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Quercus.724: I found some odd info on the Sekai Project forums, after asking if they have any plans to release Grisaia on GOG as well.
And people mentioned that even if they want to releasing them on GOG, the problem is that GOG are refusing to accept them.

So, why are Visual Novels being refused on GOG. Does anyone know?
Why should they, they seem to have their hands full with the games right now.

Also, those are comic books. Graphic novels and visual novels are just a sign that you're being pretentious.
I suppose they don't see them as a general public (here's) interest. But I would like them to loose they closed-lips policy a little.
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KneeTheCap: GOG sells video games, Visual Novels are games.
Arguable.
Post edited July 21, 2015 by javihyuga
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Starmaker: Just like my local bike shop alienates new mothers by refusing to sell diapers.
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KneeTheCap: Such wit. I am in awe, even though your example makes no sense.

GOG sells video games, Visual Novels are games. Bike Shops sell bikes, diapers are not bike related.
In what way are visual novels games? They're generally comics, unless you're talking about those trendy ones from the '90s which were more like the older choose your own adventure books. Those I can see being games.
Wait wait wait - GOG has how many adventure games? But they won't take them if the dev calls the game a visual novel?

Adventure games and VNs are basically the same thing. Taking one and not the other is silly.
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KneeTheCap: Such wit. I am in awe, even though your example makes no sense.

GOG sells video games, Visual Novels are games. Bike Shops sell bikes, diapers are not bike related.
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hedwards: In what way are visual novels games? They're generally comics, unless you're talking about those trendy ones from the '90s which were more like the older choose your own adventure books. Those I can see being games.
For the past little while people have been calling adventure games or choose-your-story RPGlikes (Hatoful Boyfriend, Long Live the Queen, etc) visual novels. I don't get why, because the term confuses the issue, but that's what people are talking about.
Post edited July 21, 2015 by Gilozard
I can understand refusing the deluge of garbage VNs being shoveled onto Steam these days, but there are definitely a few legitimately great ones that I'd hate to see get lost in the mix. What about Steins;Gate? It's a classic. Or some of the other great, bigger name (for what that's worth in this genre, at least) ones like World End Economica or the Higurashi remake? It's all really good stuff, has about the same interactivity as most adventure games, and is something different they could add to the library. These would in no way adversely affect the lineup.
I'm not usually into visual novel games but there are two that I requested here recently.

https://www.kickstarter.com/projects/sekaiproject/the-human-reignition-project-an-english-visual-nov
The Human Reignition Project

https://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game
And Megatokyo, whenever this game finally comes out.

Now these are what I know to be visual novels but I've heard that the infamous Phoenix Wright series is nothing but a glorified visual novel. That falls in line with what I consider visual novels to be which is something like 90% text and very little game play. Another good example is 999 / Zero Escape: Virtue's Last Reward.

I'd gladly purchase some visual novels here on GOG. The fact that they end up in bundles is okay with me because that just means more games to play when they're purchased.
Blanket refusal of a genre is stupid. It wouldn't even matter if 99% of the games in a genre were shit. In that case why take it out on the remaining 1%?
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Gilozard: Wait wait wait - GOG has how many adventure games? But they won't take them if the dev calls the game a visual novel?

Adventure games and VNs are basically the same thing. Taking one and not the other is silly.
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hedwards: In what way are visual novels games? They're generally comics, unless you're talking about those trendy ones from the '90s which were more like the older choose your own adventure books. Those I can see being games.
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Gilozard: For the past little while people have been calling adventure games or choose-your-story RPGlikes (Hatoful Boyfriend, Long Live the Queen, etc) visual novels. I don't get why, because the term confuses the issue, but that's what people are talking about.
I wish people would stop inventing new terms for things we already have named. Or at least would refrain from re-assigning ones that are in current use.

The reason why it confuses the issue is that they're not really novels and they're not really graphic novels either. Hence the confusion. Plus, those have been around for probably 20 years at this point, and I'm not even sure I remember what we used to call that subgenre of adventure game.
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jamyskis: Off the top of my head: Phoenix Wright, Danganronpa, Virtue's Last Reward. Hatoful Boyfriend is not one of them, although as others have said, I suspect that its inclusion here was simply a result of GOG's partnership with Devolver.
What's wrong with Hatoful Boyfriend?

(But honestly, as much as I loved it, I'd have to admit it's not up there with the Ever17s and Gyakuten Saibans out there.)
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Gilozard: Wait wait wait - GOG has how many adventure games? But they won't take them if the dev calls the game a visual novel?

Adventure games and VNs are basically the same thing. Taking one and not the other is silly.

For the past little while people have been calling adventure games or choose-your-story RPGlikes (Hatoful Boyfriend, Long Live the Queen, etc) visual novels. I don't get why, because the term confuses the issue, but that's what people are talking about.
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hedwards: I wish people would stop inventing new terms for things we already have named. Or at least would refrain from re-assigning ones that are in current use.

