Gersen: And Amazon has 30%, the interesting part is that in the last five years Microsoft doubled its market share while Amazon remain constant.
Magnitus: I wasn't aware. I'm glad AWS has some competition. I don't think Jeff Bezos is the kind of guy you'd want as a dictator for life, he's not benevolent.
However, as it turns out, most vms on Azure are Linux though:
https://www.techrepublic.com/article/how-linux-took-over-everything-including-microsoft-azure/
Gersen: Yeah but it also represent the main market for video games, if users leave desktop then game devs will follow them, they are not really going to invest in another platform to please a bunch of professional or hobbyist. Honestly I think that if/when Microsoft drops the desktop market it will mean either death or a major setback for PC gaming and not some sort of major "chance" for Linux.
If a major player like Microsoft decide to drop the ball it would mean that the market is "dead" and the majority of main published and devs will also drop it no matter how much gesticulations Gabe might doing.
Magnitus: In the advent of a disruption in PC gaming, I don't think Microsoft would drop the ball and Windows will vanish. Most shifts are not that sudden.
I just think another alternative would gradually acquire more mindshares, because it is better.
Between MacOS, consoles and mobiles, most game studio already need to take multiple platforms into account and for the PC platforms at least, there is even existing tooling to abstract away a lot of the platform details for games (maybe not for next Gen AAA games pushing gpus to their limits, but certainly indie games).
Really, I think the future of gaming is to be as platform agnostic as it can. The only beneficiary of platforms lock-in are the platform holders, certainly not the game developers who want to reach as much of an audience as they can and certainly not the customers who want choice.
Orkhepaj: you can dvote me now
Magnitus: I don't see much of a point. You get most out of discussions when you engage with people you disagree with.
If I'm about to downvote someone, it means they're probably gonna get some moderator love soon, because what they posted was vile.
You know I do wish MicroSoft would open source their DirectX's like at least DirectX 1 to DirectX 11.
Recently I think it was just in 2020 MicroSoft did something like how DirectX to Vulkan is doing and made DirectX 9, DirectX 10, and DirectX 11 into DirectX 12 wrappers or something like that.
Also Microsoft ported DirectX 12 to Windows 7 in 2019. World of Warcraft is one of the first PC versions of a video game to do it and I tried it.
If MicroSoft can back port DirectX 12 and WDDM 2 to Windows 7 64-bit then I am sure MicroSoft can open source DirectX 1 to DirectX 12 fully.
It would be even more of a benefit to video game developers to open source DirectX 1 to DirectX 12.
You can back port newer OpenGL versions and Vulkan to older Linux Operating Systems (OS's) right? At least I read that from time to time from Linux users.
I have been using Unreal Engine 4 on Windows XP when they updated that time since 2015 when Epic Games released it 100% for free for everyone on planet Earth to use and I just kept wishing how MicroSoft would make DirectX 11 added to Windows 7 64-bit.
Imagine if MicroSoft open sourced DirectX 1 to DirectX 12 and it ended up working on Linux to.
There is a reason VALVe is removing OpenGL from the Linux versions of their video games and replacing them with DXVK, because VALVe themselves even said OpenGL is slow and sucks.
Although I am very mad at VALVe for removing DirectX 8 from Half-Life, Counter-Strike, Day of Defeat, all of their video games that run on the Gold Source engine, because now they stutter and freeze every now and then running on OpenGL, where on DirectX 8 I never had that problem playing those video games in 2005 and so on.
Also MicroSoft did something I think it was in 2019 is increase the draw calls for DirectX9 for some reason so that the classic old 2011 version of the PC version of The Elder Scrolls V: Skyrim can make better use of mods.
Also MicroSoft did release some parts of DirectX 12 as open source.
Why did MicroSoft do this and not 100% fully add more draw calls constantly in updates to DirectX 9, DirectX 10, and DirectX 11 and fully open source them? I do not know, but I wish MicroSoft did.