Posted February 01, 2021
This is something I've been wondering about recently. It seems in recent years that AI in games hasn't been a major focus for most developers. It seems to have taken a pretty solid back seat in the priority list to graphics and, rather than improving AI for single player games, we have instead seen a trend with multiplayer elements being incorporated into games instead. (obviously that is debatable, but just my take on it)
So anyway, I am wondering what are the stand-out games for you, in terms of AI? What games do you consider 'best in class' for AI for the various genres?
For me, there aren't too many games that really stand out as making me think "Wow! The AI in that game was amazing!". I remember being impressed by the AI in the original Close Combat games many years ago. It seemed to have a really cool and innovative morale system, where your soldiers have minds of their own and would even refuse orders or run away, if you told them to do something obviously suicidal. I remember some of the Tom Clancy games also had pretty good AI and Half Life seemed to have good AI for its day.
I'm playing Batman: Arkham City at the moment and I have been quite impressed with the enemy AI there. If you're trying to take out a room full of thugs and they detect you, they will start hunting for you, using thermal goggles etc. I like the way that, if they feel threatened, they will start patrolling back-to-back, to make it more difficult for you to sneak up on them.
For RPGs, Oblivion seemed quite impressive with it's full NPC scheduling and the way NPCs would chat among themselves. I'm sure a lot of later games have copied that formula. I think Ultima VII had similar NPC scheduling (although the combat AI for player-controlled NPCs seemed a bit poor).
Any thoughts?
So anyway, I am wondering what are the stand-out games for you, in terms of AI? What games do you consider 'best in class' for AI for the various genres?
For me, there aren't too many games that really stand out as making me think "Wow! The AI in that game was amazing!". I remember being impressed by the AI in the original Close Combat games many years ago. It seemed to have a really cool and innovative morale system, where your soldiers have minds of their own and would even refuse orders or run away, if you told them to do something obviously suicidal. I remember some of the Tom Clancy games also had pretty good AI and Half Life seemed to have good AI for its day.
I'm playing Batman: Arkham City at the moment and I have been quite impressed with the enemy AI there. If you're trying to take out a room full of thugs and they detect you, they will start hunting for you, using thermal goggles etc. I like the way that, if they feel threatened, they will start patrolling back-to-back, to make it more difficult for you to sneak up on them.
For RPGs, Oblivion seemed quite impressive with it's full NPC scheduling and the way NPCs would chat among themselves. I'm sure a lot of later games have copied that formula. I think Ultima VII had similar NPC scheduling (although the combat AI for player-controlled NPCs seemed a bit poor).
Any thoughts?