As I do understand many of the things I said were personal, I have no problem with what you said, but one thing:
Pheace: I've modded some games far more than I probably ever would have without Steam
because of the Workshop I imagine (the horror of finding/installing 600+ mods after an update without the Workshop).
And it backs those settings up for me. As stated in this Forum post talking about User Agreement when using Valve's Workshop feature of Steam:
(I can't post links to other Stores/Forums here anymore because the terms of use of this Forum, search those if you will)
Incomplete link to source thread:
/discussions/forum/7/492379439668097181
"
You grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation and promotion of the Steam site."
...and...
"
You understand and agree that Valve is not obligated to use, distribute, or continue to distribute copies of any Workshop Contribution and reserves the right, but not the obligation, to restrict or remove Workshop Contributions for any reason."
So you do understand that basically your mod on Steam's Workshop isn't really yours anymore, while it stays there, right?
- Steam Workshop and mod creators deleting mods problem:
Incomplete link for Steam Forums thread:
discussions/forum/0/3821910883997012071/
Which is understandable through a mod creator point of view but unnaceptable ethicaly in my humble opinion.
So this safe view of "I will always have my mod on Workshop" is an ilusion. Thus, I recommend you to take steps to secure your mods installed in your games through Steam Workshop sooner or later, before you lose access to them.
- The case of Valve trying to allow modders to sell their mods on Workshop:
Incomplete link to IGN's article:
articles/2015/04/28/5-reasons-why-valves-paid-mod-workshop-failed
And:
- Creators Club of Skyrim situation:
Incomplete link for Forbes article:
erikkain/2015/04/23/valve-and-bethesdas-monetized-skyrim-mods-give-content-creators-a-raw-deal/
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There's also the problem that mod creators that post mods only on Workshop exclude users from other Stores from playing their mods.
Steam Workshop Downloader website used to allow users to download mods from workshop and play them on their games outside Steam's environment but Valve gave them warnings about this, forcing them to stop serving this free service.
Now they've changed their site with a disclaimer saying that you can only use Steam Workshop Downloader if you agree to delete files downloaded through it within 24 hours.
If all of this isn't a problem for you, I don't know what is problematic for modding scenario. :(