Vnlr: I'm not in on the whole debate actually, but seeing as how GOG is a rather civilised environment, might I ask you to entertain my ignorance in this matter?
Why do people care so much? I find a lot of games I run only ever so slightly choppily (30 and minus) on my 32bit pc from 2008 to be just as playable and enjoyable as others I can run more fluidly. If it doesn't stutter outright and too noticably I really don't care for how fluid it is, if it's fluid to start with, so to say.
I am propably missing some crucial point here, but the whole debate seems to be to me, as a mere lurker, rather arbitrary and superficial?
I posted some links above that detail some of the answer to those questions. The totalbiscuit link is a good place to start if you want a simi-technical, and obviously, pro-high fps argument that goes through most of the whys.
As an example, there is one kind of game that almost always gets locked to 60fps and that's fighting games. The high end players actually break the games down to the individual frames to build strategies that gain favor by a single 60fps frame. There is also some additional input lag when running at 30 that isn't appreciated by action gamers. The fps usually limits how often a game gets updated, which includes input. Even if the input was processed more frequently, the viewer is only getting new information 30 times a second and can't start responding to something that would be occurring between frames.
The players ability to respond in a timely manor is delayed by the frame rate, how long the output device takes to display new data, and how long the input device takes to respond to user input on top of the 10th of a second or whatever it takes the brain to process what it is seeing. The little delays add up, and it makes logical sense to try and reduce the amount of time a player is actually playing out of phase with what is going on in the game. Especially when one of these factors is very apparent to a large part of the gaming world.