Posted November 06, 2018
Oh, where to start. It's a long list, certainly increased by 'modern' game designs, which IMO frankly suck.
1. Cut scenes (and other gimmicks used to to try and trick me into thinking I'm playing a bad movie rather than a good game).
2. QTE and other rapid, instant gratification functions which takes away fun for the player while replacing it with a developer's intended narrative.
3. Stingers and cliffhangers for story/RPG games which elude to sequels and/or future DLCs in order to build a franchise at the expense of a single cohesive story to engage in.
4. DLC. Just make the game and sell that game. Increase prices even if needed in order to keep ROI up. Nickle and diming gamers has been a sad but continuous strategy for publishers for far too long.
5. Publishers' empty promises. Every single game these days, especially big budget RPG games offer everything plus the kitchen sink. Open endless worlds! Do anything you want! Radiant AI that reacts to your decisions! And what you end up with is cycled NPCs spouting the same 4 lines over again, a main quest that breaks due to scripting bugs, and a bunch of game mechanic placeholders left stunted or empty for future DLCs or addons.
6. Any form of shoe-horned politics. Gaming development should be about designing fun games to play, not shoving some political agenda down everyone's throats. Leave the politics for election cycles (and message boards). Keep social messages and political gimmicks out of our games.
There's more but I'll leave it there. Too much throttling of a dead horse.
1. Cut scenes (and other gimmicks used to to try and trick me into thinking I'm playing a bad movie rather than a good game).
2. QTE and other rapid, instant gratification functions which takes away fun for the player while replacing it with a developer's intended narrative.
3. Stingers and cliffhangers for story/RPG games which elude to sequels and/or future DLCs in order to build a franchise at the expense of a single cohesive story to engage in.
4. DLC. Just make the game and sell that game. Increase prices even if needed in order to keep ROI up. Nickle and diming gamers has been a sad but continuous strategy for publishers for far too long.
5. Publishers' empty promises. Every single game these days, especially big budget RPG games offer everything plus the kitchen sink. Open endless worlds! Do anything you want! Radiant AI that reacts to your decisions! And what you end up with is cycled NPCs spouting the same 4 lines over again, a main quest that breaks due to scripting bugs, and a bunch of game mechanic placeholders left stunted or empty for future DLCs or addons.
6. Any form of shoe-horned politics. Gaming development should be about designing fun games to play, not shoving some political agenda down everyone's throats. Leave the politics for election cycles (and message boards). Keep social messages and political gimmicks out of our games.
There's more but I'll leave it there. Too much throttling of a dead horse.