Posted August 01, 2021
Here, let me explain: Saccharine is an artificial sweetener. It is obvious when something has been "enhanced" in this way, and not in a good way. In this topic, this relates to games whose atmospheres are overtly sweet, cloying, or downright insulting to emotional states other than bliss.
Yoshi's Story is what I'd say is primarily emblematic of a saccharine game, especially as a followup to the oft atmospheric Yoshi's Island. There's practically no challenge, the goal is to eat 30 fruit (the levels will loop forever until you do), between each level there is what I would state as an "obnoxiously cute" story beat (7:58) that involves the Yoshi's spontaneously breaking into song.
I've never played Yoshi's Story, but the simple fact of the matter is, this game is beyond infamous for forced cuteness.
Personally, I think the most sweetened game I've played is Hamtaro: Rainbow Rescue, where your goal is to rebuild a rainbow. There's also Ham-Ham Heartbreak, where your goal is to fix broken hearts so love day (or something) goes off without a hitch.
Explain your replies, not everyone has the 10,000+ games ProtonJon has on Backloggery.
Yoshi's Story is what I'd say is primarily emblematic of a saccharine game, especially as a followup to the oft atmospheric Yoshi's Island. There's practically no challenge, the goal is to eat 30 fruit (the levels will loop forever until you do), between each level there is what I would state as an "obnoxiously cute" story beat (7:58) that involves the Yoshi's spontaneously breaking into song.
I've never played Yoshi's Story, but the simple fact of the matter is, this game is beyond infamous for forced cuteness.
Personally, I think the most sweetened game I've played is Hamtaro: Rainbow Rescue, where your goal is to rebuild a rainbow. There's also Ham-Ham Heartbreak, where your goal is to fix broken hearts so love day (or something) goes off without a hitch.
Explain your replies, not everyone has the 10,000+ games ProtonJon has on Backloggery.