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Spring Sale on GOG.COM blooms with fresh deals and we'd like to hear your game recommendations. That's why we teamed up with CORSAIR to reward you for them!

The rules are simple: comment on the forum or tweet on Twitter which games you got during the sale and why do you recommend them to others. We'll reward 3 forum users and 3 people on Twitter for the most creative and helpful entries.

What are the prizes? You can win one of six prize packs with CORSAIR NIGHTSWORD RGB gaming mouse, CORSAIR MM300 Medium mousepad, and a collection of 20 digital games released in 2020.



The game collection includes digital copies of Afterparty, art of rally, BPM: BULLETS PER MINUTE, Control Ultimate Edition, Destroy All Humans!, Desperados III, Disc Room, Ghostrunner, Iron Harvest, Liberated, Observer: System Redux, One Step From Eden, Pendragon, Pumpkin Jack, Serious Sam 4, The Outer Worlds, The Signifier, Wasteland 3, Windbound, and Werewolf: The Apocalypse - Heart of the Forest.

Don't wait and post your entries before April 5th, 2021, at 1 PM UTC. We will select and contact winners within the next week.

Terms and conditions apply. You can check them in the first comment on the forum.
Emperor of the Fading Suns I mean Emperor of the Fading DRMs....only on GOG.
I got Predynastic Egypt during 2021 Spring Sale, along with some other games of course but I want to especially recommend Predynastic Egypt.

It is a brilliant strategy and resource management game with a historically educational backdrop. Predynastic Egypt is a really fun and unique game, some real thought from the dev make it educational without seemingly so. I love the setting, graphics and background info. Educational, smart, and intense! Predynastic Egypt successfully bring back 'one more turn syndrome' in me. I would recommend it to anyone.

I just love those game prizes, great selection, thank you for funding it GOG.
And big thanks to CORSAIR for the promotion!
I'm (Dis)honored to be here and say
I bought quite a handful of games
During gog's fabled spring sale
And to mention their many names
Makes me feel weak and weary
Cause in order to do so I may
Need to drag myself away
From these games I hold so dear

So let me be rather brief and mention
That Elex was added to my collection
And also Dishonored had found its way
To my gog account's game friendly bay
Followed then by the stealthy Aragami
Which I enjoy playing in my pyjamas
And since games were on sale by the dozen
I also bought one called Lost Horizon

All of these titles deserve some introduction
Elex provides you with fantastic story and action
While Lost Horizon takes you to unearthly Tibet
So better fasten your gaming chair seat belt
In Aragami you also dissapear into oriental world
But if it's not your flavor, Dishonored will fill the void

These are the games about which I had few words to say
And since I got them on gog's fabled spring sale,
I barely had to pay
One year ago, the cord for the roller shutters of the single window in my bedroom snapped. The whole installation is antique, but my hand got nicked by the line on its upswing towards the pulley—can you imagine feeling spiteful towards dinged slats?

You can already guess how this story goes.
The repairman cancelled around the same time my barber did. No worries, I can wait a few weeks. It is funny, in retrospect, and a style of humour I hope will warm to me again, weather now more accommodating.
Despite the world’s slow retreat into my bedroom, I maintained a sunny manner in my relations. Why not? I was distant from those on TV.

And then I was not. The interim is a cold, grey pudding. With every page pulled from the calendar, life became as my daily bowl of cereal—left to soak by the screen inside which I would crawl to work and wait. Waking always on the same half of the bed, having hardly moved, thumbing my phone for exercise. “Dungeon,” said missing mates. I thought I understood, controller in hand, between the 5-minute hiccups in thought. Such little bandwidth on that birthday. Now, creeping towards my next, I suppose I have realised that those aluminium slats are bars I put up myself. The shutters remain stuck, but are now present. Soon gone.


