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fr33kSh0w2012: That's exactly what I was aiming for Ending it and shoving it back up his rear end!
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GameRager: Dude, sometimes you make good points but you need to learn when to let stuff go and not add fuel to the fire.....just sayin'.
Hey I'm not trying to add fuel to the fire I'm trying to end it, Not in a nice way - so they can feel it back what they do to me.
Post edited August 28, 2019 by fr33kSh0w2012
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GameRager: Dude, sometimes you make good points but you need to learn when to let stuff go and not add fuel to the fire.....just sayin'.
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fr33kSh0w2012: Hey I'm not trying to add fuel to the fire I'm trying to end it, Not in a nice way - so they can feel it back what they do to me.
It's still doing such with the language used, and there's also PMs or other threads for that that wouldn't cause this thread to careen off the track any further.
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fr33kSh0w2012: Hey I'm not trying to add fuel to the fire I'm trying to end it, Not in a nice way - so they can feel it back what they do to me.
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GameRager: It's still doing such with the language used, and there's also PMs or other threads for that that wouldn't cause this thread to careen off the track any further.
They do not put up with a permanently painful jaw and body that constantly shoots electrical like shocks through it (that also burn and sting anywhere it likes for HOURS) MINE DOES

They also do not have a permanently numb leg that bothers them and trips them over when they try to walk for extended periods I DO

They also don't have scary people to look after, for the rest of their lives like I do.

If he was in the Military He would have been promptly beaten half to death for that type of f***ing cheek.
He also would be spit polishing toilets for the rest of his time in service (WITH A TOOTHBRUSH!)

He thinks he's so f***ing big, I'd like to see him take on a REAL COMMANDO the commando would literally CRUSH HIM with his index finger.
Post edited August 28, 2019 by fr33kSh0w2012
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KiNgBrAdLeY7: Censor and politically correct bull.
You said it KiNgBrAdLeY7!
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GameRager: It's still doing such with the language used, and there's also PMs or other threads for that that wouldn't cause this thread to careen off the track any further.
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fr33kSh0w2012: They do not put up with a permanently painful jaw and body that constantly shoots electrical like shocks through it (that also burn and sting anywhere it likes for HOURS) MINE DOES
Calling him names just provokes a reply and keeps the derailing going.

Also I sympathize for your health problems and past but what does that have to do with this thread?

If you want to vent take it to PM with me or anyone else....but please leave insults and personal histories that don't pertain to threads by the wayside if you possibly could.
Post edited August 28, 2019 by GameRager
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dtgreene: If the bad thing is man-made, there is no reason to just "live with it".

Similarly, if the bad thing is preventable, we should not just "live with it".

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Except that then I end up worrying too much and overpreparing to the point that I end up quitting the game before I continue part that point.
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GameRager: 1st bit: If it is preventable then do what you can to prevent it. If it is unpreventable and you cannot stop or prevent it do your best to limit the bad it does(if it affects yourself or those you know/care about) and not worry so much about the stuff you cannot change or impact.

Basically I am saying stress is bad and we shouldn't make more of it by adding things to worry or obsess over in life(I have experience with this...having bad OCD and all).

2nd bit: Then(and this is going to sound rude, but I believe in honesty over mincing words all the time just to be overly nice) you need to work on being able to handle such better if such makes you quit a game so easily, or(as you likely do) find other games that don't do that sort of thing.
The thing is, the preventable problem is the game developer's fault, not the player's in this place; the way to prevent this would be for the developer to not put that point of no return in the game in the first place.

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idbeholdME: Ammo over-saturation. In 90% of FPS games, I am literally drowning in it the entire time. I have to actively try to run out of ammo for a single weapon. Why even have ammo in the game when you never have to manage it?
This is also an issue with weapon durability; some games (Elder Scrolls series being one example here) handle it poorly. Either it should be used as a balancing factor, or it should not be present at all.
Post edited August 28, 2019 by dtgreene
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dtgreene: The thing is, the preventable problem is the game developer's fault, not the player's in this place; the way to prevent this would be for the developer to not put that point of no return in the game in the first place.
No, it is the player's job to pick what they can handle/play and not the devs....no one has to cater to anyone's(even my own) taste, as it's not a human right.

If I may offer a bit of criticism, you seem to be in the camp that people shouldn't have to improve themselves(or much) and that others should be responsible for other people's well being most of the time. To me that's just not a good idea......I think it needs to be a shared effort.
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idbeholdME: Overpowered team-mate revival in co-op games. When someone gets downed and you revive him, he should have only a sliver of health and have to retreat and recover in most cases. The reviving process should also take a decent amount of time (I'd say at least 6-7 seconds) since you are bringing a player back into the game, which is huge. Yet in most games I see/try that have this mechanic, the revive takes like 3 seconds tops and people are revived at either full or at half health at best. The player should be punished for getting downed. The fact they are being given another chance by revival is enough. Why they also receive a full heal is beyond me. When being downed is just a faster way to heal, something is wrong.
I have this sort of issue in certain arcade style games, like Teenage Mutant Ninja Turtles 4: Turtles in Time. In that game (and many others), in single player you have to start the level over if you die, while in multi-player you just respawn and can continue. Consistent mechanics please!

