselves, or are not introspective enough to understand their own behaviour.

What's next - have trigger-warnings in physics-class' because people might not handle gravity very well (perhaps because they don't see it's their own responsibility to think safety before going rock-climbing) ?!?

How about trigger-warnings on every spoons sold on the marked; "This apparatus may or may not trigger you with your own reflective, but twisted image. Extreme caution is advised when handling this object as it may cause discomfort". :P

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dtgreene: In this case, I would say that the game's design is flawed when a guide becomes necessary to fully enjoy it.
I looked up cheat-codes and walkthroughs to FEAR to enjoy it even more, so therefore the game's design is flawed?

Games are not automatically flawed just because a gamer checks an online guide as everyone is different. Same goes for different devs on how they want to make their game (and in Youngbloods case the devs or Bethesda literally chose to make the game's design flawed that way).
Post edited August 06, 2019 by sanscript
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sanscript: Games are not automatically flawed just because a gamer checks an online guide as everyone is different.
No, but the game is flawed if a guide is necessary to enjoy the game at all.
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Zoidberg: Played half an hour of it (got it free with a graphics card), it does suck in solo but I doubt I'd appreciate it anymore in coop. It just reeks of bad design.
Yeah I think it's bad in general, but then I'd also say Destiny 2 is bad for a variety of reasons, so I don't really want to speak for people who enjoy these kinds of games.
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sanscript: Games are not automatically flawed just because a gamer checks an online guide as everyone is different.
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dtgreene: No, but the game is flawed if a guide is necessary to enjoy the game at all.
No, enjoying a game or not is purely a matter of subjective taste/personality, no matter what state the dev makes the game in, be it flawed or not. A games design is flawed because devs chooses to make it that way (or lack of experience/knowledge/money), no matter what the gamer do or not do, or likes or does or like.

Some say it's not possible to enjoy Skyrim without mods/guides at all - also a matter of taste/personality of each gamer. The games flawed engine however is flawed because of its devs.

The need for a guide alone is not a valid major factor, or tipping point, to judge if a game is flawed or not. If you didn't enjoy a game at all no guide can help and it would be pointless and perversely absurd to continue anyway (unless you wanted to make a video/statement on how bad the game is).

There's no need to blame a game if you enjoyed it or not, take responsibility and blame yourself for not liking the game (that's actually a choice and a matter of taste/personality), and blame the devs/publisher for the games flaws. XD
Post edited August 06, 2019 by sanscript
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fr33kSh0w2012: Many People with my condition (Asperger's Syndrome) have either
misophonia or hyperacusis (aversion to loud, sudden, or high pitched sounds)
Unfortunately for me I have BOTH!
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sanscript: Many people people in the autism-spectrum, people with depression, and those with ptsd etc commonly have, not only, misophonia or hyperacusis, but also photophobia.

I have all three depending on how my last night's sleep went XD

...but you don't see me screaming after "trigger-warnings" in games. If I'm not ready to face the world it's my own individual responsibility to distance myself from the world, be it internet or people, not the other way.

People who want trigger-warnings are dumping their own responsibility over to other people, and/or the world. Same goes with people who have no self-respect, can't think for themselves, or are not introspective enough to understand their own behaviour.

What's next - have trigger-warnings in physics-class' because people might not handle gravity very well (perhaps because they don't see it's their own responsibility to think safety before going rock-climbing) ?!?

How about trigger-warnings on every spoons sold on the marked; "This apparatus may or may not trigger you with your own reflective, but twisted image. Extreme caution is advised when handling this object as it may cause discomfort". :P
Yeah I have photophobia too but I wasn't talking about that.

Also are you Finished, You don't know me or anything about me you don't know the Sh!t I've been put through in life, Do you now.

Cocky Much!
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fr33kSh0w2012: Yeah I have photophobia too but I wasn't talking about that.
Also are you Finished, You don't know me or anything about me you don't know the Sh!t I've been put through in life, Do you now.
Unless you didn't understand it, the "...but you don't see me" part about trigger-warnings was not directed at you but to dtgreene, but I could have probably declared that better.

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That said, it's like I know you better than most people here (unwillingly) because you use almost every opportunity to tell people your story. Heck, you've even made a youtube channel about your life and then link to it from this very forum willingly several times... :P
Post edited August 07, 2019 by sanscript
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fr33kSh0w2012: Yeah I have photophobia too but I wasn't talking about that.
Also are you Finished, You don't know me or anything about me you don't know the Sh!t I've been put through in life, Do you now.
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sanscript: Unless you didn't understand it, the "...but you don't see me" part about trigger-warnings was not directed at you but to dtgreene, but I could have probably declared that better.

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That said, it's like I know you better than most people here (unwillingly) because you use almost every opportunity to tell people your story. Heck, you've even made a youtube channel about your life and then link to it from this very forum willingly several times... :P
Okay then fair enough I thought you were attacking me, I thought "sh!t what have I done to deserve that."

Well thank god I'm out of that rat infested sh!thole of a house I used to live in with rats Nibbling at my toes

The rats ate everything at ripped quite a few of my magazines to pieces.
Post edited August 07, 2019 by fr33kSh0w2012