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Stryder2931: And this is why I refuse to purchase those games. Each company wants to have their own client. It gets to be to much. GOG is easy. I can purchase a game, download it, and play it. Simple. The way it should be.
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Elenarie: So you refuse to buy directly from a company and you would rather buy from a third-party re-seller?
Hurrah for the middleman!

Golgafrincham Ark Fleet, Ship B this way -->
Surprised Capcom & Squeenix havent thrown more games GOGs way considering they had/have financial problems (im almost sure one or both)
You know, releasing Fallout 3 and/or New Vegas on GOG to coincide with the release of Fallout 4 sure seems like a good business move, does it not? Am I right or am I right? Right... right...
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shmerl: Exactly. I.e. DRM is used by those who want power more than profit. These just like the notion of "I can tell you what to do and what not to" which they get by being gatekeepers and censors. Dismantling that is harder than convincing those who are clueless that dropping DRM will bring them more money.
Facepalm.
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achaye: My sentiments as well, the execs know they're losing sales
Which execs exactly are losing sales?
Post edited October 23, 2015 by Elenarie
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achaye: My sentiments as well, the execs know they're losing sales, and we know that they know. What is important now is how can we get these companies to change? Unfortunately, I agree that the corporate suits do things that may not even favor shareholders if it favors themselves enough, and that is where we are at - they know DRM lowers sales (how much is another issue), but they do it anyway.

How many lost sales is enough so that the corporate execs can no longer ignore it, lest they are fine being booted out by shareholders? How many gamers have to stop buying from Steam and start supporting GOG and other DRM-free avenues? And why did Ubisoft release Rayman Origins COMPLETELY DRM-free from day one, but pack Rayman Legends with uPlay?
The only way to quantify exactly how much sales they are losing is to look at titles which are available on both DRM and DRM free platforms and what the percentages are for those? Outside of Witcher 3, what other titles do we know of comes even half as close of matching sales done on Steam? Most of the few indie devs that speak about sales numbers usually puts percentages somewhere around 85-90% in favor of Steam, with GoG maybe getting 5-7%. That's not significant enough to make any sort of change.
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synfresh: The only way to quantify exactly how much sales they are losing is to look at titles which are available on both DRM and DRM free platforms and what the percentages are for those? Outside of Witcher 3, what other titles do we know of comes even half as close of matching sales done on Steam? Most of the few indie devs that speak about sales numbers usually puts percentages somewhere around 85-90% in favor of Steam, with GoG maybe getting 5-7%. That's not significant enough to make any sort of change.
Whether this is "significant" depends on average/expected profit margin. If profit margin is 5% then this may well double it - assuming the numbers are correct. Of course there is also extra cost involved for offering a game on GOG - how much probably depends very much on the game.
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achaye: My sentiments as well, the execs know they're losing sales, and we know that they know. What is important now is how can we get these companies to change? Unfortunately, I agree that the corporate suits do things that may not even favor shareholders if it favors themselves enough, and that is where we are at - they know DRM lowers sales (how much is another issue), but they do it anyway.

How many lost sales is enough so that the corporate execs can no longer ignore it, lest they are fine being booted out by shareholders? How many gamers have to stop buying from Steam and start supporting GOG and other DRM-free avenues? And why did Ubisoft release Rayman Origins COMPLETELY DRM-free from day one, but pack Rayman Legends with uPlay?
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synfresh: The only way to quantify exactly how much sales they are losing is to look at titles which are available on both DRM and DRM free platforms and what the percentages are for those? Outside of Witcher 3, what other titles do we know of comes even half as close of matching sales done on Steam? Most of the few indie devs that speak about sales numbers usually puts percentages somewhere around 85-90% in favor of Steam, with GoG maybe getting 5-7%. That's not significant enough to make any sort of change.
the percentage of linux users on steam is even below 5%. And yet we get linux ports for several big titles.
So it can't be all about numbers, can it?
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Elenarie: Facepalm.
Double facepalm that you didn't know about it ;)
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Zrevnur: Of course there is also extra cost involved for offering a game on GOG - how much probably depends very much on the game.
Which for some magical reason, people seem to ignore.
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Zrevnur: Of course there is also extra cost involved for offering a game on GOG - how much probably depends very much on the game.
There is a cost to offer it on any distributor. I.e. profits are split. Same thing happens with Steam. Distributor gets some cut. But it should be profitable for the developer, otherwise there wouldn't be a point and everyone would distribute directly.
Post edited October 23, 2015 by shmerl
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shmerl: There is a cost to offer it on any distributor. I.e. profits are split.
It is not that simple. You have to use money and human resources to test, certify, publish, verify... and all that costs you those precious resources that could better be spent on something else, if the new platform you're trying to sell your games through doesn't cover not only those costs, but also the effort put into releasing on that platform.
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Elenarie: It is not that simple. You have to use money and human resources to test, certify, publish, verify...
That's why release shouldn't be tied to a distributor (i.e. shouldn't use any lock-in like Steamworks). Then testing and QA wouldn't depend on where you distribute - same version goes everywhere. Of course if developers shoot themselves in the foot and start using distributor specific stuff in every version - they'll have to spend more on maintaining those differences.
Post edited October 23, 2015 by shmerl
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Elenarie: It is not that simple. You have to use money and human resources to test, certify, publish, verify...
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shmerl: That's why release shouldn't be tied to a distributor (i.e. shouldn't use any lock-in like Steamworks). Then testing and QA wouldn't depend on where you distribute - same version goes everywhere. Of course if developers shoot themselves in the foot and start using distributor specific stuff in every version - they'll have to spend more on maintaining those differences.
Still the same applies even if you don't use distributor-specific features.
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Barry_Woodward: Wouldn't it be something if GOG's partnership with Bethesda included the day one release of Fallout 4?
Too late for such hopes. We'd already be inundated with pre-order shenanigans if that was the case. it's sat comfortably at the top of Steam's sales chart. So if it was to be released here too then no doubt Bethesda would want it at the top of GOG's chart too.
AAA games are too popular to be released DRM free on release or at least its what they think, they're too afraid that a game simply gets easily pirated and devalued while the hype is still at its peek. Not even mentioning DRM free is a bad platform for micro-transactions and DLCs unlocking content that already exist, which seems to be quite the theme this year.
Post edited October 24, 2015 by Narakir