Posted December 05, 2016
dtgreene: There are a few points that i consider crucial for a game to be considered an RPG. In particular:
1. The player is only giving orders to the PCs, not directly controlling them. For instance, to attack, the player tells the character to attack, and chooses the target of the attack. The player does not actually directly control the attack.
2. The success of such an action is determined by the character's skills, not the player's. Therefore, the player's aim with a ranged attack is irrelevant; it is up to the attacker's and defender's stats, along with the RNG (or, for table top games, a dice roll), to determine whether the attack is a hit or a miss.
3. Some form of PC persistence. Once all the opponents in a combat are eliminated, or an encounter is survived another way, the PCs continue to exist. (This criterion is intended to eliminate pure strategy games such as chess, in which, once you defeat your opponent, your surviving pieces don't really exist any more; your next match of chess is with a new board with a new set of pieces, unlike in an RPG.)
Sorry, but what it has to do with the topic? We are talking about ARPG, which (according to #2) you don't consider RPG! 1. The player is only giving orders to the PCs, not directly controlling them. For instance, to attack, the player tells the character to attack, and chooses the target of the attack. The player does not actually directly control the attack.
2. The success of such an action is determined by the character's skills, not the player's. Therefore, the player's aim with a ranged attack is irrelevant; it is up to the attacker's and defender's stats, along with the RNG (or, for table top games, a dice roll), to determine whether the attack is a hit or a miss.
3. Some form of PC persistence. Once all the opponents in a combat are eliminated, or an encounter is survived another way, the PCs continue to exist. (This criterion is intended to eliminate pure strategy games such as chess, in which, once you defeat your opponent, your surviving pieces don't really exist any more; your next match of chess is with a new board with a new set of pieces, unlike in an RPG.)
TES is not story-driven RPG - that's for sure.
Post edited December 05, 2016 by LootHunter