Linko90: That's unfortunate, we're going to advertise the new releases. The content on show is all SFW, the only NSFW is in the game itself. They'd need to buy the game, install the patches, and see the content. This is many more steps than what is being made out. I feel like it's repeating the same points each and every time a game like this releases. It's quite easy to avoid clicking on the games, you've never forced to, nor is there a 'next' system.
The keywords here are "advertise" and "new releases".
As for the rest of your post, it's logically incoherent. To decide to not visit a game card, I have to know what the game is about, and once I do know, I can't dismiss it -- the ad keeps reappearing over and over. I'm not omgwtftraumatized by the sight of a vagina, but I don't want to see ads for it ("hey, wanna see a vagina? click here!") either. The cross-industrial monetization model shakeup has been happening for years now because people
don't want to see ads. It's not a new concept. Ads for Evony were notorious for their tastelessness, but they didn't have vags on them, and the game itself didn't even have tits. When you show a graphic for the game
over and over, it might very well be such an unwanted ad (or the customer might not have time or money, but you won't know which without an Ignore option).
Steam's system is good for Steam. They have a recommender, usertag-based custom filtering, and a blocker over potentially disturbing stuff (probably based on official game ratings) that you can keep clicking through each time or dismiss forever. Now, GOG doesn't have user tags and doesn't need them at this point. But an anti-wishlist is a cheap and easy solution. You don't need to mark certain categories of games as potentially undesirable, you're not beholden to the community content you have no control over, no game would be erroneously autoignored on the basis of a potentially overreaching categorizarion, and you get to use the page's real estate to advertise a game a customer might actually buy.