Posted November 25, 2020
low rated
I have noticed games like Metal Gear Solid, Red Dead Redemption 2, or the Witcher (to a lesser extent) get criticised because they are 'interactive movies'. I am assuming that similar criticism will be directed at Cyberpunk, because the dopamine-hungry COD and CSGO veterans will not like sitting through hundreds of dialogues.
I disagree with that. I mean sure, it can be frustrating if you can't pause a cutscene that lasts 5 minutes while your cat is going crazy in your room, but overall, i think that cutscenes show the devotion and commitment of the devs.
Think about it. Animating a cutscene, and then making the voice actors from all languages record lines for it, can be quite costly. I have never played it, but i have heard Red Dead Redemption 2 types of voice lines, one for when you are shouting and one when you are walking and thus speaking slowly. This is such a small detail, but it probably cost them a lot of money, because the voice actors need to record the same line twice. It's also really impressive when the developers predict the player to do unlikely things. For instance in Metal Gear Solid 2 you can find a shaver that you then give to Solid Snake, he shaves himself and remains that way until the end of the game. A little detail, but they had to pay David Hayter and Quinton Flynn to record that. I wonder whether it might have been why Snake speaks so little in MGS V. Perhaps Kiefer Sutherland was a little too expensive.
So overall i think those people (no offence if that's any of you) are mainly dopamine-hungry people that are tired of their lives and just want to kill stuff. Which isn't bad, but don't expect every AAA game to suit you.
Your opinion?
And i know i am kinda meshing together both cutscenes and sequences based on the engine of the game when you have limited control, but you know what i mean.
I disagree with that. I mean sure, it can be frustrating if you can't pause a cutscene that lasts 5 minutes while your cat is going crazy in your room, but overall, i think that cutscenes show the devotion and commitment of the devs.
Think about it. Animating a cutscene, and then making the voice actors from all languages record lines for it, can be quite costly. I have never played it, but i have heard Red Dead Redemption 2 types of voice lines, one for when you are shouting and one when you are walking and thus speaking slowly. This is such a small detail, but it probably cost them a lot of money, because the voice actors need to record the same line twice. It's also really impressive when the developers predict the player to do unlikely things. For instance in Metal Gear Solid 2 you can find a shaver that you then give to Solid Snake, he shaves himself and remains that way until the end of the game. A little detail, but they had to pay David Hayter and Quinton Flynn to record that. I wonder whether it might have been why Snake speaks so little in MGS V. Perhaps Kiefer Sutherland was a little too expensive.
So overall i think those people (no offence if that's any of you) are mainly dopamine-hungry people that are tired of their lives and just want to kill stuff. Which isn't bad, but don't expect every AAA game to suit you.
Your opinion?
And i know i am kinda meshing together both cutscenes and sequences based on the engine of the game when you have limited control, but you know what i mean.