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high rated
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Lifthrasil: If I ever feel that using a client is unavoidable, I will go to Steam, because GOG has lost, or rather thrown away, their last distinguishing advantage that they had over Steam.
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ChrisSZ: If GOG drops their last advantage, why switch to Steam? If you are fine with having a client, then you can also continue using GOG or both in parallel, no?
Because there would be no logical reason to support GOG anymore, because they would lose their only selling point. Their game selection is inferior, their customer support is inferior, and their game update frequency is inferior.

Despite all that I'm still here, because I care about being DRM free. but the moment that goes out of the window, I initiate a refund request for my entire library and I'm moving on.
Is it it not because it's needed to decode the preloaded files?
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W_i_c_k_e_r: Is it it not because it's needed to decode the preloaded files?
The preloaded files are not encoded. The exe is a place holder that essentially tells you to go back to sleep samurai (playing on the Wake up Samurai theme they've been running up to release) until the game goes live.
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Gersen: You mean unlike the other controversies of those recent years where they answered "immediately" (i.e. days or sometime weeks after). Gog communication issues is not something new, since the dumb twitter controversies they barely interact with the forum apart from mods closing threads from time to time.
Ain't that the truth. Sad that a few rotten apples can spoil the bunch.
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ChrisSZ: If GOG drops their last advantage, why switch to Steam? If you are fine with having a client, then you can also continue using GOG or both in parallel, no?
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ChrisGriffin: Because there would be no logical reason to support GOG anymore, because they would lose their only selling point. Their game selection is inferior, their customer support is inferior, and their game update frequency is inferior.

Despite all that I'm still here, because I care about being DRM free. but the moment that goes out of the window, I initiate a refund request for my entire library and I'm moving on.
Customer support has been great when I needed it but I would also stop buying games here if they stop the DRM Free-principal. We have tolerated the slow updates and the missing features but somewhere you have to draw the line.
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There's two different things going on here and people combine them in a way that causes a lot of debate for no reason.

1) "GOG is making Galaxy more and more required!!!" - Yes, this is absolutely true, 100%. The signs have been there for a while and keep getting stronger. They have promised offline backup installers will always be available (and in fact are available within Galaxy), but will they always be focused on or 100% complete right away? Doesn't seem like it.

2) "GOG is introducing DRM!!!" - This is much less true, IMO. Even with these Cyberpunk costumes, considering how Galaxy works I don't see how they could be DRM'd. Once you download them, they should be completely offline files requiring no activation. A lot of people seem to associate any client usage with DRM, which is not the case. Cyberpunk is designed to run as a DRM free download within a client, even with zero offline installer at all it would still be DRM free because of how Galaxy works.

I urge people to separate these two arguments in their heads when tackling these issues, it would make the debates much more worthwhile and constructive.
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I liked Galaxy as an optional client, but moves like this ironically push me away from it. DRM-free is why I buy most of my games here.

I don’t want to read too much into this yet, but will definitely be taking a “wait and see” approach to the Cyberpunk release and further purchases here.

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StingingVelvet: considering how Galaxy works I don't see how they could be DRM'd. Once you download them, they should be completely offline files requiring no activation. A lot of people seem to associate any client usage with DRM, which is not the case. Cyberpunk is designed to run as a DRM free download within a client, even with zero offline installer at all it would still be DRM free because of how Galaxy works.
The FAQ on the promo page states the following:

Is MY REWARDS also available on the local version of Cyberpunk 2077 — which can be downloaded via GOG and installed separately from GOG GALAXY?

Because MY REWARDS requires an internet connection, the local version of Cyberpunk 2077 that you can download via GOG will not support MY REWARDS.
So it looks to me like it will be authenticating the content via Galaxy API calls.
Post edited December 09, 2020 by NotHero
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ASnakeNeverDies: Maybe this is obvious to some, but it is not to me. Why would the files downloaded through the Galaxy client not be the same ones offered through the web browser?
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rjbuffchix: I just saw your question.

My topic here is about certain content NOT being offered through the web browser offline installers. In my original post, I have it linked where GOG Staff says that there is cosmetic content that REQUIRES logging in to Galaxy, even once, in order to obtain.

If GOG/CDPR reconsiders their position and provides this cosmetic content in offline-installer form that users can get through the browser, not using Galaxy at all, then there is no problem and the topic would be resolved.
Yes, I understand. However, I was surprised to read here about some offline installers for games being out of date. I was obviously mistaken in my assumption that the Galaxy client only automated the manual download process otherwise available through the browser.
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I don't give a bull about this cosmetic bonus, but damn. Why not on offline installers too? You know that those who does not like Galaxy will not use it for something trivial.
Post edited December 12, 2020 by M3troid
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rjbuffchix: I just saw your question.

My topic here is about certain content NOT being offered through the web browser offline installers. In my original post, I have it linked where GOG Staff says that there is cosmetic content that REQUIRES logging in to Galaxy, even once, in order to obtain.

If GOG/CDPR reconsiders their position and provides this cosmetic content in offline-installer form that users can get through the browser, not using Galaxy at all, then there is no problem and the topic would be resolved.
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ASnakeNeverDies: Yes, I understand. However, I was surprised to read here about some offline installers for games being out of date. I was obviously mistaken in my assumption that the Galaxy client only automated the manual download process otherwise available through the browser.
I brought up the same question a while back. Correct me if I'm wrong, but you can create backup installers with Galaxy, so I don't see why there couldn't be an automated process that generates the installers using the "Galaxy method", strips the Galaxy component from the installer, and provide a download link on the website to the generated backup installer.
Doesn't. Galaxy is just the download client. But, since GOG is mostly DRM free, you do end up with a discrete folder you can cut/paste to wherever you like. So Galaxy is not required. Per se.
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a2055: Doesn't. Galaxy is just the download client. But, since GOG is mostly DRM free, you do end up with a discrete folder you can cut/paste to wherever you like. So Galaxy is not required. Per se.
Every single game of my collection (screenshot) is downloaded offline and archived from there installers with all bonuses patch notes (dev) and change logs (gog) they range form just released today to the very first games ever to release on GOG.... not a single one of them needs Galaxy in any way to play to 100% completion... except for No Man's Sky and the living ship. thats 1 game out of nearly 700.. I'll be hitting 700 come the new years with the xmas sale <3
Post edited December 09, 2020 by Starkrun
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NotHero: So it looks to me like it will be authenticating the content via Galaxy API calls.
You absolutely need to sign into Galaxy to get them, but I am saying once they are downloaded I am sure they work without it. If they do not, if you need to verify them every time you play through Galaxy, then I would have a problem with that, absolutely.
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NotHero: So it looks to me like it will be authenticating the content via Galaxy API calls.
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StingingVelvet: You absolutely need to sign into Galaxy to get them, but I am saying once they are downloaded I am sure they work without it. If they do not, if you need to verify them every time you play through Galaxy, then I would have a problem with that, absolutely.
I replied in another thread, but I'll reiterate here: it looks like, from what GOG has described, that this is absolutely DRMed. If you take your offline installers and install onto an offline machine, you won't be able to access that content, because it requires an on-line authentication via Galaxy. That's pretty much the base definition of DRM, IMO.
Well, the game has been released since the last time I was on. Does anyone have any updates on if this issue has been resolved, or is singleplayer content still DRMed with no plans of making all digital content for the game 100% DRM-free?