It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Another vote for hacking the files or having something to auto roll until you get a result unless you were trying to work out the best way to statistically get a result.
Post edited January 15, 2020 by Spectre
avatar
Ranayna: I tend to become too fast if i re-roll often and then sometimes it happens that i see the greatest roll of all time, but my brain has already decided to click... and that roll is gone... *groan*
avatar
dtgreene: I know that feeling.

avatar
Ranayna: If it is a game, like BG, where i can redistribute after rolling, i will cheese it. Who needs Charisma :p
avatar
dtgreene: Of course, there's also games like Wizardry, where you get a random number of bonus points to distribute as you wish (the only thing you reroll is that random number).

avatar
Ranayna: Also, in general, though that is rare nowadays, in the past i read the manuals, especially BG comes to mind again, over and over and over again, so that i know what makes a good roll and what stat is not required to be at 18.
avatar
dtgreene: And then you play the game with your carefully chosen stats, only to run into a couple issues:
* Enemy attacks Charisma, and the game kills you when a stat reaches 0.
* When an enemy attacks you, the enemy uses *your* Strengh bonus, making higher Strength characters more vulnerable. (Yes, I have encountered this sort of bug before; SaGa 1 is probably the one game I've played with the highest concentration of such bugs.)
To be honest, if a game is too obnoxious about attacking stats directly, i simply stop playing. I do not like those mechanics. For that reason i hate how poison is handled in D&D 3.x, but there, luckily, poisons that target dump stats are rare.

Similar situation with any kind of really permanent drain that cannot be cured by any means in-game. I do not like games that employ those tactics.
avatar
dtgreene: In some CRPGs, you start by creating a party, or sometimes just a single character. In some of those, there is some randomness involved in character creation; in particular, it's not unusual for stats to be determined randomly. The question, of course, is "when do you stop re-rolling"?

For a specific example, let's consider a game that handles stats similar to classic Wizardry:
* On character creation, each character has fixed base stats determined by race (which has already been chosen).
* The character gets a random number of bonus points, which can be distributed to stats as the player chooses. Of course, more bonus points are better.
* There is no way to save the roll and still keep re-rolling; the player must either accept the current roll or discard it and hope for a better roll.
* The maximum bonus point roll is not known to the player.

Now, the question is:
* When should I stop rolling for stats?

One possible strategy is to roll n times, keep track of the highest number of bonus points, then re-roll until that result or better comes up again. For this strategy, what should the value of n be?

Or, can you think of a better approach?
You can reroll for SPEED trust me on this

Speed is how fast you can perform things if you have high speed to your attacks you can strike faster and pull off more criticals and usually survive the battle also speed magically translates to parrying faster and traversing the game world faster as well.
avatar
dtgreene: I know that feeling.

Of course, there's also games like Wizardry, where you get a random number of bonus points to distribute as you wish (the only thing you reroll is that random number).

And then you play the game with your carefully chosen stats, only to run into a couple issues:
* Enemy attacks Charisma, and the game kills you when a stat reaches 0.
* When an enemy attacks you, the enemy uses *your* Strengh bonus, making higher Strength characters more vulnerable. (Yes, I have encountered this sort of bug before; SaGa 1 is probably the one game I've played with the highest concentration of such bugs.)
avatar
Ranayna: To be honest, if a game is too obnoxious about attacking stats directly, i simply stop playing. I do not like those mechanics. For that reason i hate how poison is handled in D&D 3.x, but there, luckily, poisons that target dump stats are rare.

Similar situation with any kind of really permanent drain that cannot be cured by any means in-game. I do not like games that employ those tactics.
You're not the only person who dislikes permanent incurable drains. In particular, it seems like the Wizardry 8 developers didn't like it either, as the only truly permanent drain comes if you leave a character diseased for too long. (Some enemies drain max HP, but that can be cured with an expensive potion, or with limited use fountains, or by letting the character die and reviving them (which has no long-term side effects, unlike earlier Wizardry games).)
avatar
Ranayna: To be honest, if a game is too obnoxious about attacking stats directly, i simply stop playing. I do not like those mechanics. For that reason i hate how poison is handled in D&D 3.x, but there, luckily, poisons that target dump stats are rare.

Similar situation with any kind of really permanent drain that cannot be cured by any means in-game. I do not like games that employ those tactics.
avatar
dtgreene: You're not the only person who dislikes permanent incurable drains. In particular, it seems like the Wizardry 8 developers didn't like it either, as the only truly permanent drain comes if you leave a character diseased for too long. (Some enemies drain max HP, but that can be cured with an expensive potion, or with limited use fountains, or by letting the character die and reviving them (which has no long-term side effects, unlike earlier Wizardry games).)
High speed cannot be attacked, Didn't you know.
avatar
Ranayna: To be honest, if a game is too obnoxious about attacking stats directly, i simply stop playing. I do not like those mechanics. For that reason i hate how poison is handled in D&D 3.x, but there, luckily, poisons that target dump stats are rare.

Similar situation with any kind of really permanent drain that cannot be cured by any means in-game. I do not like games that employ those tactics.
avatar
dtgreene: You're not the only person who dislikes permanent incurable drains. In particular, it seems like the Wizardry 8 developers didn't like it either, as the only truly permanent drain comes if you leave a character diseased for too long. (Some enemies drain max HP, but that can be cured with an expensive potion, or with limited use fountains, or by letting the character die and reviving them (which has no long-term side effects, unlike earlier Wizardry games).)
Yeah, i know about Wizardry 8. It is among my most favorite games of all time. Disease is easy enough to cure. At a point where you start encountering it, you should have access to cure disease potions.
Also, if i remember correctly, the manual of Wiz 8 actually explains the effects of disease.
avatar
Ranayna: Yeah, i know about Wizardry 8. It is among my most favorite games of all time. Disease is easy enough to cure. At a point where you start encountering it, you should have access to cure disease potions.
Unless you are level 6 and still in the Monastery; there are enemies that can inflect disease that spawn at that point, but you don't have access to the potion or spell yet.

By the way, Restoration potions are cheaper and can also cure disease, so it's probably better to sell your Cure Disease potions and use some of the money to buy Restoration potions. (Or just use the Cure Disease potions as ingredients for Renewal potions and sell those.)