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Mmm, let's see..

The title is actually a statement:
[the place] "Where can I get to know about Tarot Card!"

Then, there's this question:
"How could I know about Tarot Card?"

So.. are we supposed to guess?
Did you learn about Tarots in an amusement park?

:P
Post edited March 05, 2016 by phaolo
A tarot card or tarot in general? If it's a specific card I could give you rudimentary reading. Otherwise, get a beginner's set with a guidebook and work your way up from there.
I never really looked into Tarot. I have more faith in crystallomancy. Anyway, some links:

Gutenberg article
The Illustrated Guide To Tarot (1918)
The illustrated key to the tarot : the veil of divination (1868)

Or maybe you was thinking about a old-school tarot prog? https://archive.org/details/enchanted-tarot-cdrom-users-guide
Post edited March 02, 2016 by KasperHviid
So, you want to know about the future, huh?
In short, you're in danger, just like everyone else.

Forget about cards, they're just a toys.
You are born with it or not. Obviously you're not.
Ask Gandalf.
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hedwards: Or something good...

I liked the game, but the game design was terrible.
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Breja: In what way? I think it works pretty good. Mind you, I'm not some expert, competative player. I only play with a few of my friends from time to time. And I'm not up to date with the game at all.
A good design for a card game shouldn't involve that degree of luck. Sometimes you just get screwed for mana or cards and there's nothing you can do about it.
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hedwards: A good design for a card game shouldn't involve that degree of luck.
I'll let poker players the world over know.

And cribbage players. And bridge players.

And pinochle players.

And go fish players.
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hedwards: A good design for a card game shouldn't involve that degree of luck. Sometimes you just get screwed for mana or cards and there's nothing you can do about it.
I don't think there is any way for a card game to not involve luck. You either get a good hand or not. You either get the card you need, or not. A game that has you build your own deck limits this as much as possible, leaveing more to you as a deckbuilder than to luck. Among many card and board games I've played Magic the Gathering is really not among those frustratingly luck based. I'd say it's about 3/6 on the "luck" scale.
Post edited March 03, 2016 by Breja
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hedwards: A good design for a card game shouldn't involve that degree of luck. Sometimes you just get screwed for mana or cards and there's nothing you can do about it.
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Breja: I don't think there is any way for a card game to not involve luck. You either get a good hand or not. You either get the card you need, or not. A game that has you build your own deck limits this as much as possible, leaveing more to you as a deckbuilder than to luck. Among many card and board games I've played Magic the Gathering is really not among those frustratingly luck based. I'd say it's about 3/6 on the "luck" scale.
It's a shitty game design where luck and expensive cards are that important. There's always going to be some degree of chance, but MTG gets rather ridiculous with the chance and the expensive cards.
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hedwards: A good design for a card game shouldn't involve that degree of luck.
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yogsloth: I'll let poker players the world over know.

And cribbage players. And bridge players.

And pinochle players.

And go fish players.
And the poker players would probably kick your ass. The results of a single hand of those thing are in part a matter of chance, but not to the extent that M:TG is and in none of those games are there expensive cards you can buy that give you an unfair advantage.
Post edited March 03, 2016 by hedwards
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Breja: I don't think there is any way for a card game to not involve luck. You either get a good hand or not. You either get the card you need, or not. A game that has you build your own deck limits this as much as possible, leaveing more to you as a deckbuilder than to luck. Among many card and board games I've played Magic the Gathering is really not among those frustratingly luck based. I'd say it's about 3/6 on the "luck" scale.
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hedwards: It's a shitty game design where luck and expensive cards are that important. There's always going to be some degree of chance, but MTG gets rather ridiculous with the chance and the expensive cards.
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yogsloth: I'll let poker players the world over know.

And cribbage players. And bridge players.

And pinochle players.

And go fish players.
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hedwards: And the poker players would probably kick your ass. The results of a single hand of those thing are in part a matter of chance, but not to the extent that M:TG is and in none of those games are there expensive cards you can buy that give you an unfair advantage.
Someone is a sore loser ;)

(I'm kidding, don't get angry!)

Luck really isn't that big of an issue in Magic. It's there, but it's really no greater an issue than it has to be in a card game. Yes, sometimes bad luck might screw me over, but if it happens often, that means more than likely my deck is faulty.

As for expensive cards- maybe that's a problem if you play tournaments or something like that. It is a "collectible" game after all, right? But when playing with friends, just for fun, are you really going to spend a ton of money to screw your friends over? We simply bought a shitload of cards together once, essentially bought someones collection of a few hundred cards, added whatever cards we had, and made it a common pool we can all use to build our decks. And we had plenty of fun, and the game works great for us. And really, that's all that counts for me.
Post edited March 03, 2016 by Breja
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Breja: Someone is a sore loser ;)

(I'm kidding, don't get angry!)

Luck really isn't that big of an issue in Magic. It's there, but it's really no greater an issue than it has to be in a card game. Yes, sometimes bad luck might screw me over, but if it happens often, that means more than likely my deck is faulty.

As for expensive cards- maybe that's a problem if you play tournaments or something like that. It is a "collectible" game after all, right? But when playing with friends, just for fun, are you really going to spend a ton of money to screw your friends over? We simply bought a shitload of cards together once, essentially bought someones collection of a few hundred cards, added whatever cards we had, and made it a common pool we can all use to build our decks. And we had plenty of fun, and the game works great for us. And really, that's all that counts for me.
I think you misunderstand cards. The luck of the draw is a source of entropy so that you don't play the same game over and over and over again even if you have the same players and the same cards.

Poker is a great example, you've got the same cards, but you've got alternate strategies in cases where the cards aren't in your favor to adjust to.

For a strategy game, the RNG effect is really way too strong and they've introduced a large number of cards over the years ensuring that players who can afford to buy the best cards have a huge advantage over the rest of the players.

For games like poker, black jack or cribbage which don't go on for very long, it's fine to have a strong RNG factor, but for games like Magic where the matches can go on for rather a long time, having that amount of RNG just isn't a good idea.
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hedwards: I think you misunderstand cards.
I think you misunderstand how Magic the Gathering works. You build your deck. It's up to you to build a deck that does not rely on luck of the draw.
low rated
And ALL the funny people come out of their shell.
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Tauto: And ALL the funny people come out of their shell.
Jealous that you aren't one of them?
low rated
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Tauto: And ALL the funny people come out of their shell.
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zeogold: Jealous that you aren't one of them?
At least I understood the OP's question.