Posted December 01, 2015
Cloud gaming has way too many issues to ever go main stream. Latency is a big concern, streaming high end graphics and fast twitch gameplay over the internet will never provide the same level of performance as local processing and graphics power. By the time 1080P 60FPS gaming is widely practical for streaming play we will have gaming PCs that can render games at much greater rates. This issue is further complicated by the fact that not everyone in the gaming world has access to unlimited high speed internet. There is also no practical model for game streaming, unlike movies, TV and books there has never really been a PC game rental business. Even console game rentals were relegated to a back corner of the local video store. The model of paying per rental of movies or TV shows was supplanted by the service model because it is better for the consumer. One monthly fee gives access to a virtually unlimited amount of rentals, though the option still exists to buy a movie outright that is not tied to the service. What are the advantages to streaming games? If there was a service that allowed gamers to pay a low monthly fee and had unlimited streaming access to 1000s of titles then there would be a lot of interest. However I don't see this happening as it could cost game developers quite a bit of potentially lost revenue. Imagine how quickly Netflix would have folded if their streaming service required proof that you owned a physical copy of every movie/TV show you wanted to stream. The reason people rent movies is because they can watch them once or twice and then never again, the biggest reason for renting a game is to see if you like it enough to buy it or ignore it and try another game. There would never be a reason to rent a PC game if it had a decent demo, likewise there would be no need for demos if games could be rented or tried for free beforehand. In this way, introducing a successful streaming model would actually take something away from gaming culture. In fact, if streaming were a viable option that somehow worked out for gamers and developers, how likely would it be to get other options? Most games released today are Stream Only, how many of those would be Stream Only if that were feasible? I suppose cloud gaming is useful for those who game on low end machines, but realistically how many gamers have low end specs on their PCs? My old laptop still runs Windows XP and I can run almost my entire game library on it, and for the games it cant run; well gaming is my hobby and like all hobbies I spent the time, money and effort to build a suitable PC. When a game comes out that I can't run I find it better to simply upgrade than to consider a streaming solution. Finally, cloud gaming would be the beginning of the end for the modding scene.
Sure people pay for internet, water or electrical services, but there are also plenty of "off the grid" alternatives to these services without breaking any laws. If I were to use a similar alternative to avoid using a streaming service would that be considered software piracy like the alternative methods of playing Steam games?
Wait, that means I'm the same age as tinyE. It somehow feels dirty.
Sure people pay for internet, water or electrical services, but there are also plenty of "off the grid" alternatives to these services without breaking any laws. If I were to use a similar alternative to avoid using a streaming service would that be considered software piracy like the alternative methods of playing Steam games?
Wait, that means I'm the same age as tinyE. It somehow feels dirty.