Posted November 18, 2021

They're also unable to acquire the thief HLAs; there are some interesting ones, and you don't have a good selection of characters who can (realistically) get them. There's Jan Jansen, and there's Haer'Dalis, and that's it.

In the game I'm playing right now, Stranger of Sword City Revisited, combat can be really fast. Enter commands for 6 characters, then just hold the button after selecting "Apply Action". Or, if that's too slow (for example, if the battle is trivial or you're just doing the same thing over and over again), you can skip entering commands by pressing a button, and then choose "Fast Apply" to end the combat round instantly.
See also many of the Dragon Quest remakes (but not DQ8 or later).

The versions you usually see in non-D&D CRPGs tend to be more tame; they have a decent chance of failure, attacks against it aren't instant kills (2x damage in some WRPGs but not JRPGs), and an enemy may wake up upon being hit.
There's also the issue that physical attack accuracy is way too low, so you can keep missing what should be an easy enemy and then the enemy gets lucky and kills you in one hit. That's not fun gameplay. And BG1 keeps you at level 1 for far too long. (I even ran into an enemy that cast Improved Invisibility with my level 1 party; that's clearly not fair, as there's no counter to that that a level 1 party could reasonably have access to.)
Post edited November 18, 2021 by dtgreene