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They are like 200 games. Many more than I thought.
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Fonzer: Achievements? Is that a word for unneded time wasting in a game with different goals that bring nothing into the game than some badge unlocked that says you got that one.
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ZFR: As opposed to what? Isn't playing a video game itself spending time just so you see a piece of virtual text on a screen telling you that you won?
GOG is just playing games with us, by not giving us more achievements. I want an achievement for every single click I perform in a video game or I won't do it. I will just sit and do nothing I will ... (maybe watch some TV series).

And while we are at it. I demand a lovely voice telling me how great a player I am, constantly, while playing. That shouldn't be asked for too much.

Funny, that they havn't yet introduced achievements in TV.
Post edited April 07, 2017 by Trilarion
...did OP get downvoted just for suggesting the implementation of achievements?
Ah, GOG...we don't change, do we?
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AB2012: The difference is, getting 100% kills / secrets in Doom or a High-Score in an arcade game was 100% internal to the game that required no external integration from the retailer that sold the game.
Is that the case? I don't use Steam client, most of my experience with achievements are those in-game. Of the latest games I did play, only Escape Goat had achievemtns that you had to see through the client.

(incidentally, if what you say is true and most achievements are tied with Steam, then from this perspective the OP's request to bring them to GOG is a good thing).

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AB2012: most are completely fake / childish padding that exist for the sake of existing
Again, is that the case? "Most"? Off the top of my head, the last few games that I played and had achievements: Tetrobot & Co., Escape Goat, Shadow Warrior 2013, Kingdom Rush. Most of the acievements were of the type "complete level x using only 3 blocks" or " do stage y without killing an enemy" or "kill 100 enemies using weapon z".

There might have been some fake ones, but they were in the minority. Others were simply unnecessary. But many of them required you to (optionally) do a certain level or part of the game in a different way, rather than taking the easiest way out. Just like old games required you to (optionally) go somewhere more difficult to get the treasure to get the 100%, rather than taking the easiest way out.

If what you say is true, that most achievements are fake and most are tied to a game client, then that's a problem with how developers are implementing them rather than with achievements themselves.
It's a bit like shovelware. Just because lots of indie games are crap doesn't mean indie games per se are bad.

EDIT: And just to clarify, I'm not trying to claim that what you say is wrong, but genuinely asking if that's indeed the case. From my experience I don't see it that way.
Post edited April 08, 2017 by ZFR
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tfishell: Maybe I'm being pessimistic
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timppu: Or hopeful? You seem to have become the new naysayer who always tries to discourage people from buying anything from GOG.
I'm not, I'm trying to provide realistic answers. I guess I'm a "naysayer" in the sense that I want people to be aware (if they ask) of outdated games? You haven't seemed to care about the lack of updates, which is up to you, but when a game like Nuclear Throne "has yet to receive a single patch" or Slender hasn't received updates in 2 years, it's worth mentioning it if the topic comes up. But ultimately it's up to the purchaser.

Or there are the times I'll go all "doom and gloom" and go on a long-winded speech about GOG dying and we all crying ourselves to sleep, but it should be obvious I'm joking.

If you can find examples of me actively telling people not to buy a game, let me know.

EDIT: Hmm, there have been times I'm responded to somebody saying that not buying GOG games (and letting Support know why one isn't buying them) is a viable form of protest against lack of updates, or something like that.

EDIT2: I should also say I'm open to constructive criticism about my posting habits, as what I'm trying to do is give GOG constructive criticism when I post something like "This game is currently outdated, so I can't recommend purchasing it."

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Trilarion: They are like 200 games. Many more than I thought.
I concur, that's a pleasant surprise.
Post edited April 07, 2017 by tfishell
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ZFR: Lots of old games had achievements, only they weren't called as such. For many of us gaming was about saying "Yes! I did it!" even if "it" was not strictly something needed to finish the game. The only thing that has changed, is that they have been systematized, given a name and instead of just seeing it on your screen, you can have it permanently on your gaming profile.
Wow, someone who gets it. I like achievements that are clever and have you go through a level in a different way then you did initially. Or ones that push you to be better at the game, I've even learned of secrets and hidden moves from achievements. Sometimes a really hard achievement can make you think outside of the box, or you can find a funny exploit.

