Posted January 28, 2021
low rated
How did Steam start off? It was required to launch Half Life 2. People didn't like it, but they bit their tongue and just went with it. Eventually, publishers saw Steam as a good platform to release their own titles. Eventually, like a snowball, Steam grew into a behemoth.
Even today, when Half Life 2 hype has long died down, we have CSGO, Dota 2, Team Fortress 2 - replayable multiplayer games not available anywhere else (unless you count ps3 versions literally no one plays). If you play these games a lot, you will obviously purchase other games from Steam, to keep your library in one place.
What does GOG have? Well, Diablo, Icewind Dale 2, the earlier parts of the Settlers, Warcraft 1 and 2... These are all very good games, and i love them, but they aren't enough to bring the mainstream user into the fold. They are old and most users have moved on from them. They ARE valuable, but they ain't exactly game changers, either. Maybe Metal Gear Solid 1 and 2 brought some more attention to the platform, and yet that still wasn't THAT much.
What GOG needs is a huge title that will draw audience.
They SHOULD have done that with Cyberpunk 2077. Sure, short term they might lose some sales, but long term it would be beneficial to CD Projekt (both Red and GOG)
What do you think
Even today, when Half Life 2 hype has long died down, we have CSGO, Dota 2, Team Fortress 2 - replayable multiplayer games not available anywhere else (unless you count ps3 versions literally no one plays). If you play these games a lot, you will obviously purchase other games from Steam, to keep your library in one place.
What does GOG have? Well, Diablo, Icewind Dale 2, the earlier parts of the Settlers, Warcraft 1 and 2... These are all very good games, and i love them, but they aren't enough to bring the mainstream user into the fold. They are old and most users have moved on from them. They ARE valuable, but they ain't exactly game changers, either. Maybe Metal Gear Solid 1 and 2 brought some more attention to the platform, and yet that still wasn't THAT much.
What GOG needs is a huge title that will draw audience.
They SHOULD have done that with Cyberpunk 2077. Sure, short term they might lose some sales, but long term it would be beneficial to CD Projekt (both Red and GOG)
What do you think
Post edited January 28, 2021 by GeraltOfRivia_PL