Zimerius: ah yea ... iron man games, i'm currently in my 5th try for the fantasy general 2 long campaign, every time some dufus mistake or impossible aimed levels, it becomes even worse when you see many reviewers noting how savescumming actually felt like a must .... iron man tactical games do indeed seem to go with the necessary amount of dread concerning loss over your units but it is not like those couple of veteran units in fantasy general that you name at a certain point, adres a certain role too, think about the magical artifact the unit should carry... weeping over lost experience remains the same thou
Orkhepaj: I dont like loadspamming , imho that just removes the actual feat of winning.
I don't like it when games have mechanics like permadeath or random non-respawning treasures that encourage that sort of thing. I also don't like it when games try to prevent that sort of approach; in other words, games should not mess with the save system in the name of challenge. I am of the opinion that no game should ever put a player in a worse position at the end of a playing session than at the start. (The worst I consider acceptable is being only able to save at save points, provided that said save points aren't too far apart.)
As for the original question, I would say that SRPGs are more likely to make me care for individual units than pure strategy games, as in SRPGs you get to see your units grow and develop over a series of battles. (Then again, I'm not adverse to using strategies like Fell Seal's Rapturous Chant (kills caster, heals all allies, this death doesn't cause injury) followed by Revive.)
Orkhepaj: Well I mostly care the same for them , when they die reload gonna happen :D
Most games are designed to keep your champs as they get more and more experienced and losing them is more or less game over.
Why not just revive them (or have them be automatically revived by the battle ending)?