The types that just tell you to do z an x amount of times I don't really pay attention to, since I'll probably hit those without much trying or effort, but the ones that actually forces you to do something cool or clever I like a lot. I was going though Escape Goat a second time, this time on Steam, and the achievements on that are fun. Things like completing the level without killing the reapers, or without hitting certain switches, or without destroying certain blocks. Or when I got a x60 combo in They Bleed Pixels, or sped run a level and beat the time. Or a game like Devil Daggers, which has exactly one achievement: survive for 500 seconds. Only a handful of people have that, and I think that's kind of cool.

I think good achievements can add a lot to a game, and calling achievements a waste of time makes zero sense considering playing video games in the first place is a waste of time. But just like DLC there are good ways and bad ways of doing it.
Post edited April 07, 2017 by CARRiON-XCII
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Trilarion: Winning a game is one possible achievement that was always there. Only it wasn't called an achievement.
Clearly you didn't grow up on the NES games that lived by drinking tears. ;)

---

Also: Bleep Bloop.
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zeogold: ...did OP get downvoted just for suggesting the implementation of achievements?
Ah, GOG...we don't change, do we?
I think he was downvoted for his 'this place needs to be more like steam' bullshit.

You don't go into a Burger King and bitch that they don't sell Big Macs.
Post edited April 07, 2017 by tinyE
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tinyE: You don't go into a Burger King and bitch that they don't sell Big Macs.
YOU don't, maybe...
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tinyE: You don't go into a Burger King and bitch that they don't sell Big Macs.
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Bookwyrm627: YOU don't, maybe...
I was with my dad when he did it once. TRUE.

That's a big reason I never go out in public with him anymore. ;P
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kbnrylaec: I always wonder why those young gamers rely heavily on achievements.
Game no fun without 'chievos. Got to be a good Pavlovian subject!
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CARRiON-XCII: Wow, someone who gets it. I like achievements that are clever and have you go through a level in a different way then you did initially. Or ones that push you to be better at the game, I've even learned of secrets and hidden moves from achievements. Sometimes a really hard achievement can make you think outside of the box, or you can find a funny exploit.
Yeah, sometimes I play a game, pretty smug about myself because I'm progressing well. Then just before launching it once more, I check the achievements, and I see "Kill 3 enemies with one arrow" or "become the duke's ally and marry his daughter", or "get out of the prison in less than 3 minutes", or "reform the roman empire to its former glory" and I think "wait, what? Is that even possible?"
Sure, in an heavy immersion game it wouldn't be a good thing since it can spoil the game. One of the reasons I don't look at them for my current "Witcher 3" first playthrough, for example. But on a second playthrough, or in a gameplay-heavy-and-story-light game, it can hint at some pretty interesting challenges. Or hint at some possible tactics and gameplay elements you didn't think existed for the game.

And of course, there's that "Yes, did it!" feeling when you manage to do a challenging one, exactly like when we did get that "100% on inferno difficulty" or "highest score" on older games, that we could brag about at the diner table ("Yeah, sweetie, that's nice, very impressive. Now, eat your broccoli"). ;)
Post edited April 10, 2017 by Kardwill
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Breja: Because most GOG customers are not brainless zombies.
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JMich: Would that make us brainless humans or brained zombies?
Relevant.

Also relevant.
developers spending time making achievements is really stupid to me, achievements are really stupid to me

make your own achievements, or, ya know, have actually playing the game and progressing through it be the achievement
*You have just unlocked the "We don't care about achievements" achievement*
Devs should add achievements because many gamers like achievements.

Devs should make the achievements optional because many gamers do not like achievements.

I personally love achievements myself, though not to the point where I'd waste too much time trying to 100% a game. 1-Credit Super Meat Boy? Fuck that.
Post edited April 10, 2017 by kalirion