Posted August 25, 2019
Hikage_XjS
ゴーストルール
Hikage_XjS Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2015
From Greece
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted August 25, 2019
Hikage1983: The Sega Activator. Need i say more?
https://segaretro.org/Activator
complicated x stupid
XD
Now I want this for modern VR... https://segaretro.org/Activator
complicated x stupid
XD
To be fair to Nintendo/ the N64 controller...its three "horns" gave you the possibility to play different games with a button layout that fitted the games better - not like today's controllers, which are fixed in their layout.
Post edited August 25, 2019 by BreOl72
Mortius1
Hobbes is no traitor
Mortius1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Australia
Posted August 25, 2019
BreOl72: I always liked the cardboard templates...they made it easier for you to play the game(s). And they usually were included in the game's retail box. So - no extra money had to be spend on something that was "needed", to play the game.
Sadly those days are not coming back without the entire industry standardising on a single keyboard layout/frame. It is within Apple's power, but I don't think cardboard templates match their design aesthetic.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted August 25, 2019
Mortius1: Sadly those days are not coming back without the entire industry standardising on a single keyboard layout/frame.
It is within Apple's power, but I don't think cardboard templates match their design aesthetic.
I truly believe it has more to do with the games market being mostly "digital download only", nowadays. It is within Apple's power, but I don't think cardboard templates match their design aesthetic.
No incentive to produce such an extra for the retail market, when there are almost no customers for retail anymore.
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted August 25, 2019
Hikage1983: The Sega Activator. Need i say more?
https://segaretro.org/Activator
complicated x stupid
XD
BreOl72: Now I want this for modern VR... https://segaretro.org/Activator
complicated x stupid
XD
tinyE: Wait wait wait
THAT'S REAL!?
I posted an exaggerated fake, and it looks more feasible than that!
BreOl72: To be fair to Nintendo/ the N64 controller...its three "horns" gave you the possibility to play different games with a button layout that fitted the games better - not like today's controllers, which are fixed in their layout. THAT'S REAL!?
I posted an exaggerated fake, and it looks more feasible than that!
In any case, the most complicated controllers I've used are the PS2 dual-shock, the XBox 1 controller, and the 8Bitdo SF30 Pro; it's a bit much having 2 sticks (why?), two shoulder buttons per side, and even having it so that each stick counts as yet another button when pressed. Even worse, the designers of the XBox controller decided to label the face buttons in a way that clashes with the standard Nintendo had established (whereas the PSX controller's button names, while different from Nintendo's, at least don't clash with them). (At least they don't have a button on the *bottom* of the controller, like the N64 controller does.)
The one game I encountered that did this was the (original) PC version of Final Fantasy 7. It's useful for getting used to the controls, but after that you just learn what does what, which works fine until the game presents you with a forced minigame.
Post edited August 25, 2019 by dtgreene
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted August 25, 2019
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted August 25, 2019
dtgreene: The one game I encountered that did this was the (original) PC version of Final Fantasy 7. It's useful for getting used to the controls, but after that you just learn what does what, which works fine until the game presents you with a forced minigame.
I remember them mostly for simulations on the C64/C128...Gunship comes to mind, and Echelon. I just checked...F-117A here on GOG comes with a key control card, but not with a template - though such a thing was available in retail.
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted August 25, 2019
dtgreene: The one game I encountered that did this was the (original) PC version of Final Fantasy 7. It's useful for getting used to the controls, but after that you just learn what does what, which works fine until the game presents you with a forced minigame.
BreOl72: I remember them mostly for simulations on the C64/C128...Gunship comes to mind, and Echelon. I just checked...F-117A here on GOG comes with a key control card, but not with a template - though such a thing was available in retail.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted August 25, 2019
BreOl72: I remember them mostly for simulations on the C64/C128...Gunship comes to mind, and Echelon.
I just checked...F-117A here on GOG comes with a key control card, but not with a template - though such a thing was available in retail.
tinyE: Roger that. I just checked...F-117A here on GOG comes with a key control card, but not with a template - though such a thing was available in retail.
He must have a very understanding wife... :)
Edit: I remember watching a TV report a few years ago, about a guy who literally built a cockpit into his living room...an enclosed capsule, with a door at its rear end that got to be locked during flight.
He then flew from - let's say - Frankfurt/Main to New York...in real time...and whenever he felt hunger or thirst, he pressed a button on his dashboard, that made a light blinking in the kitchen.
His wife then prepared a coffee or a whole meal, put it on a tablet, rang a bell at the door to the cockpit, which he then unlocked, so she could serve him his beverage/food.
That's what I call dedication...on both sides. ;)
Post edited August 25, 2019 by BreOl72
Dalswyn
Xi Jinping = Winnie-the-Pooh Moron
Dalswyn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Taiwan
Posted August 25, 2019
In my case, a HOTAS joystick.
Strange that no one has mentionned Steel Battalion.
[url=https://en.wikipedia.org/wiki/Steel_Battalion#/media/File:Steel_Battalion_controllers.jpg]https://en.wikipedia.org/wiki/Steel_Battalion#/media/File:Steel_Battalion_controllers.jpg[/url]
I don't know which controller Gog's web team uses for this forum, but it must be overly complicated. Why the hell can't I post links?
Strange that no one has mentionned Steel Battalion.
[url=https://en.wikipedia.org/wiki/Steel_Battalion#/media/File:Steel_Battalion_controllers.jpg]https://en.wikipedia.org/wiki/Steel_Battalion#/media/File:Steel_Battalion_controllers.jpg[/url]
I don't know which controller Gog's web team uses for this forum, but it must be overly complicated. Why the hell can't I post links?
Post edited August 25, 2019 by Dalswyn
SandmanEyes
It Was Fate. Chill!
SandmanEyes Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2019
From United States
Posted August 25, 2019
If this counts, the flight simulator's controls in the full-motion one I tried a while ago.
A LOT of stuff to mess up in an airplane.
A LOT of stuff to mess up in an airplane.
GamezRanker
Disagreement Verboten!
GamezRanker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
GamezRanker
Disagreement Verboten!
GamezRanker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Posted August 26, 2019
low rated
Hikage1983: The Sega Activator. Need i say more?
https://segaretro.org/Activator
complicated x stupid
XD
The funny(sad) thing is the Wii(original) controller does all this(functionality wise) with only a handheld unit and its much easier to use.https://segaretro.org/Activator
complicated x stupid
XD
Post edited August 26, 2019 by GameRager
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted August 26, 2019
low rated
GameRager: Beat me to it.....this is the best answer, imo.......no controller can match a keyboard and mouse in complexity and number of buttons(that I am aware of).
(Waits for some olde school gamer to inevitably prove him wrong)
=========
=========GameRager: No changing the rules and moving the goalposts. XD
You said controller......and it DOES control things(games/apps/etc). :)
I feel that it isn't a sheer number of buttons that really counts for anything; we've been using the same basic layout for over 150 years. A bad layout is a bad layout, even if you manage to screw up the stick & button joystick.(Waits for some olde school gamer to inevitably prove him wrong)
=========
=========GameRager: No changing the rules and moving the goalposts. XD
You said controller......and it DOES control things(games/apps/etc). :)
GamezRanker
Disagreement Verboten!
GamezRanker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Posted August 26, 2019
low rated
Darvond: I feel that it isn't a sheer number of buttons that really counts for anything; we've been using the same basic layout for over 150 years. A bad layout is a bad layout, even if you manage to screw up the stick & button joystick.
Number pf buttons aside, it can be and is often used to control games. If you wanted console only type controllers you should've mentioned such to begin with. ;) This has been an interesting thread with info to peruse, though.