darthvictorbr: @dtgreene Other reason is that wRPG have "billions" of ways of playing. How do you balance all play styles? In Morrowind you can easily kill a Dremora Lord at lv1 with 2 spells. Levitation + Bound Bow an in Daggerfall, there are a insane amount of ways to build a overpowered character.
If you have a complex spellcraft, alchemy and etc you can't easily balance your game making warrior with more HP, mages with more DPS but useless without mana, archers a ranged DPS and etc. In Morrowind, i've used a crafted Damage STR spell that have a insane area of effect and reduce the target STR to 0 to renders a lot of guards useless/immobile(then restored my STR due reflect) and killed a NPC that developers intend to be immortal, so i've picked the Royal Signet Ring that :
Constant Effect
Reflect 100%
Resist Magicka 100%
Resist Paralysis 100%
Restore Health 10pts
Restore Fatigue 10pts
In a "board" rpg, the master can use a plot device to take my overpowered ring or kill my character to not break the game, but in a computer RPG, this isn't possible. 10 health regen per second makes me near invincible. If you are a vampire, you will take up to 5 pts of damage per second while exposed to sun, so this ring can make you a "daywalker" and the unique drawback to be a vampire is the slow health regen while in sun. Even if you jump in magma, you still have time to cast a teleport spell.
I don't like immortal NPC's but i understand why they do this...
JRPGs sometimes have similar balance issues. For example, Final Fantasy 7 has a materia system, in which you can equip materia to gain abilities, some of them passive. Taken to the extreme, you can set it up so that, when you are attacked, you counter attack *8* times. There's also a summon that hits every enemy for heavy damage 13 times (who thought *that* was balanced?) as well as a materia that, when linked with certain other materia, will revive you as soon as you die.
Final Fantasy 8, to my understanding, is even worse. In FF8, enemies scale to your level, but most of your stats come from the Junction system. Hence, if you intentionally stay at a low level, but spend the time to farm (or card mod) powerful spells to junction to your stats, you can have high stats at a low level, and since enemy stats depend on your level, the game becomes ridiculously easy. (Remember Oblivion's level scaling? That's not just a WRPG thing.)
Also, the Elder Scrolls series is not known for its game balance. Compare any Elder Scrolls game to any non-Bethesda WRPG, and I can almost guarantee that the non-Bethesda WRPG will be much better balanced than the TES game. (Oblivion feels more balanced to me than the earlier TES games, but even then there are things like 100% Chameleon.)