Today I have the bounce to be wildly pretentious, inspired by the proper, unpretentious storytelling in Disco Elysium, Kentucky Route Zero, Gris, and Inside (the games I bought). Unsurprising. I look forward to being wrung out. Horrible fun.
Post edited April 05, 2021 by QA42
I have bought Imperium Galactica I and II at the spring sale.
I can recommend these two games who want to play sci-fi RTS games.
These two video games were made within a big-name Hungarian game development studio (Digital Reality).
Post edited April 05, 2021 by csikocska89
My recommendation is for Loop Hero, a game that has devoured 165 hours of my time, and I'm still left with several builds I want to try out. This is a one of a kind game, and I'd be surprised if it doesn't end on some Game of the Year lists for 2021.

The game is classified as a roguelike, but I'd say that this is a disservice to the game's true qualities by keeping some gamers away from it. Normally, roguelikes involve plenty of repetition, to the point of tedium, especially when it comes to the combat, which is also the weakest point of the genre. You just press the same button to trigger the same ability over and over again until the enemy is dead... for every battle... battle after battle. This is where the developers of Loop Hero did something incredible, by removing all the tedium from the battles. The battles auto-resolve, requiring no interaction from the player. The character auto-attacks, all skills have a change to proc triggering automatically, and if HP drops bellow a certain level, health potions are automatically consumed.

You might be worried that this would make the game boring, since you are left with nothing to do. Well, that's what's amazing about this game, because this gives you time to plan out your overall strategy. Here's a little spoiler from the intro of the game. Something happened to the world, and worse people seem to have forgotten everything about how the world used to be. All that remains is a long path that inevitably loops over upon itself. This is where the game starts, the hero automatically travels across a randomly generated looped road, while you as the player, are reconstructing the world by building structures which are available via cards. By placing a building you consume that card, but that building will start generating monsters, which once defeated have a chance to drop new cards or items that you can equip on the hero. This is where the strategy of the game starts, you need to plan out how you're going to rebuild this world, in the limited space available, in order to best take advantage of the synergies of the cards.

For example, you can build a village on the path, whose occupants will task the hero with slaying a particular monster, for which the hero will receive a reward, once he returns to the village via the looped path. But you can also place a vampire mansion next to the village, which will change it into a ransacked village. Basically, the vampire in its bloodlust will run amok, meaning that for future visits the hero will be attacked by the vampire and its minions. However, after a while(several turns), the vampire's thirst will be quenched, and it will rebuild the village and start protecting it, which will change the tile into "Count's Land", basically an upgraded version of the initial village, one that will give much higher quality items as rewards. This is just one of almost a hundred of such intriguing card/tile synergies.

Try as you might, especially in the beginning, you'll end up placing too many buildings, or unknowingly unlock a synergy that will create too many/powerful monsters and the hero will fall. This is where the meta progression comes in. Your hero awakens in a camp, where other survivors have gathered. A camp where you can use the materials that the hero found during its to make all of your lives better by improving the camp. That's right during your loops around the road you slowing collect building materials. Each building in your camp unlocks additional gameplay mechanics. Some buildings unlock new hero classes, others unlock transmuting surplus materials into materials that you lack, other allow crafting of camp items, that offer bonuses in the hero's future runs. And almost all the buildings unlock new cards.

These cards can be used to build a deck of cards, which is another point of strategy. You don't want too many cards in your deck, since that would dilute the card pool, creating long stretches of time when you're not finding the cards you actually need to build during your runs. So it's important to use the best synergies, in as small a deck of cards as possible. This in turn, ensures an emergent gameplay mechanic. As much as you try to optimize your deck, you can't possible collect every type of material you need for your camp, in a single run. So you might end up creating special optimized decks for collecting wood, or metal, or any of the 12 materials available in the game.

