Posted May 06, 2020
I'm playing the Witcher 3 Blood and Wine expansion. There's a somewhat lengthy side-quest involving a tournament. However, the tournament isn't really the quest, it's just a means to an end, which is removing a curse from a young noble woman conducting the event. So to complete the quest, you don't have to win the tournmanet, just participate. But winning is sort of hard wired into us, gamers, right? There's some cool items to win, a big fight with a champion at the end... I easily won the first part (archery), but the second part (race) gave me some trouble. I had to try it a few times before I got the handle on it.
But the funny thing is - I kinda felt bad about retrying it and winning. It felt... false. I thought to my self "Geralt wouldn't really win this. It has nothing to do with what witchers do and these other knights train for these kind of tournaments all the time. I should have rolled with the first result, the one that was "real" for me. So when the last part came, the mock-battle, I gave it a good shot, but when I lost (fighting multiple opponents kinda sucks in this game, and I decided to play fair and use no signs or potions for this), I didn't try again. I rolled with the loss, and follwed what the quest really was about, the curse. And I felt oddly good with that. Losing actually felt like it added depth to the story.
What I'm leading to is - did that ever happen to you? Any other games out there were you could actually lose (I don't mean the protagonist being defeated in a cut-scene, I mean you the player losing and accepting that), but keep going, and where losing felt more right than winning?
But the funny thing is - I kinda felt bad about retrying it and winning. It felt... false. I thought to my self "Geralt wouldn't really win this. It has nothing to do with what witchers do and these other knights train for these kind of tournaments all the time. I should have rolled with the first result, the one that was "real" for me. So when the last part came, the mock-battle, I gave it a good shot, but when I lost (fighting multiple opponents kinda sucks in this game, and I decided to play fair and use no signs or potions for this), I didn't try again. I rolled with the loss, and follwed what the quest really was about, the curse. And I felt oddly good with that. Losing actually felt like it added depth to the story.
What I'm leading to is - did that ever happen to you? Any other games out there were you could actually lose (I don't mean the protagonist being defeated in a cut-scene, I mean you the player losing and accepting that), but keep going, and where losing felt more right than winning?