The reason why it confuses the issue is that they're not really novels and they're not really graphic novels either. Hence the confusion. Plus, those have been around for probably 20 years at this point, and I'm not even sure I remember what we used to call that subgenre of adventure game.
I know why there's the confusion - I don't get why people had to have a new term.
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hedwards: I wish people would stop inventing new terms for things we already have named. Or at least would refrain from re-assigning ones that are in current use.

The reason why it confuses the issue is that they're not really novels and they're not really graphic novels either. Hence the confusion. Plus, those have been around for probably 20 years at this point, and I'm not even sure I remember what we used to call that subgenre of adventure game.
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Gilozard: I know why there's the confusion - I don't get why people had to have a new term.
Because we're not allowed to beat people for using the wrong term?

Seriously though, there's nobody out there to ensure that words are being used in a uniform way, so this happens. Unfortunately, the people doing it are usually not clued into what the history of whatever is and so they muddy things a bit.

Then there's people who insist upon calling comic books graphic novels purely as a measure of elitism. I sometimes attend meetups with professional comic book and comic strip folks and I never got the impression from them that the distinction is about anything other than elitism.
It's a shame, really, it really is... Steam has many, we have none.
Sekai Project was releasing Clannad. I would totally buy it if was released on GOG!
low rated
GOG sells visual novels, just search for Gone Home.

I'm guessing the problem is that these other visual novels are too toxic for GOG. Maybe they should add some gay person in there. I'm sure GOG will accept it them.
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Gilozard: Wait wait wait - GOG has how many adventure games? But they won't take them if the dev calls the game a visual novel?

Adventure games and VNs are basically the same thing. Taking one and not the other is silly.
There is a pretty big difference, namely the interactivity.
Most VNs, while at heart are very similar to western adventure games, generally feature much less interactivity.
Most adventure games allow you to move your character around, click on various objects at any time, etc.
'true' Visual novels on the other hand, are largely a passive experience. Mostly reading, with limited interaction, other than at specific set points where a conversation option, or other choice is available.

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hedwards: I wish people would stop inventing new terms for things we already have named. Or at least would refrain from re-assigning ones that are in current use.

The reason why it confuses the issue is that they're not really novels and they're not really graphic novels either. Hence the confusion. Plus, those have been around for probably 20 years at this point, and I'm not even sure I remember what we used to call that subgenre of adventure game.
But the term 'visual novel' has been around for years and there is a distinction between a 'visual novel' and 'choose your own adventure game', 'graphic novel', etc.

A Visual Novel is, in its most general form, an electronic novel with pictures. But not in the way that a comic is, which divides the story into panels, word bubbles, etc. and often avoids standard 'novel-esque' prose.
In many ways a VN is closer in style to that of a 'picture book', but usually being more adult orientated and actually containing a full 'novel'.

A visual novel may, or may not be an 'interactive story' where one can make choices to change the outcome. These are the most common form of VN that you'll find, though 'Visual Novel' itself is just an umbrella term for both of these used in the west (in Japan, different terms are actually used for the more 'traditional VN and the interactive VN).

Possibly more importantly, however is the fact that a visual novel is very much a Japanese creation. We certainly have Western 'VNs', but more often than not, they're influenced or inspired by Japanese visual novels. While something like a 'text adventure' might come close to a western equivalent, nothing we do is exactly like a true Jap VN. The style, format and aesthetic are very different (not least of all due to the anime artstyle used), so it's unfair to say that VNs are just relabelled novels, or something.

Just taking a look at google images should immediately show you the sort of style that visual novels have.

I guess for someone who has never heard the term 'visual novel' before, it could be a bit confusing, with natural connections to 'graphic novel', but as soon as one has been told what is actually is, it's hardly confusing at all.

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Gilozard: For the past little while people have been calling adventure games or choose-your-story RPGlikes (Hatoful Boyfriend, Long Live the Queen, etc) visual novels. I don't get why, because the term confuses the issue, but that's what people are talking about.
In time, like any genre, visual novels included a lot more than just the 'story itself', such as RPG elements, stat-elements, etc.
This in no way takes away from, or confuses the fact that they are ultimately visual novels.
Many Bioware games contain 'dating sim' elements, but that doesn't mean that we shouldn't call them RPGs.
As I stated above, a visual novel is ultimately an interactive Japanese illustrated novel. As long as that aspect remains the primary feature, it's a VN. If a game is primarily an RPG or something else, but contains VN elements, it remains an RPG (it is just said to contain VN elements).

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hedwards: Then there's people who insist upon calling comic books graphic novels purely as a measure of elitism. I sometimes attend meetups with professional comic book and comic strip folks and I never got the impression from them that the distinction is about anything other than elitism.
Correct me if I'm wrong, but I was always under the assumption that 'graphic novels' specifically referred to complete 'long form' comic narratives published into a full book or 'novel'.
'Comic books' on the other hand are the single issues, or periodicals, not necessarily intended to be a full book, or 'novel'.