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rjbuffchix: Well, the game has been released since the last time I was on. Does anyone have any updates on if this issue has been resolved, or is singleplayer content still DRMed with no plans of making all digital content for the game 100% DRM-free?
Well is there still a way to get the pre-order content?
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StingingVelvet: You absolutely need to sign into Galaxy to get them, but I am saying once they are downloaded I am sure they work without it. If they do not, if you need to verify them every time you play through Galaxy, then I would have a problem with that, absolutely.
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TerriblePurpose: I replied in another thread, but I'll reiterate here: it looks like, from what GOG has described, that this is absolutely DRMed. If you take your offline installers and install onto an offline machine, you won't be able to access that content, because it requires an on-line authentication via Galaxy. That's pretty much the base definition of DRM, IMO.
I think what StingingVelvet is saying is this: Once you use Galaxy to download and authenticate the Rewards DLC the first time, you should theoretically be able to move those downloaded files (as a ZIP, EXE, or individual files) to an offline installed version without ever needed to re-authenticate.

Here's an example: Jim has two computers. Computer 1 (C1) has Galaxy on it, whereas Computer 2 (C2) doesn't and only uses the offline installers moved to it from C1.

If Jim uses Galaxy to download and authenticate the Rewards DLC on C1, he should be able to then move and use that DLC on C2, where the game was installed using the offline installer.

Like StingingVelvet said, this assumes you only ever need to authenticate the DLC once. Even then, you could consider this DRM, but at least it's a one-time form of DRM and can be used elsewhere once it's initially authenticated. Admittedly, that doesn't really help if you have a zero tolerance stance on DRM, though.

If, however, the Rewards DLC requires an always-online connection to continually (or periodically) authenticate, then that's a real problem considering GOG's stated objective.
Post edited December 12, 2020 by DeadPoolX
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TerriblePurpose: I replied in another thread, but I'll reiterate here: it looks like, from what GOG has described, that this is absolutely DRMed. If you take your offline installers and install onto an offline machine, you won't be able to access that content, because it requires an on-line authentication via Galaxy. That's pretty much the base definition of DRM, IMO.
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DeadPoolX: I think what StingingVelvet is saying is this: Once you use Galaxy to download and authenticate the Rewards DLC the first time, you should theoretically be able to move those downloaded files (as a ZIP, EXE, or individual files) to an offline installed version without ever needed to re-authenticate.

Here's an example: Jim has two computers. Computer 1 (C1) has Galaxy on it, whereas Computer 2 (C2) doesn't and only uses the offline installers moved to it from C1.

If Jim uses Galaxy to download and authenticate the Rewards DLC on C1, he should be able to then move and use that DLC on C2, where the game was installed using the offline installer.

Like StingingVelvet said, this assumes you only ever need to authenticate the DLC once. Even then, you could consider this DRM, but at least it's a one-time form of DRM and can be used elsewhere once it's initially authenticated. Admittedly, that doesn't really help if you have a zero tolerance stance on DRM, though.

If, however, the Rewards DLC requires an always-online connection to continually (or periodically) authenticate, then that's a real problem considering GOG's stated objective.
Well, that's a nice theory.

An alternative theory is that, like, I presume, in No Man's Sky, the online connection doesn't actually download anything; it just toggles a few bits in the save file to unlock the rewards. In which case, this needs to be repeated for every playthrough.

I guess someone needs to actually check it, but I suspect they're busy playing the game.

I'll gladly do so myself, just as soon as the game is gifted by GOG in a future sale, but that may take a while.
Post edited December 12, 2020 by mrkgnao
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DeadPoolX: I think what StingingVelvet is saying is this: Once you use Galaxy to download and authenticate the Rewards DLC the first time, you should theoretically be able to move those downloaded files (as a ZIP, EXE, or individual files) to an offline installed version without ever needed to re-authenticate.
Thanks, but even if that's the case, it's still not acceptable. You have to be logged in to your account on the website to DL the offline installers. So that's all the authentication you should require. That content should be included in the offline installers and not require third-party authentication via GOG Galaxy. After all, if you have to install Galaxy to authenticate your ownership and get that content, even if it's only once, that kind of defeats the purpose of 'offline installers', don't you think?
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DeadPoolX: I think what StingingVelvet is saying is this: Once you use Galaxy to download and authenticate the Rewards DLC the first time, you should theoretically be able to move those downloaded files (as a ZIP, EXE, or individual files) to an offline installed version without ever needed to re-authenticate.
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TerriblePurpose: Thanks, but even if that's the case, it's still not acceptable. You have to be logged in to your account on the website to DL the offline installers. So that's all the authentication you should require. That content should be included in the offline installers and not require third-party authentication via GOG Galaxy. After all, if you have to install Galaxy to authenticate your ownership and get that content, even if it's only once, that kind of defeats the purpose of 'offline installers', don't you think?
I agree even if we don't call this drm, this is still something bad on gog since galaxy was supposed to be 100% optional.

