Whiskermew: Why are offline downloads still broken down into 4gb files? Operating systems have supported 4gb+ files for years. It would be nice for offline installers to have larger files vs so many 4gb files to download. Baldur's Gate 3 for example is 32 files to download.
Surely you have been around long enough to see the many threads about this, and so discovered your own answers. Or if not, then a search would have provided.
A lot of what the others have said is true.
Then there is the fact that GOG uses InnoSetup to create their offline installer files. InnoSetup has a default limitation of 2 GB files, but GOG has some kind of arrangement with them, that produces 4 GB files instead ... be grateful.
Beyond that it is all about server storage costs and supporting as many customers as possible.
Aside from all that, my own personal belief, is that huge files are idiocy. There are many reasons to consider them that, and this isn't Texas, where everything just has to be bigger. Smaller is better ... to a point.
P.S. Dealing with 4 GB files is not onerous, unless you make it that way.
P.S.S. And yes I know that Mac and Linux files available here are often much bigger than 4 GB, sometimes hugely so ... what a pain. It just goes to show you how much GOG cares about Mac and Linux gamers. ;) ;)