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This:

https://www.musicradar.com/news/native-instruments-to-discontinue-long-list-of-products-meaning-they-cant-be-reinstalled-on-new-computers

(I'm not going to quote the article; the URL shows the summary)

These days online DRM on games is usually account based. In the world of music software, Challenge/Response (software with online activation, then locked to computer hardware) is still a widely used system.
In the end it doesn't matter how it works, both systems still depend on activation by the software vendor (and/or) or middle man).

Draw your own conclusions; I'm just sharing some news - indirectly related to games.
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For a moment I thought you had lost your mind and was like "whats wrong with DRM bro?" on us
I stand relieved.

DRM is bad, regardless of where it is used, nothing is permanent, everything is temporary.
This is why DRM is a foolish policy and idea.
Post edited March 12, 2020 by Lord_Kane
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Lord_Kane: For a moment I thought you had lost your mind and was like "whats wrong with DRM bro?" on us
I stand relieved.

DRM is bad, regardless of where it is used, nothing is permanent, everything is temporary.
This is why DRM is a foolish policy and idea.
Now that you mention it... I didn't intend to make a "click bait" title. ;-)
What isn't wrong with DRM from an end user pespective?
Post edited March 12, 2020 by DosFreak
Nothing, of course ( trying to be sarcastic ) I loved the fact of purchasing two or three new versions of some games in GOG because my old original CD´s turned incompatible due to its past draconian drm system.

That from the technical side in some scecific drm systems. but there are a lot more reasons, one of them morale.
I consider that some kind of drm should be considered thievery and delictive.
Post edited March 12, 2020 by Gudadantza
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Another text book example. It's one thing for a developer to stop supporting a product. That's fine, but it's another thing for them to essentially confiscate it from you at the same time...
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Dean478: Another text book example. It's one thing for a developer to stop supporting a product. That's fine, but it's another thing for them to essentially confiscate it from you at the same time...
Exactly.
I read that Sonos tried to brick their old products too, but luckly the users' reaction made them change idea.
Post edited March 13, 2020 by phaolo
Thankfully I switched my music software purchasing habits back when I switched to DRM-free games. I use Reaper and plugins that only use offline activation (i.e. no call and response or hardware ID crap).

I highly recommend Reaper to any other musicians looking for a fair DAW.
A little out of date, as you can see on that article's page, they already backtracked this decision half a day before you posted this
Native Instruments has backtracked on its decision to discontinue a raft of ‘legacy products’, promising to reevaluate and try and come up with “possible workarounds” for people who wish to continue using them.
DRM is the ultimate evil in gaming. I absolutely refuse to "purchase" (more like renting air) games on Steam, Origin, or any other distributor that has this evil practice. I remember the 1990's being an era that as long as you paid for the game, and are not distributing it to other people that it is okay being the norm, but now companies are selling practically air for rent at Steam. If something happens to your account, or Valve goes out of business, good luck getting those games back, and good luck getting your thousands of dollars back, because that's not happening. Unfortunately, triple A games like Doom Eternal are only being released on DRM-ridden pieces of software for the PC versions, I decided to go with consoles from now on, and buy the PC games only here on GOG. At least I know that I'll at least have a hard copy of the games I want to play anytime, and not have to worry about the huge messes called Steam, Origin, and Uplay.

Of course, it has come to my attention that Nintendo used DRM on virtual console games, which is why I'm collecting hard copies of them to be run on original hardware if my Wii U bricks. Also with the PS4, and PS5 games I'll be getting, they're all going to be physical copies only, and no downloads of digital only games. Just not going to do that. Thank goodness GOG exists, and thank goodness that there are enough DRM-free games out there for hours of fun, but as far as new triple A titles go, PS5 discs will be the answer.
You're preaching to the choir here :).
GOG has enough new releases that even though there are 1-2 DRMed titles that I might enjoy, I rather spend money here and play the games that I can get DRM free.
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good_gamesonly91: ...but as far as new triple A titles go, PS5 discs will be the answer.
Only if you plan on never patching them or trust that by the time the servers are gone you can emulate your console good enough to not need to worry about the console's HDD/SSD failing and taking your patched games with it.
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teceem: Now that you mention it... I didn't intend to make a "click bait" title. ;-)
Well ... you failed in this regard. I was all like
"What's wrong? ... what's wrong? ... I will tell you ... oh ... that kind of thread."

Anyway: it is good to spread such things. Won't change much but maybe some few DRM lovers will be cured.
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MarkoH01: Well ... you failed in this regard. I was all like
"What's wrong? ... what's wrong? ... I will tell you ... oh ... that kind of thread."
Ah well, lesson learned! I wanted to share the news to a broader audience than just the people who know what 'VST' means. (like the people here who actually don't know "what's wrong with DRM")

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Pheace: A little out of date, as you can see on that article's page, they already backtracked this decision half a day before you posted this
I wouldn't be surprised that they'll try it again in the future!