Posted November 18, 2021
arrua: Imoen and Nalia can detect traps and deactivate them without any problem. Locks too. They don´t need to level up unless you want a thief specialized in stabbing enemies from behind. You were talking about traps, so my point stands.
They're not good at setting traps (unless you count trap spells). They're also unable to acquire the thief HLAs; there are some interesting ones, and you don't have a good selection of characters who can (realistically) get them. There's Jan Jansen, and there's Haer'Dalis, and that's it.
arrua: There are lots of combats in the game. If the combat were turn based, the game would be boring and endless. With the pause button, you can make the combat part of the game as fast or thorough as you might need. No need to pause against low difficulty enemies. But you can pause the game as many times as you need to be able to give orders to your characters when fighting against boss enemies or groups of enemies with wizards.
Turn based does not mean slow. In the game I'm playing right now, Stranger of Sword City Revisited, combat can be really fast. Enter commands for 6 characters, then just hold the button after selecting "Apply Action". Or, if that's too slow (for example, if the battle is trivial or you're just doing the same thing over and over again), you can skip entering commands by pressing a button, and then choose "Fast Apply" to end the combat round instantly.
See also many of the Dragon Quest remakes (but not DQ8 or later).
arrua: At low levels a simple puny bear is a boss fight. :D Put the bear to sleep and problem solved. XD
Problem with that is that the sleep spell, in its D&D incarnation, is too powerful for a 1st level spell, as it's essentially an instant kill. (Just imagine if an enemy used ti against the party.) The versions you usually see in non-D&D CRPGs tend to be more tame; they have a decent chance of failure, attacks against it aren't instant kills (2x damage in some WRPGs but not JRPGs), and an enemy may wake up upon being hit.
There's also the issue that physical attack accuracy is way too low, so you can keep missing what should be an easy enemy and then the enemy gets lucky and kills you in one hit. That's not fun gameplay. And BG1 keeps you at level 1 for far too long. (I even ran into an enemy that cast Improved Invisibility with my level 1 party; that's clearly not fair, as there's no counter to that that a level 1 party could reasonably have access to.)
Post edited November 18, 2021 by dtgreene