Posted November 07, 2018
Hidden instant failure clauses are my bane. I also don't like moon logic.
Yes, some games expect you to do or not do something without prompting and if you fail this little task you will find out later the game is unwinnable. Once this was an adventure game thing, but it is spreading to other genres. Basically anything with RPG elements can fall into this. I count "always bad ending" as "instant fail" in this case as well if one action can ruin your ending no matter how well you did.
Moon logic is thankfully slowly dying out. Sadly, it still shows up sometimes, especially in puzzle or adventure games.
Basically, it's when a series of extremely obtuse steps is needed to make it through something. There's tons of examples on TV tropes if you want to see how inane it gets: https://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle
Adventure games... I want to like you. I really do. Your cute art and clever stories make me smile! Especially you retro games out there. But that moon logic and those instant fail clauses turn me away every time.
Yes, some games expect you to do or not do something without prompting and if you fail this little task you will find out later the game is unwinnable. Once this was an adventure game thing, but it is spreading to other genres. Basically anything with RPG elements can fall into this. I count "always bad ending" as "instant fail" in this case as well if one action can ruin your ending no matter how well you did.
Moon logic is thankfully slowly dying out. Sadly, it still shows up sometimes, especially in puzzle or adventure games.
Basically, it's when a series of extremely obtuse steps is needed to make it through something. There's tons of examples on TV tropes if you want to see how inane it gets: https://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle
Adventure games... I want to like you. I really do. Your cute art and clever stories make me smile! Especially you retro games out there. But that moon logic and those instant fail clauses turn me away every time.