dtgreene: Out of curiosity, which version of SaGa 1 do you prefer, the original Game Boy version or the WonderSwan version? I think I prefer the GB version, as the WSC version didn't fix some bugs that really should have been fixed (the confusion bug, for example), and even added new bugs (HP drain attacks are no longer useful for the player). About the only fix the WSC version did that I like is to fix the RNG so that it's actually random (it isn't in the original).
ResidentLeever: You know I actually played the GB port included with the WSC version only, but I think that one was preferable overall? Almost the same but fixed a bug with an OP weapon in the late game, the saw IIRC.
Started playing but didn't finish the WSC remade version yet, I can link you to my thoughts on it when I do finish it.
What's the confusion bug and why aren't HP drain attacks useful anymore?
My understanding is that the WSC version did not fix the saw bug. (Simple way to test it: Get your Strength up to (displayed) 99 Strength, then attempt to use the saw on a weak enemy from the first world. If the bug is still present, the saw will not work (the logic is inverted, and it will only work on enemies whose DEF is *higher* than your STR).) Also, this bug is referenced in the PS2 remake of Romancing SaGA.
The confusion bug is as follows: If an enemy is confused, it will only attack you and not other enemies. Furthermore, melee attacks will hit the entire party at once (instead of just one character), and all-enemy attacks (like Whirl, Flare, and Psycho Blast) will only hit one character.
As for HP drain attacks in the WSC version:
* Vampire-types HP drain attacks (like the Blood/Vampic Sword and attacks like Touch) have their accuracy, when used by the player, calculated incorrectly; the chance of hitting is equal to your AGI minus the target's. Hence, if your AGI and the target's AGI are the same, you will not hit with these attacks.
* MELT (used by slimes) and DRINK have a different bug; the damage is computed just fine (uses the same formula as Cure, interestingly enough), but the party member who used the attack will not be healed. (This doesn't make these attacks completely useless, but they're still much less useful than they were originally.)
* At least the first of these bugs does not apply if an enemy is the one using the attack.
Another bug in the WSC version makes group-targeted magic attacks do much more damage than they are supposed to.
By the way, SaGa 2 (original) has a *different* confusion bug; when a confused character acts, often the wrong ability's use count will be used. This can result in ability use counts dropping below 0 and becoming infinite, and can result in martial arts attacks like Punch hitting for over 65k damage (in a game where 4-digit damage is rare); there is one particular fight where this is quite likely to happen on a casual playthrough (guest character whose only group attack is a confusion spell, and large group of enemies that will sometimes Punch while confused).