I can accept that kind of drm free on epic or steam that do not promise any kind of drm free... So if I get a free games there and I can download it and use it without the client (and even generate a drm free offline installer from the installed game) I'm happy with what I got.
I cannot accept it on gog where the promise is that I pay a price for the offline installer with everything.

I pay for games on gog because I can download offline installer with everything, if I cannot do that why use gog at all?
This week you can get both Tyranny and Pillars of eternity on epic for free, and once installed you can use them offline without the epic client, this is true for many games on epic and steam... The only real advantage of gog are the offline installers, that's the reason I spend money here and not on epic or steam.
Post edited December 12, 2020 by LiefLayer
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toxicTom: ...
And having a "DRM-free revolution GOG t-shirt" among those items locked behind the client requirement is... .
...
Waitwhat? Oo

BWAHAHAHAHAHAHAHAHAHAHHAHAHA! :D

How did I managed to miss this wonderful, wonderful comical pearl of pathetic incompetence? :P

Oh yeah, I forgot. I'm not really into CP2077.
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How to unlock the GOG registration items without that f**kin' GOG Galaxy client!

1. Rename x:\GOG Games\Cyberpunk 2077\bin\x64\GameServicesGOG.DLL in your Cyberpunk 2077 directory to GameServicesGOG-.DLL
2. Open the game, you see you can now create/login a profile.
3. You can just register with a fake mail, when finished open the game
4. On the right you see the screen what got unlocked
5. For steam this should work as well!
*. Optional, after you did step 1-5 you can rename the .dll file back to it's original name the dlc will remain unlocked. However if you do so you will see the same error message as before in the main menu.
**. Your registration items (when successfully activated) are stored in the file user.gls, this file can be found at C:\Users\*YOUR USER NAME HERE*\Saved Games\CD Projekt Red\Cyberpunk 2077\

Enjoy!
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toxicTom: ...
And having a "DRM-free revolution GOG t-shirt" among those items locked behind the client requirement is... .
...
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Anothername: Waitwhat? Oo

BWAHAHAHAHAHAHAHAHAHAHHAHAHA! :D

How did I managed to miss this wonderful, wonderful comical pearl of pathetic incompetence? :P

Oh yeah, I forgot. I'm not really into CP2077.
I've long since stopped thinking that Galaxy was in any way meant to be part of the DRM-free movement, so when I read toxicTom's comment I immediately started searching for an additional T-shirt not shown in the goodies section ...
Post edited December 12, 2020 by LEMON CURRY?
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FCK.DRM: How to unlock the GOG registration items without that f**kin' GOG Galaxy client!

1. Rename x:\GOG Games\Cyberpunk 2077\bin\x64\GameServicesGOG.DLL in your Cyberpunk 2077 directory to GameServicesGOG-.DLL
2. Open the game, you see you can now create/login a profile.
3. You can just register with a fake mail, when finished open the game
4. On the right you see the screen what got unlocked
5. For steam this should work as well!
*. Optional, after you did step 1-5 you can rename the .dll file back to it's original name the dlc will remain unlocked. However if you do so you will see the same error message as before in the main menu.
**. Your registration items (when successfully activated) are stored in the file user.gls, this file can be found at C:\Users\*YOUR USER NAME HERE*\Saved Games\CD Projekt Red\Cyberpunk 2077\

Enjoy!
Quoted to first: Say thank you :)
And second, if GoG Staff wants to remove this, they need to work just a little bit more ;)
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DeadPoolX: I think what StingingVelvet is saying is this: Once you use Galaxy to download and authenticate the Rewards DLC the first time, you should theoretically be able to move those downloaded files (as a ZIP, EXE, or individual files) to an offline installed version without ever needed to re-authenticate.
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TerriblePurpose: Thanks, but even if that's the case, it's still not acceptable. You have to be logged in to your account on the website to DL the offline installers. So that's all the authentication you should require. That content should be included in the offline installers and not require third-party authentication via GOG Galaxy. After all, if you have to install Galaxy to authenticate your ownership and get that content, even if it's only once, that kind of defeats the purpose of 'offline installers', don't you think?
I agree with you. I hate using Galaxy and actually miss the GOG Downloader. Considering GOG's main claim to fame is being entirely DRM-free, there should never be anything even close to resembling DRM on any single player title. I can understand it on multiplayer (at least to a degree) but not on single player.

As for my previous post, I was just trying to clarify some statements made earlier.