Also there are some party based RPGs where a character can learn a full revive before learning a full heal, or not learn the full heal at all (Dragon Quest 8 has one character like this), or there might not even be a full heal in the first place even with a full revive (Final Fantasies 6, 8, 9, and 10 are all like this with magic, I believe).

With that said, sometimes this sort of mechanic can be interesting, particularly with finite lives (see Zelda 2, where sometimes dying to restore your magic is a good idea, but you only get 3 lives before being sent back to the palace at the start).

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dtgreene: The thing is, the preventable problem is the game developer's fault, not the player's in this place; the way to prevent this would be for the developer to not put that point of no return in the game in the first place.
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GameRager: No, it is the player's job to pick what they can handle/play and not the devs....no one has to cater to anyone's(even my own) taste, as it's not a human right.

If I may offer a bit of criticism, you seem to be in the camp that people shouldn't have to improve themselves(or much) and that others should be responsible for other people's well being most of the time. To me that's just not a good idea......I think it needs to be a shared effort.
Except for the fact that often, it's not clear that there's a point of no return until you've invested double digit hours into the game, particularly when it's in a genre where one does not expect such things (RPGs or Metroidvanias, for example).\

My point is that games should be sanely designed.

That brings up another thought I have had: Gameplay is more important than story. Therefore, if there's any point where the story would hurt the gameplay (like having a point of no return, or denying access to a strategically interesting character), then the story should be changed so that doesn't happen. Change the story to fit the gameplay, not the other way around.
Post edited August 28, 2019 by dtgreene
My biggest jimmie rustler is how devs are actively pandering to screeching NPC mobs and "going woke" with their games by degrading and/or censoring them.
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dtgreene: Except for the fact that often, it's not clear that there's a point of no return until you've invested double digit hours into the game, particularly when it's in a genre where one does not expect such things (RPGs or Metroidvanias, for example).\

My point is that games should be sanely designed.

That brings up another thought I have had: Gameplay is more important than story. Therefore, if there's any point where the story would hurt the gameplay (like having a point of no return, or denying access to a strategically interesting character), then the story should be changed so that doesn't happen. Change the story to fit the gameplay, not the other way around.
1st bit: Fair enough, but some games nowadays either have guides warning of such one can look at that don't spoil gameplay/plot much while telling of such points(made by the devs or others) or they tell you in advance about it to some extent(Like games with boundaries clearly marked as such or warnings and asking for conformation to continue or not).

For the former people should practice due diligence and common sense and research to avoid such problems, and for the latter the games give ample warning usually so one can avoid such points until they are ready(in most cases).

2nd bit: Agreed.

3rd bit: I actually like story a bit more, and I would rather they keep such and people find other games that better suit them if they don't want to change major plot elements or their own vision for some reason.
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Necrius: My biggest jimmie rustler is how devs are actively pandering to screeching NPC mobs and "going woke" with their games by degrading and/or censoring them.
I am praying to god CDPR aren't going to do this to CP2077 what Info I've gleaned doesn't look good though I sure as hell hope they don't screw it up!
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Necrius: My biggest jimmie rustler is how devs are actively pandering to screeching NPC mobs and "going woke" with their games by degrading and/or censoring them.
Ion Fury walked it back so there's some pushback.

To be fair, I am not against such themes in games....I am against those who like such telling others not to put my own favored content in my consumed media.
Speaking of the (lack of) importance of story, I would actually consider a game's music to be more important than its story.
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dtgreene: Speaking of the (lack of) importance of story, I would actually consider a game's music to be more important than its story.
Maybe in a game about music, perhaps.....games without stories can be good, but in a genre that plays on how good it's story is it is one key element needed to pull such off right and keep me engaged/drawn in.
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dtgreene: Speaking of the (lack of) importance of story, I would actually consider a game's music to be more important than its story.
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GameRager: Maybe in a game about music, perhaps.....games without stories can be good, but in a genre that plays on how good it's story is it is one key element needed to pull such off right and keep me engaged/drawn in.
I've found that, if a game has a story, I need the gameplay to draw me in before I can get interested in the story. In particular, games that start with story exposition bore me before I even get to see what the game itself is like.

(Also, remember that "it's" = "it is"; if you're looking for the possessive, it's "its" (no apostrophe).)