Posted November 22, 2019
dtgreene: Square, when Final Fantasy 7 appeared. At least they did make some decent games later, like SaGa Frontier 1/2, at least.
I note that FF7's release came at a time when Square did not care about game balance; we see many easy ways to break many Square games of that era. We have FF6 Ultima, FF7 Knights of the Round (who thought *that* was balanced?) as well as its ultimate weapons, Final Fantasy Tactics's Orlandu (not to mention Math Skill, but that's a bit trickier to use), and SaGa Frontier's DSC and PluralSlash/CombatMastery combo (though at least DSC isn't that easy to get; PluralSlash/CombatMastery, on the other hand...).
At least Chrono Trigger and Super Mario RPG felt reasonably balanced, so we at least have that (and I don't know about Square's later SFC offerings, except Rudra no Hihou).
(Note that I am referring to the old Square, not Square-Enix, which came later.)
Darvond: That is certainly an interesting take; but it was becoming obvious that Square wanted to get into movies. For some bizarre reason. I note that FF7's release came at a time when Square did not care about game balance; we see many easy ways to break many Square games of that era. We have FF6 Ultima, FF7 Knights of the Round (who thought *that* was balanced?) as well as its ultimate weapons, Final Fantasy Tactics's Orlandu (not to mention Math Skill, but that's a bit trickier to use), and SaGa Frontier's DSC and PluralSlash/CombatMastery combo (though at least DSC isn't that easy to get; PluralSlash/CombatMastery, on the other hand...).
At least Chrono Trigger and Super Mario RPG felt reasonably balanced, so we at least have that (and I don't know about Square's later SFC offerings, except Rudra no Hihou).
(Note that I am referring to the old Square, not Square-Enix, which came later.)
It still doesn't explain the glaring balance issues found in early PSX Square games, of which only the main series FF games had the same director; SaGa Frontier was directed by the same person who directed almost every SaGa game (SaGa 3 being the exception, and it shows that it was developed by the team that later did Final Fantasy Mystic Quest instead of the usual SaGa team). yet that game has some particularly awful balance issues in it.