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Cavalary: Permadeath, save restrictions, time limits, procedural generation are other no-nos, usually firearms as well, unless perhaps either distant future stuff or early ones that are something of a secondary addition to characters' weaponry.
Curiosity killed the cat, but I feel I have to ask this :). I can certainly understand and relate to all the others except firearms (which are a matter of taste), but why is procedural generation a no-no?
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Hanracus: How many computer games must I buy and play before I can be considered to be a hardcore PC games enthusiast?
Well, for starters you should buy some hardcore games. ;-)

But GOG is the wrong platform for that. It doesn't even have an adult section!
Pretty much anything except:
- Anything containing Anime shit
- Visual Novels (i don't even consider those real games anyway)
- MOBA

Why should i limit myself? I really don't get this weird limitation on just one or a few Genre's, it's like eating Pizza every day. That would be incredibly boring but i guess more power to you if your life consists of just RPG or just "strategy" games.
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Hanracus: I highly doubt that any person in the world could possibly play every single one of the 500,000 different computer games in that humongous collection!
There are probably 5000 mahjong games on that disc. Sure technically speaking they're different, as in: not a 100% identical.
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WinterSnowfall: why is procedural generation a no-no?
Usually tied with roguelikes, permadeath, save restrictions, or at least shallow ARPGs. But even otherwise, means the game aims for replayability instead of having a clear, long, detailed, story and setting, and I don't replay games, want to go through a good story (preferably letting me choose outcomes along the way), explore interesting places, develop characters as I wish but while still having them feel part of their world, then once I'm done close the book on it and move on.
On that matter, though sometimes some that just have outstanding gameplay grab me, probably the best games for me would be those that feel like playing a book, a book that cohesively maintains its story, atmosphere, world, structure while allowing me a great amount of freedom in character development and choices as I go along (background, identity, starting point and even some early game stuff may need to be fixed for story purposes, terribly hard to do it right if those can also be altered, though of course even better if some devs manage that). Can't exactly have any of that in procedurally generated stuff. Those are usually "well, here you are, that's the victory condition, go achieve it".
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ShadowAngel.207: Why should i limit myself? I really don't get this weird limitation on just one or a few Genre's, it's like eating Pizza every day. That would be incredibly boring but i guess more power to you if your life consists of just RPG or just "strategy" games.
I mean.. I only enjoy a handful of genres. Should I pretend I enjoy other stuff? I don't get what you're saying here. People know what they like better than you could know for them.

Anyway...

I pretty much only play RPGs, first/third-person shooters and point and click adventures. I do love games that combine these things though, and very much enjoy stealth gameplay. Deus Ex for example is one of my favorite series, because it combines first-person shooting, stealth and RPG mechanics all into one. Occasionally I branch out to stuff like survival horror or open world action, but it's rare. In my experience when you get something that isn't really in your wheelhouse during a big sale or whatever, you never end up playing it.
Post edited January 02, 2020 by StingingVelvet
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ShadowAngel.207: Why should i limit myself? I really don't get this weird limitation on just one or a few Genre's, it's like eating Pizza every day. That would be incredibly boring but i guess more power to you if your life consists of just RPG or just "strategy" games.
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StingingVelvet: I mean.. I only enjoy a handful of genres. Should I pretend I enjoy other stuff? I don't get what you're saying here. People know what they like better than you could know for them.

Anyway...

I pretty much only play RPGs, first/third-person shooters and point and click adventures. I do love games that combine these things though, and very much enjoy stealth gameplay. Deus Ex for example is one of my favorite series, because it combines first-person shooting, stealth and RPG mechanics all into one. Occasionally I branch out to stuff like survival horror or open world action, but it's rare. In my experience when you get something that isn't really in your wheelhouse during a big sale or whatever, you never end up playing it.
I like Deus Ex too.

I'm currently playing Daymare: 1998 right now, but I'm experiencing a lot of video lag on my current computer system.

https://www.gog.com/game/daymare_1998

I suppose that I have to upgrade my present computer system to a better one soon, in order for me to enjoy Daymare at a higher quality level.
Post edited January 02, 2020 by Hanracus
I find that I tend to buy and play these genres most:

Shooters: 34%
Platformers: 34%
Simple relaxing games / puzzle games: 18%
Racing: 4%
Point and Click adventure: 3%
Hack and Slash: 3%
RPG: 2%
RTS: 2%
All sorts of games but mostly Story rich RPG/FPS and strategy games.
Single player is better then coop/multi.

Just quality of AAA singleplayer games is not what it was in past.
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Hanracus: How many computer games must I buy and play before I can be considered to be a hardcore PC games enthusiast?

At least 1,000 different PC games or more than that?
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Melvinica: Not 31.
:D

for me is:

-Historical
-Strategy
-Survival
-RPG
-Science/Sci-Fi
Post edited January 03, 2020 by falloutttt
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Cavalary: ...
Thanks for spending the time to write an answer :). It makes sense now.

I agree with you that procedural generation is mostly tied to roguelikes or action-RPGs at best, and I'm not a fan of the practice either, however, it can be, at times, not that noticeable. Torchlight 2 for example has a system of tile-based procedural generation for terrain and enemies, so the storyline (an action-RPG storyline, mind you :) remains the same each time (and also the quests) but the creeps & scenery shift a bit with every play-through. Since it uses tiles, it doesn't feel generic, but does provide some variety for replays.

Granted, this is one of the few exceptions to the general rule - my point being: procedural generation is a tool which is improperly used many times IMO, but not necessarily a bad thing in itself.
I tend to play all genres except sports and racing, and shy away from muliplayer games. I also get turned off any game with a time limit of any sort.
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WinterSnowfall: [...] procedural generation is a tool which is improperly used many times IMO, but not necessarily a bad thing in itself.[...]
what people do not realise is that almost all games made uses procedural generation of some kind and to som extend.
Post edited January 03, 2020 by amok
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WinterSnowfall:
If 2 is anything like 1, ew. See what I was saying after I played that one. And I wanted nothing to do with the endless dungeon then either.