Lodium: ...since you had to pay large bils to the companies that operated the dial up modem lines.
Themken: Heh, I used internet at work after hours. A lot of us did. The boss was understanding. Also, several of us did not have any kind of PC at home.
I dont tthink luck has anything to do with the content beeing considered gated or not
i was sometimes lucky to get to loan one of the local dial up lines in the area while growing up
that doesnt mean the content wasnt being gated which was the argumet against gogs client in this trhead
Mind you a client the game devs themself can choose to use or not use
or iclude lan play with their game
Theres even games here that have had their lan feature removed here before it realesed on gog
where the lan feature had been missed for years on steams or other plattforms before the devs decided to use the gog client here
but for some weird reson some pepople here still thinks its gog fault when the lan feature is missing here
and are trying to make the gog client far worse than paying out the nose wich was more common way of gating the games in the past
but no, no
stilll gogs client arre somewhat worse than play by mail that costed a fortune is the claim here
wich i find is a riddiculus claim
At least in single player games you coud just pay the hardware and the games themself wich was expensive enough
50 USD dollars was much more money in 1he 1990,s compared to what its now
Gog is just providing the tools wich devs can choose to use
its a sillu argument claiming its gog that its gating the content
when the game devs themself can code a lan feature in their game or bring the old one they had in adition to the client
There are some games that have both the possibiltys here
so why is he not directing his complaint at the game devs?
Sometimes remasters of games had their lan feature removed but people still blames gog for
wich i find bizzare
this game isnt here but people was smart enough to blame the correct people
Battle Realms: Zen Edition
LAN and Direct IP Multiplayer modes have been removed. Now, by clicking 'Multiplayer', the player will be taken directly to the Steam Lobbies.
Unfortunately both of those game modes provide security issues that currently can't be resolved due to the game's age and Steam network not really properly supporting LAN.
While ruling out Direct IP was a rather easy decision to make, we did want to save the 'old school' spirit by leaving LAN intact, looked for possible solutions but couldn't come up with anything substantial. So it will also have to go unfortunately.
Steam Multiplayer should by now be an overall better way to play online, but yes, it requires internet connection.
Heres another example
Crusader Kings II
Paradox released the game on Steam with their own multiplayer system (which has LAN). They kept using that system up until RoI I believe it was and then they switched over to the Steamworks multiplayer system (which doesn't have offline LAN) because of issues they had using their own system. All Steam ever did was update your game to WHAT THE DEVELOPERS RELEASED. Steam had absolutely 0 to do with that. It was 100% the developers choice to remove that feature and use Steamworks multiplayer instead. Valve didn't come along and say 'hey you remove LAN from your game'.