kalirion: Huh, you simply listed the popular types of games you personally don't like. Well, the solution is to play what you like then.
I don't like sports or competitive multiplayer or real time strategy games. But it would be extremely arrogant and selfish of me to wish for them to "fade away".
CMOT70: Yeah, that's exactly what I thought too. Every person these days wants every single game made to be ONLY the type they like, that's hardly a fad or trend, that's just human selfishness at work.
Anyway, my pet hate in modern gaming trends are the more psychological ones. The current generations "Emo whinge culture" infesting its way into gaming culture. "all games are trash, everything is trash, everything is too expensive, all genres I don't like are trash, all multiplayer games are trash, the world is trash, I'm trash, consoles are trash, anyone that plays with a controller is trash, I don't need to actually play any games to know they're trash because I watch every Jim Sterling video. Jim Sterling is trash, he was just a kid that got picked on for being fat and is now taking revenge by making you feel like him- trash.
The other trend I hate is "nostalgia for an age that never existed". Otherwise known as rose tinted goggles. The classic example being the old chestnut "all new games are now buggy messes". Which implies that they once weren't. That's just one example. Well, I've been alive through the entire history of commercial video gaming and I can tell you that games have always been buggy. Even Space Invaders had bugs. Some of the best games of all time were buggy messes, people just forget. And yet I can't remember a serious bug in any new game I've played in the past 10 years- The Witcher was the last buggy mess I played (crashed every hour on the hour). Wallowing in the past ensures one thing: that's where your best days will remain.
Then the modern trend that I truly cannot comprehend- the rise of the "gamer" that spends more time on Twitch watching other people play games, instead of just playing a game themselves. That one is a true mystery to me.
I don't mind different Games, no more than different Movies and different TV shows.
Take Movies for instance you have varying kinds, some arn't even remotely close to what i would watch, others i could run on repeat.
Now here is my niggle (this goes for TV Shows and games too) is that you have a great Game, Movie, TV Show, and you would love for it to continue, but all of a sudden a fan base springs up that make it go in an entirely different direction (Original Tomb Raider series) or the modern day ideas (ingames) of achievements and mindless running back & forth that gets included in them (Modern Tomb Raider series), It's not so much that i hate different kinds of games, it's the fact that a shitty idea from them gets brought over into the kinds of games I like, and i ended up having to put up with that shit, just because a bunch of twits like blowing hours repeating the same shit over and over for achievements.
Take Terminator, the original will always stand as the best for me, the sequel was good, but it was the first, the original, that showed you how terrifying a Terminator could be, that feeling carried over into the sequel, making that great.
But all we have now is utter shite as the franchise is geared towards those that liked the sequel somewhat, so that there is more action, less terror, and more stupid shit for hyper active kiddies.
I watch cartoons too, but do i want every movie i watch to be basically hyper-active kiddie crap? no.
As for games being buggy, i started on the Snes and i don't recall ever running into a bug to be honest, however since the age of downloadable updates (PS3 onwards) ES: Oblivion
was utter trash, it wasn't worth the disc it was printed on it was
that bad, the bugs in that game were just too much.
My selection of Snes, PS1, PS2 games i can't say i ever encountered a bug, maybe one or two "unreachable" areas, but nothing like todays games, where they simply rush them out to patch them later, i don't look through "rose tinted glasses" on this, as i own those games from the very day i first purchased them, and even if i did encounter a bug i have since forgotten about, it was never game breaking.
Elder Scrolls: Oblivion was my first encounter for a really buggy game, Motorstorm had a couple of issues, but it was an online game so it was understandable, but i didn't have many games for the PS3, still it was the bugs encountered in Oblivion i still remember, as that was awful, i just moved to PC after that, atleast updates to fix such problems were more frequent.
Edit: Tomb Raider! was a few areas where if you went around the edges, you could basically walk upto a frozen enemy, but to be fair, you usually had to know they were there, normally you would just run on through and encounter them, so it was a situation that you would encounter on a second playthrough usually.
pkk234: e: also quest markers instead of using the map and information given to you through story.
Obviously this depends on what kind of game you're playing, but that's implied. Hopefully.
Breja: I get where you're coming from, and I agree that quest markers should be optional, up to the player whether to toggle them on or off, but frankly I consider them a blessing. I know that wandering around a world looking for the right place based on information given can be fun, and feels more "real", but it is also terribly time consuming and can be very frustrating. It's fun at first, but for me at least that fun wears off.
I'm playing Witcher 3 right now, and I bless the fact that I can sit down to play for just 30 minutes or so and get right down to business, do some quests and move things along, rather than just walk in circles, retrace my steps and check the journal a hundred times and still likely fail to find the place where I can actually do something.
In this day an age, games are so big we need markers to be honest, if you look at Zelda; A Link To The Past, the map was so small and compact, filled to the brim with items, you could happily spend a few hours exploring, but do that in a modern game like Skyrim and it's a few
hundred hours of exploration, with far less to gain from it.