nightcraw1er.488: Whilst I am sure there will be responses such as, it’s users who want it, and it’s better for the user (and to some degree that might even be the case), it’s because first the user does not own anything (I.e perfect drm) and secondly they can market the data scrapped, collected, and in game. It’s win win for publishers and will become the only way to access content (film, tv, games, anything digital) very soon.
I think you are correct. Many online models don't require much AI development, the servers act as DRM, and data scraping is built-in.
Although I left my original question somewhat ambiguous, I have always been fascinated by how much data can be scraped out of play sessions... and who the ultimate buyers of that data tend to be. I imagine an entity could piece together multiple game data sets to stitch a basic psych profile. I'm sure consoles have done this for years.
With DRM-free being the exact opposite, GOG certainly developed Galaxy to try and get into the "real" business -- data.