Just a theory of mine, but I think Huniepot Studios got rejected for Huniecam, which then they don't want to release newer games here. I was reading their twitter feed at one point and they took a few joking shots at GOG and apologized, which makes sense, but if you look at the history of GOG and tensions between devs, I get the feeling that it was a BNAP ("sorry, not sorry") scenario. Maybe I'm just reading way too deep into this, but the reason itch.io is beating GOG is because GOG gets butthurt pretty easy, and GOG is a bit overly picky when it comes to curation. Don't get me wrong, Huniecam Studio looks like absolute mobile-game garbage, but it's also priced that way. Even they admitted on their twitter (using humor) that no one wanted it: they treated Huniecam Studio as a sort of lesser, weaker Huniepop. I get the destinct impression that 90% of the fun is the trailer (and 90% of the trailer is the comment at the beginning), and 10% is the feeling that you're playing something that could be dirty, but once you start it, you just stop. Still, I could imagine them being a bit insecure about releasing Huniepop 2 on GOG in the future if GOG rejected them at some point, which most likely occured.
Huniepop, however, always seems to do well on sales. I've always joked with my girlfriend about getting it since most sales it's been present it goes on for 69% off (the only game that is so, while other games are 70% off), and then it usually lands in the top 10 sellers for the week or however that thing works. It's the game that no one wants to admit playing, but clearly everyone does. And i'm not even going to get into the demographics i'm hearing and the implications. I'm really beginning to think that the devs are woke to some things that most people are completely unaware of.
liquidsnakehpks: Probably ... not.
If you're doing the whole F2P thing, you don't need steam for DRM. If you have always online games that you want to be able to shut down and take from the customer, you don't need steam (even though we all kinda suspected this was the motive for steam, and definitely the big danger of steam, which is why we're here on GOG). Steam and mobile devices primed the market, now everyone's making their big move, with Bethesda being the first one to openly admit this (outside of MMOs, which Bethesda has one of those as well).
Now that we're willing to see that far, my prediction next is to go full MMO: the big problem people usually have with MMOs is how "cheap and crappy" they are, but since we're slowly warming up to them, I think companies are going to try to push their own MMOs in the long term, since the thing that makes games sell right now is youtubers (especially RT, who got famous from Halo, but now makes other games famous) and communities (Monster Hunter, for the most part, has been carried by people not wanting to play with randoms, and Minecraft was definitely popular because of the modularity and the multiplayer, and notice everyone's building multiplayer now, even if it might not make sense, like with Stardew Valley).
adaliabooks: The extra 30% income will make up for those fans who aren't willing to move away from Steam.
People "deal with" steam to play the games they want. People can play games using other clients just fine, and not care that it's not Steam. Usually your people who play "causal things" like the Sims are the people that are afraid of "things being different," whether it be the OS, the client, or whatever. Sure enough, they're using a different client. Yeah, I don't forsee anyone being particularly loyal to steam as a customer, except really young people who don't remember what it was like before Steam, but they'll find out really quick and "switch" anyway. Oh, and certain super derpy boomers who only let their grandkids use steam 'cause "everything else gives me viruses."
StingingVelvet: Monopolies ... realistic.
We kinda already had that before steam, actually: launchers. All a client is is the CD launcher that's made a little more modular. Still advertises their other games and everything. I think, realistically, we'll see one for every pub in the long run, not just a few major companies. Hosting downloads of your own games yourself is pretty cheap and easy, actually, and if you get DDoSed, customers are usually pretty chill over it (aside from a few), 'cause the industry's been kinda craptacular towards customers, lately, anyway. Even Nintendo gets away with having their servers down on release day. It's just something we've become acustomed to.
keeveek: sadly, ... doubt that.
And every client will have it's fair share of annoying bugs and "features" (like advertisements on startup or something like that).
timppu: ...could be, but ... course.
GOG will be stuck with old games and small time pubs (who just don't have the money for widespread hosting that they predict they'd magically need), so gog will be forced to change it's tune on curation. It'll be then that the dev dreams of itch.io overtaking gog occurs, since itch.io is already humble. Not sure how Humble will do, though.
Honestly, it's been apathy, not support, that has allowed DRM to be what it is. People just don't care about their rights for a game they "know" they won't have nostalgia for in 10 years. They don't care that they won't be able to play it again. They're happy knowing that for the next 5, when they do care, it'll be available.
Look up: apathy. Look at mobile games markets. I'm awaiting the great awakening of the sheeple, but everyone keeps waiting for that, and the great wait has been going on for thousands of years. I don't believe people are right when they say "people are dumb," but instead it's quite clear that people like to be asleep, since that doesn't make them question their world views.
CharlesGrey: but ideally they should provide their customers with options and incentives, rather than trying to force them into even more clients and storefronts they don't want.
Makes more money to provide them with what they want mixed with the poison, like how you stick animal medicine in their food bowl. Customers are willing to pay repeatedly for something, so therefore they want to make an environment where that'll happen.
The idea behind capitalism is that people are going to be greedy, so why are we bothering to deny it to be? The problem with capitalism, is that it makes the fault assumption that the customers will remain vigilant: the price of freedom. However, we are rich enough, to buy such luxuries, that we "let things slide." The overton window is constantly being pushed, whether it be in politics, economics, or whatever. DRM aside, people should expect better optimization in games, too, but they don't. Business software today requires gigs of RAM? WHY? But it's ok, you bought the new rig anyway, 'cause you have the money to splurge on it.
StingingVelvet: Why do people keep saying this?
I do agree, it is strange, but at the same time not really. I'm more worried by the lack of fragmentation: it's almost like a guild at this point. Oh, wait, it actually is tied to a guild or two.
Competition ... decade.
The price of freedom is eternal vigilance.
The problem wouldn't exist if the consumer were vigilant.
As for funding their own games: remember that's how they got started. They left gamedev for a reason: steam and these APIs are a major pain in the bottom to maintain. Bigger companies shouldn't have a problem, and the open source steam_api ripoff that i've been talking about now (as a replacement for galaxy) will come on it's own as the smaller companies want free of steam, which they already do.