Ricky_Bobby: The classification 'Action RPG' implies the focus is on the action, otherwise why include the term in the first place.
To me that means 'less talk, more action'.
Hmmm... Well
RPG has 2 tones. Either way you're
Role Playing.
Let's dissect this. In olden times (
before Pen & Paper fantasy games), you had card and board games. Neither of which are that complex, and the role of a
player doesn't really change the names of the game in any way. You aren't a different person, even if you're transferring thousands of dollars in play money to build a hotel on Park Place.
Then there's miniatures and wargames. 40k, infantry games, WW2, etc. These are more strategy games, large scale and I've seen them playing pulling out rulers to get uber precise on how much they could move their platoon of units. While the sets look beautiful, I don't see myself playing them.
Then we get to more video games. I can't help but recall an arcade Ghostbuster's game, or the infamous
Altered Beast where you play 1 person in a specific set of scenarios in order to save the kidnapped girl (
princess?). This is drastically different from other games like pacman, centipede, or the others (
but similar to Robo-cop). Actually the game Altered Beast is heavily different from other similar games like Mario, although namely heavily on action and less on platforming, still I wouldn't really call it a
RPG of any description.
The first
RPG games probably comes with both D&D, and in turn other unrelated games that went to console (
ShadowRun, Final Fantasy, and others) and less to the heavily action oriented games. Although
PC had Ultima and Questron (
I'm sure I'm forgetting some LARGE important games, but I haven't played them so I can't refer to them, sorry :( )
Let's back up then. The
'Action' part denotes probably a heavier emphasis while still being a
RPG type game. What I see for an
RPG game is where you play a specific role, and you of course have character growth of some kind. This takes other games like the Shinobi series out since you never grow or have other types of roles (
In those other games you're just trying to get to the end of a number of challenges, but you have all the powers at the beginning, assuming you can master them)
I think that's really what it's about. Growth. Be it better items and loot drops (
Diablo series, Torchlight, Sacred), or more level/skill focus (
ShadowRun, NWN), or maybe purely story like Visual novels (
VallHall-A, and Long Live the Queen).
RPG I think really it comes down to progression/growth over time, and limiting to some subset of abilities, and probably 1 person, as well as talking to people and/or quests (
for lore, things to do, or story progression). Of course how you slice that you add a second or third Genre to it, Action, Japanese, Puzzle, or other, and it completely changes how the
RPG is approached.
TL;DR: Meh, this post seems to have turned into a random thought rant with little structure...