Posted January 28, 2021
No.
Exclusive titles are just wrong. Even if you could argue for pub's/devs to release their own game on their own platform only, nothing is stopping one corporation from buying up the rights of smaller ventures. Like we've seen with China's epic. That's not competitive at all.
I'm in favor of GOG fixing their broken site instead, and becoming comparable to the standard steam DRM has set.
Minus all the DRM and hostage-taking tricks and traps.
Making sure their website works with more than just Chrome. I can't use newsletter discounts because the redeem page isn't working in Pale Moon for example.
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Fixing the search in the forum. Making sure every game has its own dedicated forum, with sub-forums. Otherwise, people will go to steam DRM's forum to find info and help about games.
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Adding to and improving the filters when searching for games.
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Adding three-layered genre/mechanic tags for finding similar games, like GOG-labels (which suck), Dev labels, and user labels.
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Cleaning up and responding to game wishlists and feature-wishlists.
-
Overhauling the front-page to make it usable. With shortcuts to all the most important parts of the rest of the site.
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Being more transparent with what cut they take, and maybe lower it to 25% for AAA games, get a leg up on steam DRM's 30%. Offering lower and lower takes for AA, A, triple-i, ii, and indie games.
-
Lessening their curation while stile remaining careful about asset-flips, abandoned games, high risk EA games, etc.
-
And more, I'm sure.
Also, most important of all, remain DRM-free, and keep offline installers and patches up to date and keep Paysafecard ,)
Exclusive titles are just wrong. Even if you could argue for pub's/devs to release their own game on their own platform only, nothing is stopping one corporation from buying up the rights of smaller ventures. Like we've seen with China's epic. That's not competitive at all.
I'm in favor of GOG fixing their broken site instead, and becoming comparable to the standard steam DRM has set.
Minus all the DRM and hostage-taking tricks and traps.
Making sure their website works with more than just Chrome. I can't use newsletter discounts because the redeem page isn't working in Pale Moon for example.
-
Fixing the search in the forum. Making sure every game has its own dedicated forum, with sub-forums. Otherwise, people will go to steam DRM's forum to find info and help about games.
-
Adding to and improving the filters when searching for games.
-
Adding three-layered genre/mechanic tags for finding similar games, like GOG-labels (which suck), Dev labels, and user labels.
-
Cleaning up and responding to game wishlists and feature-wishlists.
-
Overhauling the front-page to make it usable. With shortcuts to all the most important parts of the rest of the site.
-
Being more transparent with what cut they take, and maybe lower it to 25% for AAA games, get a leg up on steam DRM's 30%. Offering lower and lower takes for AA, A, triple-i, ii, and indie games.
-
Lessening their curation while stile remaining careful about asset-flips, abandoned games, high risk EA games, etc.
-
And more, I'm sure.
Also, most important of all, remain DRM-free, and keep offline installers and patches up to date and keep Paysafecard ,)