OldFatGuy: Wow! Day and night! So the refresh rate can make that much difference?? Really???
I just played two hours (at least) and I TRIED to make it happen and couldn't. It seemed (though may have been a perception bias on my part) like it happened mainly when I was "turning" before. So I ran around all over the place turning and jumping and turning and running and NOT ONCE. Not. A. Single. Time. No more tears. None.
And I swear (again though this may be some sort of perception bias too) that it LOOKS better than it did earlier today and yesterday. I mean obviously it looks better not tearing, but I'm talking about even when it's not tearing. It "seemed" that whenever I turned before even if it didn't tear it was somehow.... slower? and ... blurry???? (if that makes sense. Now I go run around and turn around and the world spins around with me with no tears and no blurs. I simply cannot believe a refresh rate setting would make that much difference. Is this another coincidence? Where whatever was the actual problem somehow got "fixed" at the exact same time I put the refresh rate back to where I had it before?
And coincidence or not, why the fuck does Microsoft's update have to change my damned refresh rate settings? That's bullshit. I can't see or imagine any reason why in order for their update to work properly they would have to adjust anyone's refresh rate or make everyone's the same. Bullshit Microsoft. Go to hell. Glad you're never getting another dime from me in my life.
kohlrak: If it's slow enough, that should cause tearing, too. Though, aren't most laptop's screens' refresh rates locked?
OldFatGuy: Sorry that I didn't mention this before (I certainly should have) but I have my laptop hooked up to
this monitor.
Very important info, actually. Especially since the video card has to worry about both screens. This can easily break vsync support.
And yes, the more different the images between two frames, the more noticeable the tearing. So if you have something flashing from black to white and back to black, that'll maximize your chances of seeing tears. So a game with a dark cave that you can look outside of, spinning back and forth would show the tearing if there is any.