All of this might sound overwhelming to a new player, but the developers took care to ease us into the game, by not unlocking everything from the start. Instead even 20 hours in, I was still unlocking new game mechanics and cards. And card is nowhere more apparent than when you build the Library, and you finally unlock the encyclopedia, which collects and explains everything from the game. It's at this point that I discovered another remarkable design choice that I've never seen in any other game. Have you ever played a game, and while in the middle of a cutscene you accidentally press a button, and the game skips the cutscene? Well in Loop Hero, the encyclopedia collects all the dialog, and you can review it at any point in the future you might want.

Finally the game is expertly crafted with an attention to ludonarrative consistency. I'm not going to spoil anything, but as I said the world from the game is forgotten. You are rebuilding the world, and the hero fights and defeats monsters and as a result collects materials. One of these materials are "memory fragments". Once you get enough fragments, they are collected into "Books of Memories", which you use at the Library in camp, to expanded the encyclopedia with additional background narrative. And there are so many such example where the world building is happening not by generic exposition, but by the game's mechanics.

The developers clearly poured their hearts in to this game, and they deserve all the success they got for this amazing game. In fact the game received such praised, and turned out so successful, that the developers have said that they are hard at work adding more features and cards to the game.
Post edited April 05, 2021 by MadalinStroe
You are alone in your room. Your phone beeps. You have just received an email. It's from a game store that claims to have a big sale you shouldn't miss. What do you do?

> Take a look, you like that it is DRM free.
Pass, i prefer licenses over ownership.

You click the link and a storepage slowly loads on your phone browser. There are so many colors that it feels overwhelming. You click everywhere trying to find something that catches your interest.

It happens. The game is similar to that one hard game you hear a lot. You soul likes its dark atmosphere, but everytime you tried to like it, you felt frustrated. You watch some gameplay. This one is different.

This one has checkpoints before bosses! - you scream in joy. The fights look just a bit eassier, yet challenging, and fair! And the dark athmosphere... it's still there! You take your wallet out, and try to find some cash. You have enough cash for 3 beers. What do you do?

> Buy Lords of the fallen, i already had beer for breakfast
I need beer. I seriously need beer. A problem? Me!? Are you serious?

You know that you can't be a serious gamer if you only buy what you will actually play, and let your pending game list decrease. However your wallet is already empty. You decide to wait for the next sale.
I got Pathfinder: Kingmaker (Imperial) because it's a spiritual successor to Baldur's Gate. I got Combat Chess because it's a classic. And I got The Longing because it's unique. Others are my own business. Period.
I bought Diablo on this site that I didn't even know before. I've been dating for a year and he always talked about this game. I don't know anything about games but I try to enjoy it. I recommend it because classics never fail. Moreover it is good to be entertained while he does his things.
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Hey everyone! Thank you all for participating :) I wanted to let you know that, as the contest ended on April 5th, 2021, at 1 PM UTC, we're in the process of going through all of your interesting entries and will announce the lucky winners in this thread very soon :)
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It was VERY difficult to choose the winners, big thank you to everyone that participated! It was such a pleasure to read your take on games and why you like them :)

Congratulations to:

KetobaK
Raptoruk101
Frostyfirefly

Please check your GOG chat for your prize ;)
Thanks for the giveaway! Congrats to the winners!!
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Gratz to the winners! all the entries were a pleasure to read, some were even a great recommendation to what I should consider playing next. thanks to everyone who participated!
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watvin: Gratz to the winners! all the entries were a pleasure to read, some were even a great recommendation to what I should consider playing next. thanks to everyone who participated!
I'd be curious what some of our suggestions that you possible could be playing next or after-next might be. :)
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watvin: Gratz to the winners! all the entries were a pleasure to read, some were even a great recommendation to what I should consider playing next. thanks to everyone who participated!
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MysterD: I'd be curious what some of our suggestions that you possible could be playing next or after-next might be. :)
There are so many to mention and I have a backlog myself. was deffo looking for some FPS titles, but also noticed that titles such as Mad Max, Divinity, Painkiller appeared quite a lot so i'm gonna give these a go at some point for sure! maybe even in one of our staff streams.