Posted October 24, 2022
idbeholdME: Any game that tries to overbalance everything for multiplayer with no regard to single player/campaign balance or outright breaking stuff in it. Alternative would be keeping the SP and MP balance separate, but the only game I've seen do that so far is Starcraft 2.
Example - Battle for Middle Earth 1. The 1.3 patch screwed up the campaign so hard in numerous places it's not even funny. Can give specific examples if anyone's interested. Makes me extremely grateful that I have the box so I can patch my 1.0 version to 1.2 and ignore the later patch
This reminds me or a problem but not with a game I like. Still, I'm the OP, so: Example - Battle for Middle Earth 1. The 1.3 patch screwed up the campaign so hard in numerous places it's not even funny. Can give specific examples if anyone's interested. Makes me extremely grateful that I have the box so I can patch my 1.0 version to 1.2 and ignore the later patch
Tales of Maj'Eyeal appears to have balanced itself around the insane playerbase who decided the meta was the highest difficulty level.
This feedback loop also affects other areas, such as the game's already uncommunicative UX and "gotcha!" designs. Already being a variant of the already unforgiving Angband, this doesn't help new players break in. Especially since many of the better classes and options are locked behind completely asinine requirements.
Such as a random encounter dungeon you can't redo that doesn't leave a map marker where you have to escort some tissue paper though a hostile area.