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mqstout: Need For Speed: Hot Fursuit (Criteron)
pls no
even nfs doesnt deserve those
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Starmaker: Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
Voice acting is a funny one.

Dwarfs are alwas scottish only thing they have in common is drinking.... like other country's not drink them self to coma.
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Darvond: Need For Speed: Hot Fursuit (Criteron)
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mqstout: (I only added bolding. The typo was all his.)
Who says it was a typo? ;)
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Starmaker: Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
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Abishia: Voice acting is a funny one.

Dwarfs are alwas scottish only thing they have in common is drinking.... like other country's not drink them self to coma.
Cultural/racial coding in fictional races is something that always baffles me. Lookin' at you, Warcraft. How many uncomfortable cultural stereotypes are still hanging in the air because your writers were uncreative hacks who decided, "Yeah, Indigenous Natives" is the best choice?
Post edited November 15, 2021 by Darvond
I consider voice acting a waste of time and money, money that could be better spent on other parts of the game. I turn voices off.
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Leroux: - Action games don't necessarily need bosses in order to be fun, and they certainly don't need scripted boss battles presented as arena fights that take away all the freedom of the regular gameplay and require you to learn patterns and counter them in predefined ways. Apparently many gamers like this or appreciate games upholding the tradition. I don't. I could live in a world without it. Rather than looking forward to boss battles, I groan when they approach and let out a sigh of relief when they're over and I can finally get back to what was fun about a game.
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Breja: I agree. I usually dread boss battles, not because of their difficulty but because I hate that artificial, memorise-this pattern based war of attrition. Though excessive difficutly also isn't fun. Especially for final bosses. I get the thinking that the final fight should be tough, but if it's so hard I get stuck on it for too long the pacing of the whole game falls apart at what should be the climactic moment. You can't spend hours in a climactic fight and still have it retain any sense of urgency.
I don't generally like boss battles in action games (particularly in Megaman games, incidentally), but one game whose boss fight I did like is Celeste, particularly the Chapter 6 boss.

The way that boss fight works is as follows:
* To reach the boss, you need to go to a certain part of the room. As usual for Celeste, there's platforming involved, with everything that hurts being an instant kill. The twist is having to dodge the boss's attacks.
* Once you reach the boss, just dash into the boss, and they'll be knocked back further in the room. (Not even sure if the dash is necessary.)
* After a few times of this, the boss will move to the next room and you need to follow.
* If you die (which happens you get hit), you restart the room. Importantly, this is only the current room that you restart, not the entire boss fight. Hence, it *isn't* a war of attrition. (Unless you're doing a certain optional challenge that isn't even unlocked until you've unlocked every chapter in the game, including the ones unlocked after the B-sides.) Also worth noting that, if you quit the game entirely, when you reload you're back in the room you were in. (Also, note that there's no resource management between rooms; both the game's resources (dashes and stamina) recover when you touch the ground or certain other things.)

I like this boss, as it doesn't get rid of the platforming aspect of the game, it doesn't force you to do it all at once without dying, and it feels right in the context of the game. (Also, there's a non-violent interpretation of what you're during to the boss in this battle.)
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arrua: Ah, Pokemon. That game for "kids" in which a character who claims to love pokemons, capture and enslave as many as he/she possibly can. And then, the character throws them to battle arenas to fight other enslaved pokemons which have been trained for combat and are subjected to all kind of atrocities and damage.

More or less what druids do, too.

Lovely.
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ConsulCaesar: Looker from the International Police wants to have a word with you about Team Plasma. ;)
Good afternoon, officer. Team Plasma? Never heard of them. Let me check on the duckduckgodex. Oh! I see. No, I have nothing to do with them. Eh... Do I need a lawyer?
low rated
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Darvond: Cultural/racial coding in fictional races is something that always baffles me. Lookin' at you, Warcraft. How many uncomfortable cultural stereotypes are still hanging in the air because your writers were uncreative hacks who decided, "Yeah, Indigenous Natives" is the best choice?
[Etrian Odyssey spoiler (through 4th stratum) and trigger warning]

At least it's not like the first Etrian Odyssey, where you go through the dungeon, encounter what are essentially the indigenous people of the labyrinth, are ordered by your superior to kill them all, and in fact it's not possible to continue the game without slaughtering them (and they appear in random encounters). You have no choice in the matter; either you kill them, or you simply stop playing the game.

Other than that, the game is good (and I think it's better balanced than Etrian Odyssey 2, though EO2 handled the interaction with the natives much better).

(Also, note that the part of the game after this happens, the 5th stratum, has a major reveal that I am not spoiling here.)
Secret areas on shooters. If I´m on a rampage, don´t interrupt me by triggering my OCD. Don´t make me search the maps for secret rooms when I should be killing demons. All of them.
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DavidOrion93: I consider voice acting a waste of time and money, money that could be better spent on other parts of the game. I turn voices off.
So no quotes about the depth of the universe from Zakharov?
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aCyborg: Achievements in games should be feasible to get with little to mild effort or by playing the game normally.

I hate it when games have basically impossible achievements or milestone ones.
Achievements shouldn't be thing at all.
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Darvond: So no quotes about the depth of the universe from Zakharov?
That would be a shame.
There has to be a law against turning off the voice-over in Alpha Centauri…
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aCyborg: Achievements in games should be feasible to get with little to mild effort or by playing the game normally.

I hate it when games have basically impossible achievements or milestone ones.
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Breja: Achievements shouldn't be thing at all.
In-game achievements are nice, in-client achievements are easy to override.
My strangest opinion is I slowly can`t find reasons to use the client at all, missing "bare" fun with favourite games.
Post edited November 15, 2021 by user deleted
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aCyborg: Achievements in games should be feasible to get with little to mild effort or by playing the game normally.

I hate it when games have basically impossible achievements or milestone ones.
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Breja: Achievements shouldn't be thing at all.
To me, every game has the same 2 achievements:
- Have fun.
- Finish it.
low rated
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dtgreene: One problem with voices is that they increase the size of the game.
...
Not all platformers work with mutliplayer.
Hi dtgreene,
I agree with you. I just offered my opening statements which certainly can be limited/overruled by the specifics.
About the multiplayer I only gave some genres where co-op is not so difficult/ilogical to implement.
In general my expectations with my this opinions (not so strange to my view) is the industry trend aproaching them in all genres&vgames as much as possible instead of moving to all the opposite way.

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Starmaker: Voice acting is garbage.
I agree with you to some degree: "Sine Mora Ex" comes to my mind but we would need to go to the specifics. Meanwhile, good for you having the games already in your language! Because I'm still asking for them... Step0 :(...

How would you play "Anomaly: Warzone Earth"?
As a game without dubs in my language (but subs) was really difficult to me to catch perfectly all the helicopter guy speech, and reading them (the ridiculuous small subs aside) neither because it stole my attention to fully react/play the game...

And what do you think about another trendy thing like replacing voice with babbling??!!
Examples: "Last Day of June", "Papers please", "Undertale", "Adventures of Chris"

Or a lot of reading experiences like "Treasure Adventure Game"?

Or games without voices (only relaxing music) like "Tengami"? I consider it boring because of that
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mqstout: Games should be transparent in their mechanics
I also agree with you mqstout. I even extend the opinion to be transparent about the game goals/purpose
My most infamous specimen: Fez
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psychosopher: In-game achievements are nice, in-client achievements are easy to override.
My strangest opinion is I slowly can`t find reasons to use the client at all, missing "bare" fun with favourite games.
Realistically, the only reason I'd want Galaxy is to just be able to do a nice MultiFarm.