Posted July 15, 2019
In today's video game market filled to the brim with copycats and bad clones, what are the fads and trends that you wish would fade away?
I'll start with mine.
Lootboxes/gacha and pay-for-convenience. I don't think I need to explain further and I assume probably 99%+ of the people here will agree.
Extremely difficult "masocore" games. It started with Dark Souls, then Cuphead, and is now spreading like wildfire across PC, console, and mobile. I don't see anything entertaining about a largely unplayable game that's basically a giant reset button.
Roguelike/permadeath. In the 2013-2015 years, this was extremely common among indie video games. I hate permadeath (and any other effort to shortchange the player out of rightfully managing their own local save files on their own terms).
Battle royale. I hate PvP already and team vs. team is bad enough, I don't see how pitting the player vs. 99 others is any better or more entertaining. I also don't see an fun in a PvP game with no respawns.
DOTA/League of Legends style MOBAs. While these could potentially be great without the heavily competitive PvP culture - as it stands, they attract and foster some of the most toxic communities known to video gaming. Every 1-2 months I see a new copycat of this genre on Steam or the iOS App Store, which all follow the same formula.
Zombies. Cheap unoriginal "jump scares", generally boring stuff to fight, and gratuitous gore for a "shock factor" that expired 8 years ago. It started with Left 4 Dead and skyrocketed to popularity with the Walking Dead TV franchise. Since then, zombies have never really gone away and the copycats never end across all major platforms.
Survival. One of my favorite things about regular combat-focused role playing games is that you don't have to concern yourself with survival "needs". There is nothing balanced, skill based, or fun about losing a fight because you ran out of inventory resources or food (imagine the uproar if that happened in a heavily balanced PvP game???), or your equipment broke. Sorry, that isn't skill, that's just a rewrite of broken D&D-style balance where you have to keep a storage depot full of consumables to have a fighting chance. Get to the interesting stuff already, there's nothing fun about virtual foraging for resources.
I'll start with mine.
Lootboxes/gacha and pay-for-convenience. I don't think I need to explain further and I assume probably 99%+ of the people here will agree.
Extremely difficult "masocore" games. It started with Dark Souls, then Cuphead, and is now spreading like wildfire across PC, console, and mobile. I don't see anything entertaining about a largely unplayable game that's basically a giant reset button.
Roguelike/permadeath. In the 2013-2015 years, this was extremely common among indie video games. I hate permadeath (and any other effort to shortchange the player out of rightfully managing their own local save files on their own terms).
Battle royale. I hate PvP already and team vs. team is bad enough, I don't see how pitting the player vs. 99 others is any better or more entertaining. I also don't see an fun in a PvP game with no respawns.
DOTA/League of Legends style MOBAs. While these could potentially be great without the heavily competitive PvP culture - as it stands, they attract and foster some of the most toxic communities known to video gaming. Every 1-2 months I see a new copycat of this genre on Steam or the iOS App Store, which all follow the same formula.
Zombies. Cheap unoriginal "jump scares", generally boring stuff to fight, and gratuitous gore for a "shock factor" that expired 8 years ago. It started with Left 4 Dead and skyrocketed to popularity with the Walking Dead TV franchise. Since then, zombies have never really gone away and the copycats never end across all major platforms.
Survival. One of my favorite things about regular combat-focused role playing games is that you don't have to concern yourself with survival "needs". There is nothing balanced, skill based, or fun about losing a fight because you ran out of inventory resources or food (imagine the uproar if that happened in a heavily balanced PvP game???), or your equipment broke. Sorry, that isn't skill, that's just a rewrite of broken D&D-style balance where you have to keep a storage depot full of consumables to have a fighting chance. Get to the interesting stuff already, there's nothing fun about virtual foraging for resources.