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Ranayna: And second, if GoG Staff wants to remove this, they need to work just a little bit more ;)
I took a screenshot, so even if FCK.DRM's post gets deleted, we'll still have a copy.
Post edited December 12, 2020 by DeadPoolX
high rated
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FCK.DRM: How to unlock the GOG registration items without that f**kin' GOG Galaxy client!

1. Rename x:\GOG Games\Cyberpunk 2077\bin\x64\GameServicesGOG.DLL in your Cyberpunk 2077 directory to GameServicesGOG-.DLL
2. Open the game, you see you can now create/login a profile.
3. You can just register with a fake mail, when finished open the game
4. On the right you see the screen what got unlocked
5. For steam this should work as well!
*. Optional, after you did step 1-5 you can rename the .dll file back to it's original name the dlc will remain unlocked. However if you do so you will see the same error message as before in the main menu.
**. Your registration items (when successfully activated) are stored in the file user.gls, this file can be found at C:\Users\*YOUR USER NAME HERE*\Saved Games\CD Projekt Red\Cyberpunk 2077\

Enjoy!
Thank you for posting!

So Galaxy is called through the .dll to authenticate the account and then a variable is set in the user's save file. Renaming or deleting the .dll allows the authentication to be bypassed, for now.

This is DRM by GOG's own definition: It requires online activation for the in-game items on a new install. For now, it is fairly benign, but GOG/CDPR have more plans for this system, as they stated themselves on the Galaxy Rewards page.

My guess is that this system is being developed mainly for the online multiplayer mode that will have microtransactions. I still expect CDPR to stay true to their promise of keeping MTX out of the single player game, however.

On an amusing side note, the Rewards web page no longer has "DRM-Free Revolution" in the description of the Galaxy t-shirt. So they are at least paying attention.
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FCK.DRM: How to unlock the GOG registration items without that f**kin' GOG Galaxy client!

1. Rename x:\GOG Games\Cyberpunk 2077\bin\x64\GameServicesGOG.DLL in your Cyberpunk 2077 directory to GameServicesGOG-.DLL
2. Open the game, you see you can now create/login a profile.
3. You can just register with a fake mail, when finished open the game
4. On the right you see the screen what got unlocked
5. For steam this should work as well!
*. Optional, after you did step 1-5 you can rename the .dll file back to it's original name the dlc will remain unlocked. However if you do so you will see the same error message as before in the main menu.
**. Your registration items (when successfully activated) are stored in the file user.gls, this file can be found at C:\Users\*YOUR USER NAME HERE*\Saved Games\CD Projekt Red\Cyberpunk 2077\

Enjoy!
Many Thanks FCK.DRM! Works perfect!!
high rated
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rjbuffchix: Well, the game has been released since the last time I was on. Does anyone have any updates on if this issue has been resolved, or is singleplayer content still DRMed with no plans of making all digital content for the game 100% DRM-free?
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Acriz: Well is there still a way to get the pre-order content?
I don't know, what was it, wallpapers and stuff? In any case, I'd say content that was available completely DRM-free and later removed, is a separate issue from content being gated behind DRM. Also I would make another distinction between content in the game versus content outside the game.
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FCK.DRM: How to unlock the GOG registration items without that f**kin' GOG Galaxy client!

1. Rename x:\GOG Games\Cyberpunk 2077\bin\x64\GameServicesGOG.DLL in your Cyberpunk 2077 directory to GameServicesGOG-.DLL
2. Open the game, you see you can now create/login a profile.
3. You can just register with a fake mail, when finished open the game
4. On the right you see the screen what got unlocked
5. For steam this should work as well!
*. Optional, after you did step 1-5 you can rename the .dll file back to it's original name the dlc will remain unlocked. However if you do so you will see the same error message as before in the main menu.
**. Your registration items (when successfully activated) are stored in the file user.gls, this file can be found at C:\Users\*YOUR USER NAME HERE*\Saved Games\CD Projekt Red\Cyberpunk 2077\

Enjoy!
You're a champion.

How GOG responds to this development will be interesting, i.e. if they allow such workaround but don't officially fix it themselves, or if they update the game to "improve" the authentication feature to "work as intended".

Is this what it's come to, changing file names back and forth to bypass online verifications? Congratulations, GOG, you are becoming more and more like Scheme by the day.
Post edited December 12, 2020 by rjbuffchix
Wonder if we will ever have any official comment on reversing this practice, fixing the game to not require this activation with the "optional" client, etc.
I'm not meeting any DRM? Game launches without internet no prob.
Had to edit an XML file to bind ESDF in /r6/, but the game is fine launching from /bin/ and "denuvo" didn't pop up.