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While browsing the YouTube i've found a rather interesting video showing how it would be if SNES CD was a thing.

Using the MSU1 chip, which is now supported by very ffew emulators, including SD2SNES. You can get the arranged soundtrack AND FMV in a SNES game.

This video was recorded from an actual SNES with SD2SNES on.
You'd never have had the Playstation. Sony only made that after their deal with Nintendo over the SNES CD fell through.
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Navagon: You'd never have had the Playstation. Sony only made that after their deal with Nintendo over the SNES CD fell through.
Sega CD already got you covered and it was awesome.

Popful Mail
SoulStar
Sonic CD to name a few.

Angry Video Game Nerd really did not showcase the really good games the Sega CD actually produced.
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Navagon: You'd never have had the Playstation. Sony only made that after their deal with Nintendo over the SNES CD fell through.
^This

If SNES CD had happened the world of (console) gaming as we know it would be vastly different. There's nothing to say Nintendo and Sony may not have had their differences and parted ways, but it's possible that we could still be looking at a console market split between Nintendo and Sega (maybe Microsoft if they'd still joined the console market without the effect Playstation had on the market) or even just a single console market if Sega had still failed in this alternate history..

That being said, I'm not sure Sony and Nintendo's visions for the console market could ever have aligned and I think Sony making their own console would probably have happened anyway, in which case other than the N64 probably using CDs instead of cartridges I'm not sure there would be all that much of a difference now..
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Spy_Gentleman: What if SNES CD was a thing in 90s?
We'd have gotten the full version of Secret of Mana and not the mutilated one where even some orbs are missing but the animations are still in the game (can be used with a glitch).

+ Sony wouldn't have made their own console and the N64 would have been way more awesome.
Post edited January 03, 2016 by Klumpen0815
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Spy_Gentleman: What if SNES CD was a thing in 90s?
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Klumpen0815: We'd have gotten the full version of Secret of Mana and not the mutilated one where even some orbs are missing but the animations are still in the game (can be used with a glitch).
What glitch? (I am curious.)
Everything has been said.No PSX.But i wonder what impact would that have on SEGA?Would it survive?Hm
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Klumpen0815: We'd have gotten the full version of Secret of Mana and not the mutilated one where even some orbs are missing but the animations are still in the game (can be used with a glitch).
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dtgreene: What glitch? (I am curious.)
If you charge a weapon that has all orbs installed to the maximum level and then switch weapons, you can get the maximum attacks of the weapons that miss the higher orbs.
I managed to do this sometimes in some of my many playthroughs and only noticed this by simply trying when I was young and still playing it on the original console.
Post edited January 03, 2016 by Klumpen0815
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Elmofongo: Sega CD already got you covered and it was awesome.
Love it or hate it, Sega CD pretty much covered what could be expected from a 16bit CD based console. A second one wouldn't have really expanded on that. Especially given how crap Nintendo's support of that lightgun bazooka thing was.
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adaliabooks: If SNES CD had happened the world of (console) gaming as we know it would be vastly different.
It's pretty impossible to say how it all would have turned out. Sony only really made the PSX as it was the perfect time for it. Even a year later and it might not have looked like it was worth the effort. The failure of the Saturn and Jaguar would have been apparent (in the Saturn's case it was apparent even before it was released) and the Nintendo 'Ultra' 64 was on the verge of release too.
Post edited January 03, 2016 by Navagon
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Navagon: It's pretty impossible to say how it all would have turned out. Sony only really made the PSX as it was the perfect time for it. Even a year later and it might not have looked like it was worth the effort. The failure of the Saturn and Jaguar would have been apparent (in the Saturn's case it was apparent even before it was released) and the Nintendo 'Ultra' 64 was on the verge of release too.
True, but the OP did basically request speculation.. so I just went with that.

It's hard to know whether it would have completely changed things or had no effect on the way the console market has turned out, either is entirely plausible.
A What if? question....mmmhh thinking about the strict release politic of Big N most classic games were not released and that Nintendo would fight to the end to stop using "their" technic for PC's.
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RottenRotz: Everything has been said.No PSX.But i wonder what impact would that have on SEGA?Would it survive?Hm
Sony's consoles (PSX and PS2) made a huge impact on Sega's decisions in this case. Saturn was released in rush and with added in the last moment 3D GPU due to announced release of PSX. And that was the beginning of very unfortunate history of Saturn (surprisingly though, it was a great success in Japan (due to extended library of games, in comparison to Europe and US)... but nowhere else). Maybe without this time - and technological pressure Saturn would made better? Dreamcast... Well, it was a great piece of hardware, but it's quite common opinion, that PS2 eventually killed DC. It's hard to tell what would be next steps of Nintendo up to 2000/2001, but I'm assuming that lifespan of Dreamcast could be longer in this "alternate reality". And maybe we could even see next consoles from Sega.

