Posted July 10, 2021
AlexTerranova: As for auto-saves, it always annoys me, when game saves before a long unskippable cut-scene or a dialogue with meaningful choices, and a really hard fight starts afterwards.
I would prefer if there were two auto-saves to different slots: one before a cut-scene or dialogue, and another at the start of the combat.
This problem applies even in games without auto-saves; one particular part in Final Fantasy 10 comes to mind, in which: I would prefer if there were two auto-saves to different slots: one before a cut-scene or dialogue, and another at the start of the combat.
* There's the save point before the boss.
* When you approach the boss, there's a 5 minute cutscene.
* Then, the boss fight starts.
* The boss is designed in such a way that many players, on their first attempt, will lose at the start of the 3rd phase (unless they looked up the fight ahead of time), and will therefore have to re-watch the cutscene.
I could also point out that I had to re-watch a cutscene in Baldur's Gate 2 because, at the start of Chapter 4, immediately after the cutscene the game didn't let me save claiming something to the effect of "there are enemies nearby", even though there weren't any visible. Then there's a mandatory fight, which I ended up losing, and therefore had to reload because the game wouldn't arbitrarily let me save after that cutscene.
(I'm of the opinion that games should always allow for saves immediately after a cutscene, as well as immediately after a boss fight (if there's no more fights between the boss fight and the next rest spot). It can be nervewracking to get through a boss fight and not be able to save because of a lengthy cutscene; what if the power goes out?)