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Elmofongo: What I want is a spirtual successor to the Wing Commander games and Star Wars X-Wing games. You know a campaign mission based Space Combat game.
So what's the problem? They promised a single player campaign under a name of Squadron 42. Too bad it was postponed again but considering that Star Citizen is not yet available it's not a big deal. I'm sure that in just 10 years we all could get something spectacular and get the feel of Wing Commander pilot.
Honestly I'm hoping that Egosoft get their act together and make a great new game. I really don't care about online games nor about online features.
I'm a Star Citizen backer who has largely started ignoring it till some real updates happen.

I do think it will eventually be released, but I have lost faith in the project and Chris Roberts. Yes the team is pulling off some great looking stuff but they've been talking big and not delivering for too long. Having SQ42, the bit I'm actually looking forward to, punted again till next year and cancelling the hour long demo they planned for CitizenCon because it wasn't up to snuff, was disappointing to say the least.

For now I plan to just dig into Free Space 2 Open and its MANY fan expansions.
Original Wing Commander is still much fun for me. :-P
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Strijkbout: Squadron 42 is going to be a Wing Commander/Star Lancer/Freespace type of game, while Star Citizen is going to be the Privateer/Freelancer/Elite bunch.
I'm confused: was/is Squadron 42 intended to be a stand-alone single player game, or is it just going to be Star Citizen's built-in single player campaign?

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Maxvorstadt: Uhm, isn`t Star Citizen not meant to be a modern version of Elite?
I thought Elite: Dangerous was supposed to be a modern version of Elite.
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Elmofongo: I am pretty sure everyone can agree with this sentiment about the game:

What I want is a spirtual successor to the Wing Commander games and Star Wars X-Wing games. You know a campaign mission based Space Combat game.
You mean like Squadron 42?
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Elmofongo: I am pretty sure everyone can agree with this sentiment about the game:
[...]
actually, I think most people would be upset being promised a spiritual successor to Elite, and finding a Wing Commander clone instead.
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Elmofongo: Only the hardcore Sci Fi nerds with no life will want to play this game.
No need to hate on people who'll enjoy it just because it was someone else's vision instead of yours. You should work on making your own space sim. With all of the tools out you can make one exactly to your specifications.
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Elmofongo: I am pretty sure everyone can agree with this sentiment about the game:

What I want is a spirtual successor to the Wing Commander games and Star Wars X-Wing games. You know a campaign mission based Space Combat game.
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Randalator: You mean like Squadron 42?
Exactly what I thought. I don´t get what Elmofongo is really trying to tell us.
They are basically creating a whole franchise in one go though; a multiplayer game (Star Citizen) with an extremely broad spectrum of gameplay styles (No Man's Sky + Elite + EVE + Destiny), and a single-player game (Squadron 42) for people wanting something like Wing Commander.

Elite Dangerous and EVE couldn't reach the huge mainstream market, but Star Citizen probably will.
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Elmofongo: I am pretty sure everyone can agree with this sentiment about the game:

What I want is a spirtual successor to the Wing Commander games and Star Wars X-Wing games. You know a campaign mission based Space Combat game.

I did NOT ask for EVE Online 2 or Second Life 2: IN SPACE!!!

Honestly trying to cram so much in this game is not gonna be fun because trying to be "the everything game in SPACE" only dilutes the fun. I mean what I am gonna be doing in the actual Star Citizen game that won't be a boring grindy slog of everyday work?

Only the hardcore Sci Fi nerds with no life will want to play this game.
For me personally its the most redeeming about all the panic made surrounding it. A deep complex SciFi simulation / "alternate live" instead of a simple 'pit sim. I look forward to see how it all fall together.

I'm more annoyed for the lack of decent sized ships (frig, cruisers etc. the real deal) and the few that are going in that direction have some abysmal real money price tag added to it.

'pit sims? pff... give me a Galaxy class/Star Destroyer/Galactica :D
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kbnrylaec: Original Wing Commander is still much fun for me. :-P
Well said, well said.

I'm not as desperate to get a new Wing Commander game when I still enjoy re-playing the old ones.
It would just be a graphical "upgrade" anyway.
Post edited October 20, 2016 by Ricky_Bobby
don't know why you were surprised by the EVE: Online angle.

from the early days, they were always taking a lot about the persistent world aspect. it was always gonna be like that MMO style, or rather, have that MMO multiplayer scale, which has always been a fixture in this genre, but without the MMO sensibilities regarding game<->player treatment.

the thing was though that Squadron 42 was supposed to be your Wing Commander spiritual successor, and it was always unclear how much of the galaxy/world would be accessible without multiplayer.

but Roberts has just gone and done again what he did with Freelancer. shit has scoped up, development timeframe has lengthened. it's going crazy. it's just now he's doing it with an unending stream of money from the people he's selling the game to instead of their own.

the way they're selling the ships boggles my mind. when this game comes out I don't even know if the version I have of it will be in any way the full version, if I'll have to buy other shit, or if you'll even be able to buy this fucking game outright. and god only knows what the system requirements are at this point. might need a VR stage 2 or even VR stage 3 card to fucking handle it.
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Strijkbout: Squadron 42 is going to be a Wing Commander/Star Lancer/Freespace type of game, while Star Citizen is going to be the Privateer/Freelancer/Elite bunch.
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rampancy: I'm confused: was/is Squadron 42 intended to be a stand-alone single player game, or is it just going to be Star Citizen's built-in single player campaign?
At this point your guess is as good as mine.
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Ricky_Bobby: They are basically creating a whole franchise in one go though; ...
The only important question will probably be when and if they will deliver a polished product. The bigger you aim the less likely you finish anything. Usually a balance is needed.