I know that Sega made a couple of unsuccessfull products in the meanwhile (Sega CD, Sega 32X), but Nintendo also made back in those days Virtual Boy, so generally we can tell, that first half of 90' was full of unsuccessfull "add-ons and spin-offs".

About the same SNES CD - I'm very sceptical about its potential success. Technical limits of 16-bit consoles were impossible to skip, and it definitelly would be something very expensive (and that wouldn't help in case of add-on, which requires the "base console"). And even if there wouldn't be made the same mistake as in case of Sega CD (library full of FMV-based, simple games)... Well, it would probably share the same fate as Sega CD. It would be quite funny, if in this "alternate reality" Nintendo would decide to make N64 in the same way as it was done in "our" reality, due to lack of success of SNES CD (and the reasons why they've decided anyway to do it, such as their obsession with piracy).
Post edited January 03, 2016 by Knuckles_the_Echidna
A few Square Soft Playstation ports wouldn't exist. Chrono Trigger, The Final Fantasy games where they added video footage, etc. Instead they'd be on the SNES+CD (And thus perhaps much slower??)

You'd have a few FMV games while that was still a thing. SNES Night Trap anyone? :P

A few games would play music form the CD much like Ecco the Dolphin did on Sega CD.

Potentially incredibly large games, although most extra space wasn't to add more to the game's size.

Full voice acting would have probably happened earlier?

Square Soft would have stuck with Nintendo since media size would have allowed considerable storage.
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Elmofongo: Sega CD already got you covered and it was awesome.
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Navagon: Love it or hate it, Sega CD pretty much covered what could be expected from a 16bit CD based console. A second one wouldn't have really expanded on that. Especially given how crap Nintendo's support of that lightgun bazooka thing was.
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adaliabooks: If SNES CD had happened the world of (console) gaming as we know it would be vastly different.
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Navagon: It's pretty impossible to say how it all would have turned out. Sony only really made the PSX as it was the perfect time for it. Even a year later and it might not have looked like it was worth the effort. The failure of the Saturn and Jaguar would have been apparent (in the Saturn's case it was apparent even before it was released) and the Nintendo 'Ultra' 64 was on the verge of release too.
the jaguar was and still is a failure an unmitigated disaster of epic proportions that buried atari

but the saturn really wasnt that much of a failure it sold 10 million units and even if you stack it up to the 104 million units the ps1 sold the saturn cant really be called a failure 10 million sold is still 10 million sold
it had faithfull arcade conversions of a lot of snk games
of street fighter alpha 1 2 and 3
2D games were unanimously better on the saturn better animation frames were not dropped or cut out better load times more vibrant colors
while sega brought quite a few original and arcade 3d conversions to the table
and it was a huge succes in japan where the system didnt breath its last untill late 2000 and by then sega was bleeding money anyway

what really let the saturn side down was its bizarre architecture with 8 cpu's working in tandem relatively normal now but not in 1994\1998
the surprise launch in 1995 to pre empt the playstation 4 months ahead of time which surprised EVERYBODY fans retailers developers
an extremley weak launch line up that didnt show what the saturn was capable off ( the christmas 95 line up was golden with virtua fighter 2 virtua cop and sega rally )

but above all sega's tendency to launch new hardware hype it to hell and back and then drop it for the next system which made a lot of people wary
from 1991 till 1996 sega released the following
the game gear
the sega cd
the megadrive II
the sega cd II
the sega 32X
and the saturn
it was way too much in al already crowded market in too short a time

and then came the 32X which was released AFTER the saturn launched in japan and despite sega's promises and big words it was killed a year later
even worse sega also decided to kill the megadrive which still had a lot of traction especially in europe in 1996 handing the 16 bit market to nintendo who kept the snes fires going for a while
killing even more good will with their fans

it might have made financial sense but sega soon became known for breaking their word and releasing new systems and then dropping them like a brick
bone headed marketing moves and letting the saturn out high and dry in late 97 and all of 98 didnt help matters much either
sega released all of 3 titles in the west in 1998 house of the dead panzer dragoon saga and burning rangers before making the same mistake all over again
killing the saturn in favor of the new machine

in europe it was the official sega saturn magazine that for the last 18 months of its life actually pushed the saturn and even that was mostly drip feeding and hyping japanese imports
...thanks a lot sega
sega of america and sega of japans infighting also didnt help much
and when kalinske walked and stolar took over well that was pretty much the end

and thats the reason the saturn plummeted like a brick
sega put up a good fight in 95\96 and then in 97 they decided to go fuck it and work on the dreamcast instead
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Navagon: You'd never have had the Playstation. Sony only made that after their deal with Nintendo over the SNES CD fell through.
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Elmofongo: Angry Video Game Nerd really did not showcase the really good games the Sega CD actually produced.
I'm not sure you understand the concept of the AVGN character and show.